forked from bartvdbraak/blender
Changing the animation editor filters should now result in the editors updating in realtime afterwards again.
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parent
1aeb98a3c2
commit
7171c5928e
@ -68,7 +68,7 @@
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#include "action_intern.h"
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enum {
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B_REDR= 0,
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B_REDR= 1,
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} eActHeader_Events;
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/* ********************************************************* */
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@ -254,11 +254,8 @@ static void act_editmenu(bContext *C, uiLayout *layout, void *arg_unused)
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static void do_action_buttons(bContext *C, void *arg, int event)
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{
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switch (event) {
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case B_REDR:
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ED_area_tag_redraw(CTX_wm_area(C));
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break;
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}
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ED_area_tag_refresh(CTX_wm_area(C));
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ED_area_tag_redraw(CTX_wm_area(C));
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}
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void action_header_buttons(const bContext *C, ARegion *ar)
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@ -244,15 +244,8 @@ enum {
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static void do_graph_buttons(bContext *C, void *arg, int event)
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{
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switch (event) {
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case B_MODECHANGE: /* change mode with mode selector */
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ED_area_tag_refresh(CTX_wm_area(C));
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/* no break, as we need redraw flush too... */
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case B_REDR:
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ED_area_tag_redraw(CTX_wm_area(C));
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break;
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}
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ED_area_tag_refresh(CTX_wm_area(C));
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ED_area_tag_redraw(CTX_wm_area(C));
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}
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@ -73,8 +73,8 @@
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/* button events */
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enum {
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B_REDR = 0,
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} eActHeader_ButEvents;
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B_REDR = 1,
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} eNLAHeader_ButEvents;
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/* ************************ header area region *********************** */
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@ -203,11 +203,8 @@ static void nla_addmenu(bContext *C, uiLayout *layout, void *arg_unused)
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static void do_nla_buttons(bContext *C, void *arg, int event)
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{
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switch (event) {
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case B_REDR:
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ED_area_tag_redraw(CTX_wm_area(C));
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break;
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}
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ED_area_tag_refresh(CTX_wm_area(C));
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ED_area_tag_redraw(CTX_wm_area(C));
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}
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