forked from bartvdbraak/blender
fix for [#6692] vrml (.wrl) export bug in V2.44 release
patch from Michalis Kamburelis with some minor edits
This commit is contained in:
parent
3331bfae48
commit
71fbf87304
@ -3,9 +3,6 @@
|
||||
Name: 'VRML97 (.wrl)...'
|
||||
Blender: 241
|
||||
Group: 'Export'
|
||||
Submenu: 'All Objects...' all
|
||||
Submenu: 'All Objects compressed...' comp
|
||||
Submenu: 'Selected Objects...' selected
|
||||
Tooltip: 'Export to VRML97 file (.wrl)'
|
||||
"""
|
||||
|
||||
@ -55,7 +52,7 @@ want to export only selected or all relevant objects.
|
||||
|
||||
import Blender
|
||||
from Blender import Object, Mesh, Lamp, Draw, BGL, \
|
||||
Image, Text, sys, Mathutils
|
||||
Image, Text, sys, Mathutils, Registry
|
||||
from Blender.Scene import Render
|
||||
|
||||
import math
|
||||
@ -70,8 +67,9 @@ worldmat = Blender.Texture.Get()
|
||||
filename = Blender.Get('filename')
|
||||
_safeOverwrite = True
|
||||
extension = ''
|
||||
ARG=''
|
||||
|
||||
# Matrices below are used only when export_rotate_z_to_y.val:
|
||||
#
|
||||
# Blender is Z up, VRML is Y up, both are right hand coordinate
|
||||
# systems, so to go from Blender coords to VRML coords we rotate
|
||||
# by 90 degrees around the X axis. In matrix notation, we have a
|
||||
@ -633,12 +631,10 @@ class VRML2Export:
|
||||
meshVertexList = me.verts
|
||||
|
||||
for vertex in meshVertexList:
|
||||
blenvert = Mathutils.Vector(vertex.co)
|
||||
vrmlvert = M_blen2vrml * blenvert
|
||||
self.writeUnindented("%s %s %s\n " % \
|
||||
(vrmlvert[0], \
|
||||
vrmlvert[1], \
|
||||
vrmlvert[2]))
|
||||
vrmlvert = vertex.co
|
||||
if export_rotate_z_to_y.val:
|
||||
vrmlvert = M_blen2vrml * vrmlvert
|
||||
self.writeUnindented("%.6f %.6f %.6f\n " % (vrmlvert[0], vrmlvert[1], vrmlvert[2]))
|
||||
self.writeIndented("]\n", -1)
|
||||
self.writeIndented("}\n", -1)
|
||||
self.writeIndented("\n")
|
||||
@ -1016,7 +1012,10 @@ class VRML2Export:
|
||||
return
|
||||
|
||||
ob_matrix = Mathutils.Matrix(ob.getMatrix('worldspace'))
|
||||
matrix = M_blen2vrml * ob_matrix * M_vrml2blen
|
||||
if export_rotate_z_to_y.val:
|
||||
matrix = M_blen2vrml * ob_matrix * M_vrml2blen
|
||||
else:
|
||||
matrix = ob_matrix
|
||||
e = matrix.rotationPart().toEuler()
|
||||
|
||||
v = matrix.translationPart()
|
||||
@ -1089,7 +1088,7 @@ class VRML2Export:
|
||||
self.writeFog()
|
||||
self.proto = 0
|
||||
allObj = []
|
||||
if ARG == 'selected':
|
||||
if export_selection_only.val:
|
||||
allObj = list(scene.objects.context)
|
||||
else:
|
||||
allObj = list(scene.objects)
|
||||
@ -1098,7 +1097,7 @@ class VRML2Export:
|
||||
for thisObj in allObj:
|
||||
self.writeObject(thisObj)
|
||||
|
||||
if ARG != 'selected':
|
||||
if not export_selection_only.val:
|
||||
self.writeScript()
|
||||
self.cleanup()
|
||||
|
||||
@ -1213,26 +1212,58 @@ def select_file(filename):
|
||||
wrlexport=VRML2Export(filename)
|
||||
wrlexport.export(scene, world, worldmat)
|
||||
|
||||
#########################################################
|
||||
# UI and Registry utilities
|
||||
#########################################################
|
||||
|
||||
export_selection_only = Draw.Create(0)
|
||||
export_rotate_z_to_y = Draw.Create(1)
|
||||
export_compressed = Draw.Create(0)
|
||||
|
||||
def save_to_registry():
|
||||
d = {}
|
||||
d['selection_only'] = export_selection_only.val
|
||||
d['rotate_z_to_y'] = export_rotate_z_to_y.val
|
||||
d['compressed'] = export_compressed.val
|
||||
Registry.SetKey('vrml97_export', d, True)
|
||||
|
||||
def load_from_registry():
|
||||
d = Registry.GetKey('vrml97_export', True)
|
||||
if d:
|
||||
try:
|
||||
export_selection_only.val = d['selection_only']
|
||||
export_rotate_z_to_y.val = d['rotate_z_to_y']
|
||||
export_compressed.val = d['compressed']
|
||||
except: save_to_registry() # If data is not valid, rewrite it.
|
||||
|
||||
def show_popup():
|
||||
pup_block = [
|
||||
('Selection Only', export_selection_only, 'Only export objects in visible selection. Else export whole scene.'),
|
||||
('Rotate +Z to +Y', export_rotate_z_to_y, 'Rotate such that +Z axis (Blender up) becomes +Y (VRML up).'),
|
||||
('Compress', export_compressed, 'Generate a .wrz file (normal VRML compressed by gzip).')
|
||||
]
|
||||
return Draw.PupBlock('Export VRML 97...', pup_block)
|
||||
|
||||
#########################################################
|
||||
# main routine
|
||||
#########################################################
|
||||
|
||||
try:
|
||||
ARG = __script__['arg'] # user selected argument
|
||||
except:
|
||||
print "older version"
|
||||
load_from_registry()
|
||||
|
||||
if Blender.Get('version') < 235:
|
||||
print "Warning: VRML97 export failed, wrong blender version!"
|
||||
print " You aren't running blender version 2.35 or greater"
|
||||
print " download a newer version from http://blender3d.org/"
|
||||
else:
|
||||
if ARG == 'comp':
|
||||
extension=".wrz"
|
||||
from gzip import *
|
||||
# Note that show_popup must be done before Blender.Window.FileSelector,
|
||||
# because export_compressed affects the suggested extension of resulting
|
||||
# file.
|
||||
|
||||
if show_popup():
|
||||
save_to_registry()
|
||||
if export_compressed.val:
|
||||
try:
|
||||
extension=".wrz"
|
||||
from gzip import *
|
||||
except:
|
||||
print "could not import gzip"
|
||||
pass
|
||||
else:
|
||||
extension=".wrl"
|
||||
Blender.Window.FileSelector(select_file, "Export VRML97", \
|
||||
sys.makename(ext=extension))
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user