BGE Animations: BL_Action::m_action could be garbage, which can lead to odd problems. So, now I make sure it's set to NULL in the constructor.

This commit is contained in:
Mitchell Stokes 2011-07-20 06:09:41 +00:00
parent 69614a972f
commit 71eda5ca4d

@ -66,6 +66,7 @@ BL_Action::BL_Action(class KX_GameObject* gameobj)
m_blendinpose(NULL),
m_sg_contr(NULL),
m_ptrrna(NULL),
m_action(NULL),
m_done(true)
{
if (m_obj->GetGameObjectType() == SCA_IObject::OBJ_ARMATURE)