Make sure separation between modifier keys is communicated from GHOST upwards too (BGE at least uses this).

This commit is contained in:
Nathan Letwory 2010-10-24 12:45:47 +00:00
parent 989a610fc8
commit 715fa82769
7 changed files with 55 additions and 14 deletions

@ -289,16 +289,19 @@ GHOST_TSuccess GHOST_SystemWin32::setCursorPosition(GHOST_TInt32 x, GHOST_TInt32
GHOST_TSuccess GHOST_SystemWin32::getModifierKeys(GHOST_ModifierKeys& keys) const
{
bool down = HIBYTE(::GetKeyState(VK_SHIFT)) != 0;
bool down = HIBYTE(::GetKeyState(VK_LSHIFT)) != 0;
keys.set(GHOST_kModifierKeyLeftShift, down);
down = HIBYTE(::GetKeyState(VK_RSHIFT)) != 0;
keys.set(GHOST_kModifierKeyRightShift, down);
down = HIBYTE(::GetKeyState(VK_MENU)) != 0;
down = HIBYTE(::GetKeyState(VK_LMENU)) != 0;
keys.set(GHOST_kModifierKeyLeftAlt, down);
down = HIBYTE(::GetKeyState(VK_RMENU)) != 0;
keys.set(GHOST_kModifierKeyRightAlt, down);
down = HIBYTE(::GetKeyState(VK_CONTROL)) != 0;
down = HIBYTE(::GetKeyState(VK_LCONTROL)) != 0;
keys.set(GHOST_kModifierKeyLeftControl, down);
down = HIBYTE(::GetKeyState(VK_RCONTROL)) != 0;
keys.set(GHOST_kModifierKeyRightControl, down);
bool lwindown = HIBYTE(::GetKeyState(VK_LWIN)) != 0;
@ -407,6 +410,7 @@ GHOST_TKey GHOST_SystemWin32::convertKey(GHOST_IWindow *window, WPARAM wParam, L
system->retrieveModifierKeys(oldModifiers);
system->getModifierKeys(newModifiers);
//std::cout << wParam << " " << system->m_curKeyStatus[wParam] << " shift pressed: " << system->shiftPressed() << std::endl;
if ((wParam >= '0') && (wParam <= '9')) {
// VK_0 thru VK_9 are the same as ASCII '0' thru '9' (0x30 - 0x39)
@ -432,7 +436,14 @@ GHOST_TKey GHOST_SystemWin32::convertKey(GHOST_IWindow *window, WPARAM wParam, L
case VK_PRIOR: key = GHOST_kKeyUpPage; break;
case VK_NEXT: key = GHOST_kKeyDownPage; break;
case VK_END: key = GHOST_kKeyEnd; break;
case VK_HOME: key = GHOST_kKeyHome; break;
case VK_HOME:
{
if(system->m_curKeyStatus[VK_NUMPAD7] && system->shiftPressed())
key = GHOST_kKeyNumpad7;
else
key = GHOST_kKeyHome;
}
break;
case VK_INSERT: key = GHOST_kKeyInsert; break;
case VK_DELETE: key = GHOST_kKeyDelete; break;
case VK_LEFT: key = GHOST_kKeyLeftArrow; break;
@ -672,23 +683,38 @@ void GHOST_SystemWin32::processMinMaxInfo(MINMAXINFO * minmax)
LRESULT CALLBACK GHOST_SystemWin32::s_llKeyboardProc(int nCode, WPARAM wParam, LPARAM lParam)
{
GHOST_SystemWin32* system = ((GHOST_SystemWin32*)getSystem());
bool down = false;
if(wParam==WM_KEYDOWN || wParam==WM_SYSKEYDOWN ){
down = true;
}
if(nCode!=HC_ACTION)
return CallNextHookEx(system->m_llKeyboardHook, nCode, wParam, lParam);
KBDLLHOOKSTRUCT &keyb = *(PKBDLLHOOKSTRUCT)(lParam);
system->m_prevKeyStatus[keyb.vkCode] = system->m_curKeyStatus[keyb.vkCode];
//std::cout << "ll: " << keyb.vkCode << " " << down << " ";
if(keyb.flags) {
if((keyb.flags & LLKHF_EXTENDED) == LLKHF_EXTENDED) {
//std::cout << "extended ";
}
if((keyb.flags & LLKHF_ALTDOWN) == LLKHF_ALTDOWN) {
}
if((keyb.flags & LLKHF_INJECTED)== LLKHF_INJECTED) {
//std::cout << "injected ";
}
if((keyb.flags & LLKHF_UP) == LLKHF_UP) {
system->m_curKeyStatus[keyb.vkCode] = false;
//std::cout << "up" << std::endl;
} else {
system->m_curKeyStatus[keyb.vkCode] = true;
}
if((keyb.flags & LLKHF_INJECTED)== LLKHF_INJECTED) {
//std::cout << "down" << std::endl;
}
}
else {
system->m_curKeyStatus[keyb.vkCode] = true;
//std::cout << "down" << std::endl;
}
return CallNextHookEx(system->m_llKeyboardHook, nCode, wParam, lParam);

@ -248,7 +248,7 @@ protected:
* events generated for both keys.
* @param window The window receiving the event (the active window).
*/
GHOST_EventKey* processModifierKeys(GHOST_IWindow *window);
//GHOST_EventKey* processModifierKeys(GHOST_IWindow *window);
/**
* Creates mouse button event.
@ -314,7 +314,7 @@ protected:
/**
* Check current key layout for AltGr
*/
inline virtual void keyboardAltGr();
inline virtual void keyboardAltGr(void);
/**
* Windows call back routine for our window class.
@ -325,6 +325,11 @@ protected:
* Low-level inspection of keyboard events
*/
static LRESULT CALLBACK s_llKeyboardProc(int nCode, WPARAM wParam, LPARAM lParam);
/**
* Check if any shiftkey is pressed
*/
inline virtual bool shiftPressed(void);
/** The current state of the modifier keys. */
GHOST_ModifierKeys m_modifierKeys;
@ -352,7 +357,7 @@ inline void GHOST_SystemWin32::storeModifierKeys(const GHOST_ModifierKeys& keys)
m_modifierKeys = keys;
}
inline void GHOST_SystemWin32::keyboardAltGr()
inline void GHOST_SystemWin32::keyboardAltGr(void)
{
HKL keylayout = GetKeyboardLayout(0); // get keylayout for current thread
int i;
@ -369,5 +374,10 @@ inline void GHOST_SystemWin32::keyboardAltGr()
}
}
inline bool GHOST_SystemWin32::shiftPressed(void)
{
return (m_curKeyStatus[VK_SHIFT] || m_curKeyStatus[VK_RSHIFT] || m_curKeyStatus[VK_LSHIFT]);
}
#endif // _GHOST_SYSTEM_WIN32_H_

@ -1939,10 +1939,11 @@ static void make_bevel_list_3D_tangent(BevList *bl)
/* make perpendicular, modify tan in place, is ok */
float cross_tmp[3];
float zero[3] = {0,0,0};
cross_v3_v3v3(cross_tmp, bevp1->tan, bevp1->dir);
normalize_v3(cross_tmp);
tri_to_quat( bevp1->quat, (float [3]){0,0,0}, cross_tmp, bevp1->tan); /* XXX - could be faster */
tri_to_quat( bevp1->quat,zero, cross_tmp, bevp1->tan); /* XXX - could be faster */
bevp0= bevp1;
bevp1= bevp2;

@ -502,7 +502,8 @@ static void layerInterp_mdisps(void **UNUSED(sources), float *UNUSED(weights),
/* Initialize the destination */
for(i = 0; i < d->totdisp; ++i) {
zero_v3(d->disps[i]);
float z[3] = {0,0,0};
copy_v3_v3(d->disps[i], z);
}
/* For now, some restrictions on the input */

@ -1007,7 +1007,8 @@ void pdDoEffectors(ListBase *effectors, ListBase *colliders, EffectorWeights *we
else if(eff->pd->forcefield == PFIELD_TEXTURE)
do_texture_effector(eff, &efd, point, force);
else {
float temp1[3]={force[0], force[1], force[2]}, temp2[3];
float temp1[3]={0,0,0}, temp2[3];
VECCOPY(temp1, force);
do_physical_effector(eff, &efd, point, force);

@ -6139,7 +6139,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
/* patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing */
/* but, we also dont draw names for sets or duplicators */
if(flag == 0) {
view3d_cached_text_draw_add((float [3]){0,0,0}, ob->id.name+2, 10, 0);
float zero[3]= {0,0,0};
view3d_cached_text_draw_add(zero, ob->id.name+2, 10, 0);
}
}
/*if(dtx & OB_DRAWIMAGE) drawDispListwire(&ob->disp);*/

@ -212,8 +212,9 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
float totlen = len_v3(mtx_tx[3]);
if(totlen != 0.0f) {
float zero[3]={0.0f, 0.0f, 0.0f};
float cp[3];
screw_ofs= closest_to_line_v3(cp, mtx_tx[3], (float []){0,0,0}, axis_vec);
screw_ofs= closest_to_line_v3(cp, mtx_tx[3], zero, axis_vec);
}
else {
screw_ofs= 0.0f;