- update VC7 projectfiles

This commit is contained in:
Daniel Dunbar 2004-01-02 23:35:21 +00:00
parent a5a01ed549
commit 7303944ea9
60 changed files with 1020 additions and 429 deletions

@ -15,14 +15,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLI_blenlib", "make\msvc_7_
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SYS_system", "make\msvc_7_0\kernel\system\SYS_system.vcproj", "{1D09E029-1F0B-4C80-802A-225F38C65577}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SND_sound", "make\msvc_7_0\gameengine\sound\SND_sound.vcproj", "{FC6A49F1-C295-4BB9-8E83-7B8A0B1CF25D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SND_openal", "make\msvc_7_0\gameengine\sound\openal\SND_openal.vcproj", "{D0CB909F-1D8D-4F2C-AE00-ED280A14FCB7}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_decrypt", "make\msvc_7_0\blender\BLO_decrypt\BLO_decrypt.vcproj", "{BC3194C8-9470-468C-B57F-2A595A27856D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SND_Dummy", "make\msvc_7_0\gameengine\sound\dummy\SND_Dummy.vcproj", "{C26FFB21-E941-4E9E-98E8-A0089CED7E3F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SG_SceneGraph", "make\msvc_7_0\gameengine\scenegraph\SG_SceneGraph.vcproj", "{43A6AE3B-6721-442B-BEEE-0CD823BE1B6B}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SCA_GameLogic", "make\msvc_7_0\gameengine\gamelogic\SCA_GameLogic.vcproj", "{D1BBC147-7C5E-450E-9934-736370CCE2BD}"
@ -95,8 +89,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_axctl", "make\msvc_7_0\g
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_ghost", "make\msvc_7_0\gameengine\gameplayer\ghost\GP_ghost.vcproj", "{46CA298C-D091-4F56-BB3A-9FE46099FC29}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SND_fmod", "make\msvc_7_0\gameengine\sound\fmod\SND_fmod.vcproj", "{EB7F768F-4D0D-4A3D-A0CF-6D1B32D53271}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_src_cre", "make\msvc_7_0\blender\src\BL_src_cre.vcproj", "{F5986072-9E1D-4883-8E38-DA0503130BB5}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "guardedalloc", "intern\guardedalloc\make\msvc_7_0\guardedalloc.vcproj", "{1CC733F1-6AB5-4904-8F63-C08C46B79DD9}"
@ -117,10 +109,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "iksolver", "intern\iksolver
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MoTo", "intern\moto\make\msvc_7_0\moto.vcproj", "{FC9B8D98-D6DF-4C5A-AF55-164CA68F05CE}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BPY_frozen", "make\msvc_7_0\blender\bpython\frozen\BPY_frozen.vcproj", "{418DB447-FA4C-41D8-AB79-ADF1F20DA233}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "python_freeze", "intern\python\freeze\python_freeze_7.vcproj", "{C56F42B2-2959-47F1-A62F-1867EE7D63EF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blenderqt", "make\msvc_7_0\blender\blenderqt\blenderqt.vcproj", "{13F5D1D0-3E27-4E74-BBD6-E51F0C3E9ECF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FTF_ttfont", "make\msvc_7_0\blender\FTF_ttfont\FTF_ttfont.vcproj", "{EF46B87F-806E-4D17-9897-8FDA1F6DCEC7}"
@ -134,44 +122,42 @@ Global
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EndGlobalSection
GlobalSection(ProjectDependencies) = postSolution
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EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
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@ -254,26 +240,6 @@ Global
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@ -284,16 +250,6 @@ Global
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@ -654,16 +610,6 @@ Global
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{EB7F768F-4D0D-4A3D-A0CF-6D1B32D53271}.Profile.Build.0 = MT DLL Debug|Win32
{EB7F768F-4D0D-4A3D-A0CF-6D1B32D53271}.Release.ActiveCfg = Release|Win32
{EB7F768F-4D0D-4A3D-A0CF-6D1B32D53271}.Release.Build.0 = Release|Win32
{F5986072-9E1D-4883-8E38-DA0503130BB5}.Debug.ActiveCfg = Debug|Win32
{F5986072-9E1D-4883-8E38-DA0503130BB5}.Debug.Build.0 = Debug|Win32
{F5986072-9E1D-4883-8E38-DA0503130BB5}.MT DLL Debug.ActiveCfg = Debug|Win32
@ -764,26 +710,6 @@ Global
{FC9B8D98-D6DF-4C5A-AF55-164CA68F05CE}.Profile.Build.0 = Debug|Win32
{FC9B8D98-D6DF-4C5A-AF55-164CA68F05CE}.Release.ActiveCfg = Release|Win32
{FC9B8D98-D6DF-4C5A-AF55-164CA68F05CE}.Release.Build.0 = Release|Win32
{418DB447-FA4C-41D8-AB79-ADF1F20DA233}.Debug.ActiveCfg = Debug|Win32
{418DB447-FA4C-41D8-AB79-ADF1F20DA233}.Debug.Build.0 = Debug|Win32
{418DB447-FA4C-41D8-AB79-ADF1F20DA233}.MT DLL Debug.ActiveCfg = Debug|Win32
{418DB447-FA4C-41D8-AB79-ADF1F20DA233}.MT DLL Debug.Build.0 = Debug|Win32
{418DB447-FA4C-41D8-AB79-ADF1F20DA233}.MT DLL Release.ActiveCfg = Release|Win32
{418DB447-FA4C-41D8-AB79-ADF1F20DA233}.MT DLL Release.Build.0 = Release|Win32
{418DB447-FA4C-41D8-AB79-ADF1F20DA233}.Profile.ActiveCfg = Debug|Win32
{418DB447-FA4C-41D8-AB79-ADF1F20DA233}.Profile.Build.0 = Debug|Win32
{418DB447-FA4C-41D8-AB79-ADF1F20DA233}.Release.ActiveCfg = Release|Win32
{418DB447-FA4C-41D8-AB79-ADF1F20DA233}.Release.Build.0 = Release|Win32
{C56F42B2-2959-47F1-A62F-1867EE7D63EF}.Debug.ActiveCfg = Debug|Win32
{C56F42B2-2959-47F1-A62F-1867EE7D63EF}.Debug.Build.0 = Debug|Win32
{C56F42B2-2959-47F1-A62F-1867EE7D63EF}.MT DLL Debug.ActiveCfg = Debug|Win32
{C56F42B2-2959-47F1-A62F-1867EE7D63EF}.MT DLL Debug.Build.0 = Debug|Win32
{C56F42B2-2959-47F1-A62F-1867EE7D63EF}.MT DLL Release.ActiveCfg = Release|Win32
{C56F42B2-2959-47F1-A62F-1867EE7D63EF}.MT DLL Release.Build.0 = Release|Win32
{C56F42B2-2959-47F1-A62F-1867EE7D63EF}.Profile.ActiveCfg = Debug|Win32
{C56F42B2-2959-47F1-A62F-1867EE7D63EF}.Profile.Build.0 = Debug|Win32
{C56F42B2-2959-47F1-A62F-1867EE7D63EF}.Release.ActiveCfg = Release|Win32
{C56F42B2-2959-47F1-A62F-1867EE7D63EF}.Release.Build.0 = Release|Win32
{13F5D1D0-3E27-4E74-BBD6-E51F0C3E9ECF}.Debug.ActiveCfg = Debug|Win32
{13F5D1D0-3E27-4E74-BBD6-E51F0C3E9ECF}.Debug.Build.0 = Debug|Win32
{13F5D1D0-3E27-4E74-BBD6-E51F0C3E9ECF}.MT DLL Debug.ActiveCfg = Debug|Win32

@ -0,0 +1,208 @@
<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="SoundSystem"
ProjectGUID="{98330220-47A6-42E0-9DE4-AD0FF5D204D6}"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\..\..\..\..\obj\windows\intern\soundsystem\debug"
IntermediateDirectory=".\..\..\..\..\obj\windows\intern\soundsystem\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../../,../../../../../lib/windows/string/include,../../../../../lib/windows/moto/include,../../dummy,../../openal"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\..\..\..\..\obj\windows\intern\soundsystem\debug/SoundSystem.pch"
AssemblerListingLocation=".\..\..\..\..\obj\windows\intern\soundsystem\debug/"
ObjectFile=".\..\..\..\..\obj\windows\intern\soundsystem\debug/"
ProgramDataBaseFileName=".\..\..\..\..\obj\windows\intern\soundsystem\debug/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\obj\windows\intern\soundsystem\debug\libSoundSystem.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="ECHO Copying header files
XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h
ECHO Copying lib
XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\debug\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\debug\*.a
ECHO Done
"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\..\..\..\..\obj\windows\intern\soundsystem"
IntermediateDirectory=".\..\..\..\..\obj\windows\intern\soundsystem"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="../../,../../../../../lib/windows/string/include,../../../../../lib/windows/moto/include,../../dummy,../../openal"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\..\..\..\..\obj\windows\intern\soundsystem/SoundSystem.pch"
AssemblerListingLocation=".\..\..\..\..\obj\windows\intern\soundsystem/"
ObjectFile=".\..\..\..\..\obj\windows\intern\soundsystem/"
ProgramDataBaseFileName=".\..\..\..\..\obj\windows\intern\soundsystem/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\obj\windows\intern\soundsystem\libSoundSystem.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="ECHO Copying header files
XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h
ECHO Copying lib
XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\*.a
ECHO Done
"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="..\..\intern\SND_AudioDevice.cpp">
</File>
<File
RelativePath="..\..\intern\SND_C-api.cpp">
</File>
<File
RelativePath="..\..\intern\SND_CDObject.cpp">
</File>
<File
RelativePath="..\..\intern\SND_DeviceManager.cpp">
</File>
<File
RelativePath="..\..\intern\SND_IdObject.cpp">
</File>
<File
RelativePath="..\..\intern\SND_Scene.cpp">
</File>
<File
RelativePath="..\..\intern\SND_SoundListener.cpp">
</File>
<File
RelativePath="..\..\intern\SND_SoundObject.cpp">
</File>
<File
RelativePath="..\..\intern\SND_Utils.cpp">
</File>
<File
RelativePath="..\..\intern\SND_WaveCache.cpp">
</File>
<File
RelativePath="..\..\intern\SND_WaveSlot.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="..\..\intern\SND_AudioDevice.h">
</File>
<File
RelativePath="..\..\SND_C-api.h">
</File>
<File
RelativePath="..\..\SND_CDObject.h">
</File>
<File
RelativePath="..\..\SND_DependKludge.h">
</File>
<File
RelativePath="..\..\SND_DeviceManager.h">
</File>
<File
RelativePath="..\..\SND_IAudioDevice.h">
</File>
<File
RelativePath="..\..\intern\SND_IdObject.h">
</File>
<File
RelativePath="..\..\SND_Object.h">
</File>
<File
RelativePath="..\..\SND_Scene.h">
</File>
<File
RelativePath="..\..\SND_SoundListener.h">
</File>
<File
RelativePath="..\..\SND_SoundObject.h">
</File>
<File
RelativePath="..\..\SND_Utils.h">
</File>
<File
RelativePath="..\..\SND_WaveCache.h">
</File>
<File
RelativePath="..\..\SND_WaveSlot.h">
</File>
<File
RelativePath="..\..\SoundDefines.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

@ -0,0 +1,124 @@
<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="DummySoundSystem"
ProjectGUID="{FAF46346-65CC-4DB2-85C4-B99826F79D0C}"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory=".\..\..\..\..\..\obj\windows\intern\soundsystem\dummy"
IntermediateDirectory=".\..\..\..\..\..\obj\windows\intern\soundsystem\dummy"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\intern,..\..\..\..\SoundSystem,..\..\..\..\moto\include,..\..\..\..\string"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\intern\soundsystem\dummy/DummySoundSystem.pch"
AssemblerListingLocation=".\..\..\..\..\..\obj\windows\intern\soundsystem\dummy/"
ObjectFile=".\..\..\..\..\..\obj\windows\intern\soundsystem\dummy/"
ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\intern\soundsystem\dummy/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\obj\windows\intern\soundsystem\dummy\libDummySoundSystem.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug"
IntermediateDirectory=".\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\intern,..\..\..\..\SoundSystem,..\..\..\..\moto\include,..\..\..\..\string"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug/DummySoundSystem.pch"
AssemblerListingLocation=".\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug/"
ObjectFile=".\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug/"
ProgramDataBaseFileName=".\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug\libDummySoundSystem.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="..\..\..\dummy\SND_DummyDevice.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="..\..\..\dummy\SND_DummyDevice.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

@ -0,0 +1,124 @@
<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="OpenALSoundSystem"
ProjectGUID="{213356A9-3A1F-41DA-9819-1297BCD17DEE}"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\..\..\..\..\obj\windows\intern\soundsystem\openal\debug"
IntermediateDirectory=".\..\..\..\..\obj\windows\intern\soundsystem\openal\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\intern,..\..\..\..\SoundSystem,..\..\..\..\moto\include,..\..\..\..\string,..\..\..\..\..\..\lib\windows\openal\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\..\..\..\..\obj\windows\intern\soundsystem\openal\debug/OpenALSoundSystem.pch"
AssemblerListingLocation=".\..\..\..\..\obj\windows\intern\soundsystem\openal\debug/"
ObjectFile=".\..\..\..\..\obj\windows\intern\soundsystem\openal\debug/"
ProgramDataBaseFileName=".\..\..\..\..\obj\windows\intern\soundsystem\openal\debug/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\obj\windows\intern\soundsystem\openal\debug\libOpenALSoundSystem.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\..\..\..\..\..\obj\windows\intern\soundsystem\openal"
IntermediateDirectory=".\..\..\..\..\..\obj\windows\intern\soundsystem\openal"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\intern,..\..\..\..\SoundSystem,..\..\..\..\moto\include,..\..\..\..\string,..\..\..\..\..\..\lib\windows\openal\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\intern\soundsystem\openal/OpenALSoundSystem.pch"
AssemblerListingLocation=".\..\..\..\..\..\obj\windows\intern\soundsystem\openal/"
ObjectFile=".\..\..\..\..\..\obj\windows\intern\soundsystem\openal/"
ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\intern\soundsystem\openal/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\obj\windows\intern\soundsystem\openal\libOpenALSoundSystem.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="..\..\..\openal\SND_OpenALDevice.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="..\..\..\openal\SND_OpenALDevice.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

@ -21,7 +21,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..,..\..\..\..\..\lib\windows\openssl\include,..\..\python"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\lib\windows\openssl\include;..\..\python"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
@ -71,7 +71,7 @@ XCOPY /Y ..\..\..\..\obj\windows\intern\blenkey\debug\*.lib ..\..\..\..\..\lib\w
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..,..\..\..\..\..\lib\windows\openssl\include,..\..\python"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\lib\windows\openssl\include;..\..\python"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="4"

@ -23,9 +23,7 @@
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
Description="Python freeze"
CommandLine="ECHO Freezing Blender Python code
python.exe -S -O ..\..\python\freeze\freeze.py -d -D -x os -x pprint -I ../../python/modules -o ../../../source/blender/bpython/frozen ../../python/modules/VRMLmain.py"/>
ExcludedFromBuild="FALSE"/>
<Tool
Name="VCPreBuildEventTool"/>
</Configuration>

@ -21,10 +21,14 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "iksolver", "..\..\iksolver\
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "memutil", "..\..\memutil\make\msvc_7_0\memutil.vcproj", "{E86B7BDE-C33C-4E55-9433-E74C141D7538}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "python_freeze", "..\..\python\freeze\python_freeze_7.vcproj", "{698A5462-7013-450D-A65D-557BDF18DEA4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "string", "..\..\string\make\msvc_7_0\string.vcproj", "{B789C2F3-279E-4A85-8F0A-7F7AC068E598}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SoundSystem", "..\..\SoundSystem\make\msvc_7_0\SoundSystem.vcproj", "{98330220-47A6-42E0-9DE4-AD0FF5D204D6}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OpenALSoundSystem", "..\..\SoundSystem\make\msvc_7_0\openal\OpenALSoundSystem.vcproj", "{213356A9-3A1F-41DA-9819-1297BCD17DEE}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DummySoundSystem", "..\..\SoundSystem\make\msvc_7_0\dummy\DummySoundSystem.vcproj", "{FAF46346-65CC-4DB2-85C4-B99826F79D0C}"
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
ConfigName.0 = Debug
@ -34,22 +38,26 @@ Global
{B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.0 = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}
{B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.1 = {E86B7BDE-C33C-4E55-9433-E74C141D7538}
{B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}.2 = {51A348C1-8684-4D67-B980-97B1FC74159B}
{3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.0 = {698A5462-7013-450D-A65D-557BDF18DEA4}
{3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.1 = {121EC196-8E8A-4937-B0BD-0F114C87D55E}
{3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.2 = {E784098D-3ED8-433A-9353-9679415DDDC5}
{3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.3 = {B789C2F3-279E-4A85-8F0A-7F7AC068E598}
{3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.4 = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}
{3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.5 = {E86B7BDE-C33C-4E55-9433-E74C141D7538}
{3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.6 = {542A9FA1-B7FF-441C-AE15-054DB31D3488}
{3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.7 = {6B3229F4-2A37-47EE-8B89-9AA046B35193}
{3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.8 = {76D90B92-ECC7-409C-9F98-A8814B90F3C0}
{3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.9 = {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}
{3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.10 = {51A348C1-8684-4D67-B980-97B1FC74159B}
{3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.11 = {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}
{3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.0 = {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}
{3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.1 = {51A348C1-8684-4D67-B980-97B1FC74159B}
{3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.2 = {98330220-47A6-42E0-9DE4-AD0FF5D204D6}
{3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.3 = {213356A9-3A1F-41DA-9819-1297BCD17DEE}
{3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.4 = {FAF46346-65CC-4DB2-85C4-B99826F79D0C}
{3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.5 = {121EC196-8E8A-4937-B0BD-0F114C87D55E}
{3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.6 = {E784098D-3ED8-433A-9353-9679415DDDC5}
{3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.7 = {B789C2F3-279E-4A85-8F0A-7F7AC068E598}
{3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.8 = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}
{3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.9 = {E86B7BDE-C33C-4E55-9433-E74C141D7538}
{3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.10 = {542A9FA1-B7FF-441C-AE15-054DB31D3488}
{3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.11 = {6B3229F4-2A37-47EE-8B89-9AA046B35193}
{3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.12 = {76D90B92-ECC7-409C-9F98-A8814B90F3C0}
{3E2D09B4-8139-4B91-AA3F-BD1CC0D30681}.13 = {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}
{C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.0 = {51A348C1-8684-4D67-B980-97B1FC74159B}
{C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.1 = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}
{C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}.2 = {E86B7BDE-C33C-4E55-9433-E74C141D7538}
{76D90B92-ECC7-409C-9F98-A8814B90F3C0}.0 = {B789C2F3-279E-4A85-8F0A-7F7AC068E598}
{213356A9-3A1F-41DA-9819-1297BCD17DEE}.0 = {98330220-47A6-42E0-9DE4-AD0FF5D204D6}
{FAF46346-65CC-4DB2-85C4-B99826F79D0C}.0 = {98330220-47A6-42E0-9DE4-AD0FF5D204D6}
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{4B6AFCC5-968C-424A-8F20-76E41B3BEF74}.Debug.ActiveCfg = Debug|Win32
@ -96,14 +104,22 @@ Global
{E86B7BDE-C33C-4E55-9433-E74C141D7538}.Debug.Build.0 = Debug|Win32
{E86B7BDE-C33C-4E55-9433-E74C141D7538}.Release.ActiveCfg = Release|Win32
{E86B7BDE-C33C-4E55-9433-E74C141D7538}.Release.Build.0 = Release|Win32
{698A5462-7013-450D-A65D-557BDF18DEA4}.Debug.ActiveCfg = Debug|Win32
{698A5462-7013-450D-A65D-557BDF18DEA4}.Debug.Build.0 = Debug|Win32
{698A5462-7013-450D-A65D-557BDF18DEA4}.Release.ActiveCfg = Release|Win32
{698A5462-7013-450D-A65D-557BDF18DEA4}.Release.Build.0 = Release|Win32
{B789C2F3-279E-4A85-8F0A-7F7AC068E598}.Debug.ActiveCfg = Debug|Win32
{B789C2F3-279E-4A85-8F0A-7F7AC068E598}.Debug.Build.0 = Debug|Win32
{B789C2F3-279E-4A85-8F0A-7F7AC068E598}.Release.ActiveCfg = Release|Win32
{B789C2F3-279E-4A85-8F0A-7F7AC068E598}.Release.Build.0 = Release|Win32
{98330220-47A6-42E0-9DE4-AD0FF5D204D6}.Debug.ActiveCfg = Debug|Win32
{98330220-47A6-42E0-9DE4-AD0FF5D204D6}.Debug.Build.0 = Debug|Win32
{98330220-47A6-42E0-9DE4-AD0FF5D204D6}.Release.ActiveCfg = Release|Win32
{98330220-47A6-42E0-9DE4-AD0FF5D204D6}.Release.Build.0 = Release|Win32
{213356A9-3A1F-41DA-9819-1297BCD17DEE}.Debug.ActiveCfg = Debug|Win32
{213356A9-3A1F-41DA-9819-1297BCD17DEE}.Debug.Build.0 = Debug|Win32
{213356A9-3A1F-41DA-9819-1297BCD17DEE}.Release.ActiveCfg = Release|Win32
{213356A9-3A1F-41DA-9819-1297BCD17DEE}.Release.Build.0 = Release|Win32
{FAF46346-65CC-4DB2-85C4-B99826F79D0C}.Debug.ActiveCfg = Debug|Win32
{FAF46346-65CC-4DB2-85C4-B99826F79D0C}.Debug.Build.0 = Debug|Win32
{FAF46346-65CC-4DB2-85C4-B99826F79D0C}.Release.ActiveCfg = Release|Win32
{FAF46346-65CC-4DB2-85C4-B99826F79D0C}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection

@ -21,7 +21,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\writestream,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)intern\keymaker,$(SolutionDir)lib\windows\openssl\include,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\decrypt,$(SolutionDir)source\blender\readstreamglue"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\writestream,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)intern\keymaker,$(SolutionDir)..\lib\windows\openssl\include,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\decrypt,$(SolutionDir)source\blender\readstreamglue"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
@ -66,7 +66,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)intern\keymaker,$(SolutionDir)lib\windows\openssl\include,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\decrypt,$(SolutionDir)source\blender\readstreamglue"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)intern\keymaker,$(SolutionDir)..\lib\windows\openssl\include,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\decrypt,$(SolutionDir)source\blender\readstreamglue"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -111,7 +111,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\writestream,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)intern\keymaker,$(SolutionDir)lib\windows\openssl\include,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\decrypt,$(SolutionDir)source\blender\readstreamglue"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\writestream,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)intern\keymaker,$(SolutionDir)..\lib\windows\openssl\include,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\decrypt,$(SolutionDir)source\blender\readstreamglue"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -156,7 +156,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\writestream,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)intern\keymaker,$(SolutionDir)lib\windows\openssl\include,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\decrypt,$(SolutionDir)source\blender\readstreamglue"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\writestream,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)intern\keymaker,$(SolutionDir)..\lib\windows\openssl\include,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\decrypt,$(SolutionDir)source\blender\readstreamglue"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"

@ -22,7 +22,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
@ -67,7 +67,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging;$(SolutionDir)source\blender\deflate\;$(SolutionDir)source\blender\inflate\;$(SolutionDir)lib\windows\zlib\include;$(SolutionDir)source\blender\writestreamglue;$(SolutionDir)source\blender\readstreamglue"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging;$(SolutionDir)source\blender\deflate\;$(SolutionDir)source\blender\inflate\;$(SolutionDir)..\lib\windows\zlib\include;$(SolutionDir)source\blender\writestreamglue;$(SolutionDir)source\blender\readstreamglue"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -112,7 +112,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
@ -157,7 +157,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"

@ -22,7 +22,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\deflate\,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\streamglue"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\deflate\,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\streamglue"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="4"
@ -67,7 +67,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\deflate\,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\streamglue"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\deflate\,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\streamglue"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
@ -112,7 +112,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\deflate\,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\streamglue"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\deflate\,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\streamglue"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
@ -157,7 +157,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\deflate\,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\streamglue"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\deflate\,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\streamglue"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="5"

@ -22,7 +22,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)lib\windows\openssl\include,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)intern\keymaker,$(SolutionDir)source\blender\decrypt"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)..\lib\windows\openssl\include,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)intern\keymaker,$(SolutionDir)source\blender\decrypt"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
@ -67,7 +67,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)lib\windows\openssl\include,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)intern\keymaker,$(SolutionDir)source\blender\decrypt"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)..\lib\windows\openssl\include,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)intern\keymaker,$(SolutionDir)source\blender\decrypt"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
@ -112,7 +112,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging;$(SolutionDir)source\blender\writestreamglue;$(SolutionDir)source\blender\encrypt;$(SolutionDir)source\blender\readstreamglue;$(SolutionDir)lib\windows\openssl\include;$(SolutionDir)lib\windows\zlib\include;$(SolutionDir)intern\keymaker;$(SolutionDir)source\blender\decrypt"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging;$(SolutionDir)source\blender\writestreamglue;$(SolutionDir)source\blender\encrypt;$(SolutionDir)source\blender\readstreamglue;$(SolutionDir)..\lib\windows\openssl\include;$(SolutionDir)..\lib\windows\zlib\include;$(SolutionDir)intern\keymaker;$(SolutionDir)source\blender\decrypt"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -157,7 +157,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)lib\windows\openssl\include,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)intern\keymaker,$(SolutionDir)source\blender\decrypt"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)..\lib\windows\openssl\include,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)intern\keymaker,$(SolutionDir)source\blender\decrypt"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"

@ -22,7 +22,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging;$(SolutionDir)source\blender\inflate;$(SolutionDir)lib\windows\zlib\include;$(SolutionDir)source\blender\readstreamglue;$(SolutionDir)source\blender\writestreamglue"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging;$(SolutionDir)source\blender\inflate;$(SolutionDir)..\lib\windows\zlib\include;$(SolutionDir)source\blender\readstreamglue;$(SolutionDir)source\blender\writestreamglue"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -67,7 +67,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\inflate,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\inflate,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -112,7 +112,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\inflate,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\inflate,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
@ -157,7 +157,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\inflate,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\inflate,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"

@ -22,7 +22,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\blenloader\,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\readstreamglue"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\blenloader\,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\readstreamglue"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
@ -67,7 +67,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\readstreamglue\;$(SolutionDir)source\blender\blenloader\;$(SolutionDir)source\blender\makesdna;$(SolutionDir)source\blender\blenkernel;$(SolutionDir)source\blender\blenlib;$(SolutionDir)source\kernel\gen_messaging;$(SolutionDir)source\blender\readblenfile\;$(SolutionDir)source\blender\deflate\;$(SolutionDir)source\blender\inflate\;$(SolutionDir)lib\windows\zlib\include;$(SolutionDir)source\blender\readstreamglue"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\readstreamglue\;$(SolutionDir)source\blender\blenloader\;$(SolutionDir)source\blender\makesdna;$(SolutionDir)source\blender\blenkernel;$(SolutionDir)source\blender\blenlib;$(SolutionDir)source\kernel\gen_messaging;$(SolutionDir)source\blender\readblenfile\;$(SolutionDir)source\blender\deflate\;$(SolutionDir)source\blender\inflate\;$(SolutionDir)..\lib\windows\zlib\include;$(SolutionDir)source\blender\readstreamglue"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -112,7 +112,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\readstreamglue\,$(SolutionDir)source\blender\blenloader\,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\readstreamglue"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\readstreamglue\,$(SolutionDir)source\blender\blenloader\,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\readstreamglue"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -157,7 +157,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\blenloader\,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\readstreamglue"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\blenloader\,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\readstreamglue"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"

@ -22,7 +22,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
@ -67,7 +67,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -112,7 +112,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
@ -157,7 +157,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="4"

@ -22,7 +22,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\readstreamglue\stubs,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender\inflate,$(SolutionDir)source\blender\decrypt,$(SolutionDir)source\blender\verify,$(SolutionDir)intern\keymaker"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\readstreamglue\stubs,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender\inflate,$(SolutionDir)source\blender\decrypt,$(SolutionDir)source\blender\verify,$(SolutionDir)intern\keymaker"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
@ -67,7 +67,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\readstreamglue\stubs,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender\inflate,$(SolutionDir)source\blender\decrypt,$(SolutionDir)source\blender\verify,$(SolutionDir)intern\keymaker"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\readstreamglue\stubs,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender\inflate,$(SolutionDir)source\blender\decrypt,$(SolutionDir)source\blender\verify,$(SolutionDir)intern\keymaker"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -112,7 +112,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\readstreamglue\stubs,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender\inflate,$(SolutionDir)source\blender\decrypt,$(SolutionDir)source\blender\verify,$(SolutionDir)intern\keymaker"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\readstreamglue\stubs,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender\inflate,$(SolutionDir)source\blender\decrypt,$(SolutionDir)source\blender\verify,$(SolutionDir)intern\keymaker"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
@ -157,7 +157,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging;$(SolutionDir)source\blender\readstreamglue;$(SolutionDir)source\blender\readstreamglue\stubs;$(SolutionDir)lib\windows\zlib\include;$(SolutionDir)source\blender\blenloader;$(SolutionDir)source\blender\inflate;$(SolutionDir)source\blender\decrypt;$(SolutionDir)source\blender\verify;$(SolutionDir)intern\keymaker"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging;$(SolutionDir)source\blender\readstreamglue;$(SolutionDir)source\blender\readstreamglue\stubs;$(SolutionDir)..\lib\windows\zlib\include;$(SolutionDir)source\blender\blenloader;$(SolutionDir)source\blender\inflate;$(SolutionDir)source\blender\decrypt;$(SolutionDir)source\blender\verify;$(SolutionDir)intern\keymaker"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -196,9 +196,6 @@
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="$(SolutionDir)source\blender\readstreamglue\intern\BLO_keyStore.c">
</File>
<File
RelativePath="$(SolutionDir)source\blender\readstreamglue\intern\BLO_readStreamGlue.c">
</File>

@ -22,7 +22,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)lib\windows\zlib\include&quot;;&quot;$(SolutionDir)lib\windows\openssl\include&quot;;&quot;$(SolutionDir)intern\keymaker&quot;;&quot;$(SolutionDir)source\blender\readstreamglue&quot;;&quot;$(SolutionDir)source\blender\sign&quot;;&quot;$(SolutionDir)source\blender\verify&quot;;&quot;$(SolutionDir)source\blender\writestreamglue&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)..\lib\windows\zlib\include&quot;;&quot;$(SolutionDir)..\lib\windows\openssl\include&quot;;&quot;$(SolutionDir)intern\keymaker&quot;;&quot;$(SolutionDir)source\blender\readstreamglue&quot;;&quot;$(SolutionDir)source\blender\sign&quot;;&quot;$(SolutionDir)source\blender\verify&quot;;&quot;$(SolutionDir)source\blender\writestreamglue&quot;"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -67,7 +67,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)lib\windows\openssl\include,$(SolutionDir)intern\keymaker,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\writestreamglue"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)..\lib\windows\openssl\include,$(SolutionDir)intern\keymaker,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\writestreamglue"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
@ -112,7 +112,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)lib\windows\openssl\include,$(SolutionDir)intern\keymaker,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\writestreamglue"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)..\lib\windows\openssl\include,$(SolutionDir)intern\keymaker,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\writestreamglue"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
@ -157,7 +157,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)lib\windows\openssl\include,$(SolutionDir)intern\keymaker,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\writestreamglue"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)..\lib\windows\openssl\include,$(SolutionDir)intern\keymaker,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\writestreamglue"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"

@ -22,7 +22,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
@ -67,7 +67,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -112,7 +112,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
@ -157,7 +157,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="4"

@ -22,7 +22,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\openssl\include,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\readstreamglue"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\openssl\include,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\readstreamglue"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -67,7 +67,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\openssl\include,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\readstreamglue"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\openssl\include,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\readstreamglue"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
@ -112,7 +112,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\openssl\include,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\readstreamglue"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\openssl\include,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\readstreamglue"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -157,7 +157,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\openssl\include,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\readstreamglue"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\openssl\include,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\readstreamglue"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"

@ -22,7 +22,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\writestreamglue\,$(SolutionDir)source\blender\blenloader\,$(SolutionDir)source\blender\readblenfile,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\writestreamglue\,$(SolutionDir)source\blender\blenloader\,$(SolutionDir)source\blender\readblenfile,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
@ -67,7 +67,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\blenloader\,$(SolutionDir)source\blender\readblenfile,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\blenloader\,$(SolutionDir)source\blender\readblenfile,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"

@ -22,7 +22,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -67,7 +67,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
@ -112,7 +112,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -157,7 +157,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"

@ -22,7 +22,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
@ -67,7 +67,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -112,7 +112,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -157,7 +157,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\deflate,$(SolutionDir)source\blender\encrypt,$(SolutionDir)source\blender\sign,$(SolutionDir)source\blender\writeblenfile,$(SolutionDir)intern\keymaker"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"

@ -19,7 +19,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)lib\windows\gettext\include&quot;;&quot;$(SolutionDir)lib\windows\freetype\include&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\ftfont&quot;;&quot;$(SolutionDir)source\blender\ftfont\intern&quot;;&quot;$(SolutionDir)lib\windows\ftgl\include&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\lib\windows\gettext\include&quot;;&quot;$(SolutionDir)..\lib\windows\freetype\include&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\ftfont&quot;;&quot;$(SolutionDir)source\blender\ftfont\intern&quot;;&quot;$(SolutionDir)..\lib\windows\ftgl\include&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;INTERNATIONAL"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
@ -32,7 +32,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(SolutionDir)lib\windows\ftfont\lib\debug\FTF_ttfont.lib"/>
OutputFile="$(SolutionDir)..\lib\windows\ftfont\lib\debug\FTF_ttfont.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
@ -57,7 +57,7 @@
Optimization="2"
InlineFunctionExpansion="1"
OmitFramePointers="TRUE"
AdditionalIncludeDirectories="&quot;$(SolutionDir)lib\windows\gettext\include&quot;;&quot;$(SolutionDir)lib\windows\freetype\include&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\ftfont&quot;;&quot;$(SolutionDir)source\blender\ftfont\intern&quot;;&quot;$(SolutionDir)lib\windows\ftgl\include&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\lib\windows\gettext\include&quot;;&quot;$(SolutionDir)..\lib\windows\freetype\include&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\ftfont&quot;;&quot;$(SolutionDir)source\blender\ftfont\intern&quot;;&quot;$(SolutionDir)..\lib\windows\ftgl\include&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_WIN32;INTERNATIONAL;WCHAR_T16"
StringPooling="TRUE"
RuntimeLibrary="4"
@ -70,7 +70,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(SolutionDir)\lib\windows\ftfont\lib\FTF_ttfont.lib"
OutputFile="$(SolutionDir)..\lib\windows\ftfont\lib\FTF_ttfont.lib"
AdditionalLibraryDirectories=""/>
<Tool
Name="VCMIDLTool"/>

@ -21,7 +21,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\include,$(SolutionDir)lib\windows\jpeg\include,$(SolutionDir)source\blender\makesdna"
AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\include,$(SolutionDir)..\lib\windows\jpeg\include,$(SolutionDir)source\blender\makesdna"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -66,7 +66,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc;$(SolutionDir)source\blender\blenlib;$(SolutionDir)source\blender\avi;$(SolutionDir)source\blender\include;$(SolutionDir)lib\windows\jpeg\include;$(SolutionDir)source\blender\makesdna"
AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc;$(SolutionDir)source\blender\blenlib;$(SolutionDir)source\blender\avi;$(SolutionDir)source\blender\include;$(SolutionDir)..\lib\windows\jpeg\include;$(SolutionDir)source\blender\makesdna"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -84,7 +84,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(SolutionDir)lib\windows\blender\avi\debug\BL_avi.lib"
OutputFile="$(SolutionDir)..\lib\windows\blender\avi\debug\BL_avi.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@ -112,7 +112,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\include,$(SolutionDir)lib\windows\jpeg\include,$(SolutionDir)source\blender\makesdna"
AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\include,$(SolutionDir)..\lib\windows\jpeg\include,$(SolutionDir)source\blender\makesdna"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"
StringPooling="TRUE"
RuntimeLibrary="0"
@ -130,7 +130,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(SolutionDir)lib\windows\blender\avi\BL_avi.lib"
OutputFile="$(SolutionDir)..\lib\windows\blender\avi\BL_avi.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@ -158,7 +158,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\include,$(SolutionDir)lib\windows\jpeg\include,$(SolutionDir)source\blender\makesdna"
AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\include,$(SolutionDir)..\lib\windows\jpeg\include,$(SolutionDir)source\blender\makesdna"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"
StringPooling="TRUE"
RuntimeLibrary="2"

@ -21,7 +21,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="&quot;$(SolutionDir)source\blender\misc&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;;&quot;$(SolutionDir)source\blender\bpython\include&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)source\blender\radiosity\extern\include&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\blender\renderconverter\&quot;;&quot;$(SolutionDir)source\blender\renderui\&quot;;&quot;$(SolutionDir)lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)lib\windows\ftgl\include&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)source\blender\misc&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;;&quot;$(SolutionDir)source\blender\python&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)source\blender\radiosity\extern\include&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\blender\renderconverter\&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\renderui\&quot;;&quot;$(SolutionDir)..\lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)..\lib\windows\ftgl\include&quot;"
PreprocessorDefinitions="NDEBUG;WIN32;_CONSOLE;WITH_QUICKTIME;INTERNATIONAL"
StringPooling="TRUE"
RuntimeLibrary="0"
@ -39,11 +39,11 @@
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="odelib.lib openal_static.lib libguardedalloc.lib libbsp.lib libbmfont.lib libghost.lib libstring.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib vfw32.lib blenderqt.lib libdecimation.lib libblenkey.lib libeay32.lib libiksolver.lib libpng.a libz.a libmoto.lib BPY_python.lib BPY_frozen.lib freetype2ST.lib ftgl_static_ST.lib FTF_ttfont.lib gnu_gettext.lib qtmlClient.lib"
AdditionalDependencies="odelib.lib openal_static.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a ws2_32.lib winmm.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib vfw32.lib blenderqt.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a BPY_python.lib freetype2ST.lib ftgl_static_ST.lib FTF_ttfont.lib gnu_gettext.lib qtmlClient.lib SDL.lib libSoundSystem.a libOpenALSoundSystem.lib libDummySoundSystem.lib"
OutputFile="$(SolutionDir)obj\windows\blender.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="&quot;$(SolutionDir)lib\windows\ode\lib&quot;;&quot;$(SolutionDir)lib\windows\bsp\lib&quot;;&quot;$(SolutionDir)lib\windows\moto\lib&quot;;&quot;$(SolutionDir)lib\windows\bmfont\lib&quot;;&quot;$(SolutionDir)lib\windows\ghost\lib&quot;;&quot;$(SolutionDir)lib\windows\python\frozen&quot;;&quot;$(SolutionDir)lib\windows\guardedalloc\lib&quot;;&quot;$(SolutionDir)lib\windows\string\lib&quot;;&quot;$(SolutionDir)lib\windows\python\lib&quot;;&quot;$(SolutionDir)lib\windows\iksolver\lib&quot;;&quot;$(SolutionDir)lib\windows\decimation\lib&quot;;&quot;$(SolutionDir)lib\windows\openal\lib&quot;;&quot;$(SolutionDir)lib\windows\jpeg\lib&quot;;&quot;$(SolutionDir)lib\windows\blenkey\lib&quot;;&quot;$(SolutionDir)lib\windows\openssl\lib&quot;;&quot;$(SolutionDir)lib\windows\zlib\lib\&quot;;&quot;$(SolutionDir)lib\windows\png\lib\&quot;;&quot;$(SolutionDir)lib\windows\bpython&quot;;&quot;$(SolutionDir)lib\windows\freetype\lib&quot;;&quot;$(SolutionDir)lib\windows\quicktime\lib&quot;;&quot;$(SolutionDir)lib\windows\ftfont\lib&quot;;&quot;$(SolutionDir)lib\windows\ftgl\lib&quot;;&quot;$(SolutionDir)lib\windows\gettext\lib&quot;;&quot;$(SolutionDir)lib\windows\blenderqt\lib&quot;"
AdditionalLibraryDirectories="&quot;$(SolutionDir)..\lib\windows\SoundSystem\lib&quot;;&quot;$(SolutionDir)..\lib\windows\sdl\lib&quot;;&quot;$(SolutionDir)..\lib\windows\ode\lib&quot;;&quot;$(SolutionDir)..\lib\windows\bsp\lib&quot;;&quot;$(SolutionDir)..\lib\windows\moto\lib&quot;;&quot;$(SolutionDir)..\lib\windows\bmfont\lib&quot;;&quot;$(SolutionDir)..\lib\windows\ghost\lib&quot;;&quot;$(SolutionDir)..\lib\windows\python\frozen&quot;;&quot;$(SolutionDir)..\lib\windows\guardedalloc\lib&quot;;&quot;$(SolutionDir)..\lib\windows\string\lib&quot;;&quot;$(SolutionDir)..\lib\windows\python\lib&quot;;&quot;$(SolutionDir)..\lib\windows\iksolver\lib&quot;;&quot;$(SolutionDir)..\lib\windows\decimation\lib&quot;;&quot;$(SolutionDir)..\lib\windows\openal\lib&quot;;&quot;$(SolutionDir)..\lib\windows\jpeg\lib&quot;;&quot;$(SolutionDir)..\lib\windows\blenkey\lib&quot;;&quot;$(SolutionDir)..\lib\windows\openssl\lib&quot;;&quot;$(SolutionDir)..\lib\windows\zlib\lib\&quot;;&quot;$(SolutionDir)..\lib\windows\png\lib\&quot;;&quot;$(SolutionDir)..\lib\windows\bpython&quot;;&quot;$(SolutionDir)..\lib\windows\freetype\lib&quot;;&quot;$(SolutionDir)..\lib\windows\quicktime\lib&quot;;&quot;$(SolutionDir)..\lib\windows\ftfont\lib&quot;;&quot;$(SolutionDir)..\lib\windows\ftgl\lib&quot;;&quot;$(SolutionDir)..\lib\windows\gettext\lib&quot;;&quot;$(SolutionDir)..\lib\windows\blenderqt\lib&quot;"
IgnoreDefaultLibraryNames="msvcprt.lib,glut32.lib,libcd.lib,libc.lib,libcpd.lib,libcp.lib,libcmtd.lib"
ProgramDatabaseFile="$(SolutionDir)obj\windows\blender/blender.pdb"
SubSystem="1"/>
@ -76,7 +76,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)source\blender\misc&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;;&quot;$(SolutionDir)source\blender\bpython\include&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)source\blender\radiosity\extern\include&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\blender\renderconverter\&quot;;&quot;$(SolutionDir)source\blender\renderui\&quot;;&quot;$(SolutionDir)lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)lib\windows\ftgl\include&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)source\blender\misc&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;;&quot;$(SolutionDir)source\blender\python&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)source\blender\radiosity\extern\include&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\blender\renderconverter\&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\renderui\&quot;;&quot;$(SolutionDir)..\lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)..\lib\windows\ftgl\include&quot;"
PreprocessorDefinitions="_DEBUG;WIN32;_CONSOLE;WITH_QUICKTIME;INTERNATIONAL"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -94,11 +94,11 @@
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="odelib.lib openal_static.lib libguardedalloc.lib libbsp.lib libbmfont.lib libghost.lib libstring.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib vfw32.lib blenderqt.lib libdecimation.lib libblenkey.lib libeay32.lib libiksolver.lib libpng.a libz.a libmoto.lib BPY_python.lib BPY_frozen.lib freetype2ST.lib ftgl_static_ST.lib FTF_ttfont.lib gnu_gettext.lib qtmlClient.lib"
AdditionalDependencies="odelib.lib openal_static.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a ws2_32.lib winmm.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib vfw32.lib blenderqt.lib libdecimation.a libblenkey.a libeay32.lib libiksolver.a libpng.a libz.a libmoto.a BPY_python.lib freetype2ST.lib ftgl_static_ST.lib FTF_ttfont.lib gnu_gettext.lib qtmlClient.lib SDL.lib libSoundSystem.a libOpenALSoundSystem.lib libDummySoundSystem.lib"
OutputFile="$(SolutionDir)obj\windows\debug\blender.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="&quot;$(SolutionDir)lib\windows\ode\lib&quot;;&quot;$(SolutionDir)lib\windows\bsp\lib\debug&quot;;&quot;$(SolutionDir)lib\windows\moto\lib\debug&quot;;&quot;$(SolutionDir)lib\windows\bmfont\lib\debug&quot;;&quot;$(SolutionDir)lib\windows\ghost\lib\debug&quot;;&quot;$(SolutionDir)lib\windows\bpython\frozen\lib\debug&quot;;&quot;$(SolutionDir)lib\windows\guardedalloc\lib&quot;;&quot;$(SolutionDir)lib\windows\string\lib&quot;;&quot;$(SolutionDir)lib\windows\python\lib&quot;;&quot;$(SolutionDir)lib\windows\iksolver\lib&quot;;&quot;$(SolutionDir)lib\windows\decimation\lib&quot;;&quot;$(SolutionDir)lib\windows\openal\lib&quot;;&quot;$(SolutionDir)lib\windows\jpeg\lib&quot;;&quot;$(SolutionDir)lib\windows\blenkey\lib&quot;;&quot;$(SolutionDir)lib\windows\openssl\lib&quot;;&quot;$(SolutionDir)lib\windows\zlib\lib\&quot;;&quot;$(SolutionDir)lib\windows\png\lib\&quot;;&quot;$(SolutionDir)lib\windows\bpython\debug&quot;;&quot;$(SolutionDir)lib\windows\freetype\lib&quot;;&quot;$(SolutionDir)lib\windows\quicktime\lib&quot;;&quot;$(SolutionDir)lib\windows\ftfont\lib\debug&quot;;&quot;$(SolutionDir)lib\windows\ftgl\lib&quot;;&quot;$(SolutionDir)lib\windows\gettext\lib&quot;;&quot;$(SolutionDir)lib\windows\blenderqt\lib\debug&quot;"
AdditionalLibraryDirectories="&quot;$(SolutionDir)..\lib\windows\SoundSystem\lib\debug&quot;;&quot;$(SolutionDir)..\lib\windows\ode\lib&quot;;&quot;$(SolutionDir)..\lib\windows\bsp\lib\debug&quot;;&quot;$(SolutionDir)..\lib\windows\moto\lib\debug&quot;;&quot;$(SolutionDir)..\lib\windows\bmfont\lib\debug&quot;;&quot;$(SolutionDir)..\lib\windows\ghost\lib\debug&quot;;&quot;$(SolutionDir)..\lib\windows\bpython\frozen\lib\debug&quot;;&quot;$(SolutionDir)..\lib\windows\guardedalloc\lib&quot;;&quot;$(SolutionDir)..\lib\windows\string\lib&quot;;&quot;$(SolutionDir)..\lib\windows\python\lib&quot;;&quot;$(SolutionDir)..\lib\windows\iksolver\lib&quot;;&quot;$(SolutionDir)..\lib\windows\decimation\lib&quot;;&quot;$(SolutionDir)..\lib\windows\openal\lib&quot;;&quot;$(SolutionDir)..\lib\windows\jpeg\lib&quot;;&quot;$(SolutionDir)..\lib\windows\blenkey\lib&quot;;&quot;$(SolutionDir)..\lib\windows\openssl\lib&quot;;&quot;$(SolutionDir)..\lib\windows\zlib\lib\&quot;;&quot;$(SolutionDir)..\lib\windows\png\lib\&quot;;&quot;$(SolutionDir)..\lib\windows\bpython\debug&quot;;&quot;$(SolutionDir)..\lib\windows\freetype\lib&quot;;&quot;$(SolutionDir)..\lib\windows\quicktime\lib&quot;;&quot;$(SolutionDir)..\lib\windows\ftfont\lib\debug&quot;;&quot;$(SolutionDir)..\lib\windows\ftgl\lib&quot;;&quot;$(SolutionDir)..\lib\windows\gettext\lib&quot;;&quot;$(SolutionDir)..\lib\windows\sdl\lib&quot;;&quot;$(SolutionDir)..\lib\windows\blenderqt\lib\debug&quot;"
IgnoreDefaultLibraryNames="glut32.lib,libcd.lib,libc.lib,libcpd.lib,libcp.lib,libcmt.lib,libcpmt.lib,msvcprtd.lib"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(SolutionDir)obj\windows\blender\debug/blender.pdb"

@ -19,7 +19,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)source\blender\readstreamglue&quot;;&quot;$(SolutionDir)source\blender\imbuf\intern&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\avi&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;;&quot;$(SolutionDir)lib\windows\quicktime\include&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)source\blender\readstreamglue&quot;;&quot;$(SolutionDir)source\blender\imbuf\intern&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\avi&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;;&quot;$(SolutionDir)..\lib\windows\quicktime\include&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;WITH_QUICKTIME;_WIN32"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
@ -32,7 +32,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(SolutionDir)lib\windows\blenderqt\lib\debug\blenderqt.lib"/>
OutputFile="$(SolutionDir)..\lib\windows\blenderqt\lib\debug\blenderqt.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
@ -57,7 +57,7 @@
Optimization="2"
InlineFunctionExpansion="1"
OmitFramePointers="TRUE"
AdditionalIncludeDirectories="&quot;$(SolutionDir)source\blender\readstreamglue&quot;;&quot;$(SolutionDir)source\blender\imbuf\intern&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\avi&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;;&quot;$(SolutionDir)lib\windows\quicktime\include&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)source\blender\readstreamglue&quot;;&quot;$(SolutionDir)source\blender\imbuf\intern&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\avi&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;;&quot;$(SolutionDir)..\lib\windows\quicktime\include&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_WIN32;WITH_QUICKTIME"
StringPooling="TRUE"
RuntimeLibrary="4"
@ -70,7 +70,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(SolutionDir)lib\windows\blenderqt\lib\blenderqt.lib"/>
OutputFile="$(SolutionDir)..\lib\windows\blenderqt\lib\blenderqt.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool

@ -21,7 +21,7 @@
<Tool
Name="VCCLCompilerTool"
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@ -22,7 +22,7 @@
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RelativePath="$(SolutionDir)source\blender\bpython\intern\BPY_constobject.h">
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Armature.h">
</File>
<File
RelativePath="$(SolutionDir)source\blender\bpython\include\BPY_extern.h">
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\BGL.h">
</File>
<File
RelativePath="$(SolutionDir)source\blender\bpython\intern\BPY_listbase_macro.h">
RelativePath="..\..\..\..\..\..\source\blender\python\BPY_extern.h">
</File>
<File
RelativePath="$(SolutionDir)source\blender\bpython\intern\BPY_macros.h">
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\BezTriple.h">
</File>
<File
RelativePath="$(SolutionDir)source\blender\bpython\intern\BPY_main.h">
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Blender.h">
</File>
<File
RelativePath="$(SolutionDir)source\blender\bpython\intern\BPY_modules.h">
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Bone.h">
</File>
<File
RelativePath="$(SolutionDir)source\blender\bpython\include\BPY_objtypes.h">
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Build.h">
</File>
<File
RelativePath="$(SolutionDir)source\blender\bpython\intern\BPY_tools.h">
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Camera.h">
</File>
<File
RelativePath="$(SolutionDir)source\blender\bpython\intern\BPY_types.h">
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Curve.h">
</File>
<File
RelativePath="$(SolutionDir)source\blender\bpython\intern\BPY_window.h">
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Draw.h">
</File>
<File
RelativePath="$(SolutionDir)source\blender\bpython\intern\api.h">
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\EXPP_interface.h">
</File>
<File
RelativePath="$(SolutionDir)source\blender\bpython\intern\b_import.h">
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Effect.h">
</File>
<File
RelativePath="$(SolutionDir)source\blender\bpython\intern\b_interface.h">
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Image.h">
</File>
<File
RelativePath="$(SolutionDir)source\blender\bpython\intern\opy_datablock.h">
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Ipo.h">
</File>
<File
RelativePath="$(SolutionDir)source\blender\bpython\intern\opy_nmesh.h">
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Ipocurve.h">
</File>
<File
RelativePath="$(SolutionDir)source\blender\bpython\intern\opy_vector.h">
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Lamp.h">
</File>
<File
RelativePath="$(SolutionDir)source\blender\bpython\intern\py_general.h">
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Lattice.h">
</File>
<File
RelativePath="$(SolutionDir)source\blender\bpython\intern\py_gui.h">
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\MTex.h">
</File>
<File
RelativePath="$(SolutionDir)source\blender\bpython\intern\py_object_types.h">
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Material.h">
</File>
<File
RelativePath="$(SolutionDir)source\blender\bpython\intern\py_objects.h">
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Metaball.h">
</File>
<File
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\NMesh.h">
</File>
<File
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Object.h">
</File>
<File
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Particle.h">
</File>
<File
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Registry.h">
</File>
<File
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Scene.h">
</File>
<File
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Sys.h">
</File>
<File
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Text.h">
</File>
<File
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Texture.h">
</File>
<File
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Types.h">
</File>
<File
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Wave.h">
</File>
<File
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\Window.h">
</File>
<File
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\World.h">
</File>
<File
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\bpy_types.h">
</File>
<File
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\constant.h">
</File>
<File
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\gen_utils.h">
</File>
<File
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\modules.h">
</File>
<File
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\rgbTuple.h">
</File>
<File
RelativePath="..\..\..\..\..\..\source\blender\python\api2_2x\vector.h">
</File>
</Filter>
</Files>

@ -22,7 +22,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\glut-3.7\include,$(SolutionDir)source\blender\glut-win,$(SolutionDir)source\blender\"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\glut-3.7\include,$(SolutionDir)source\blender\glut-win,$(SolutionDir)source\blender\"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="5"
@ -69,7 +69,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\glut-3.7\include,$(SolutionDir)source\blender\glut-win,$(SolutionDir)source\blender\"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\glut-3.7\include,$(SolutionDir)source\blender\glut-win,$(SolutionDir)source\blender\"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
@ -116,7 +116,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\,$(SolutionDir)lib\windows\glut-3.7\include,$(SolutionDir)source\blender\glut-win"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\,$(SolutionDir)..\lib\windows\glut-3.7\include,$(SolutionDir)source\blender\glut-win"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="4"

@ -22,7 +22,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\avi&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)lib\windows\jpeg\include&quot;;&quot;$(SolutionDir)lib\windows\zlib\include&quot;;&quot;$(SolutionDir)lib\windows\png\include&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\avi&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)..\lib\windows\jpeg\include&quot;;&quot;$(SolutionDir)..\lib\windows\zlib\include&quot;;&quot;$(SolutionDir)..\lib\windows\png\include&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)..\lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB,WITH_QUICKTIME"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -67,7 +67,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\include,$(SolutionDir)lib\windows\jpeg\include,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)lib\windows\png\include,$(SolutionDir)source\blender\makesdna"
AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\include,$(SolutionDir)..\lib\windows\jpeg\include,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)..\lib\windows\png\include,$(SolutionDir)source\blender\makesdna"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -111,7 +111,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\include,$(SolutionDir)lib\windows\jpeg\include,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)lib\windows\png\include,$(SolutionDir)source\blender\makesdna"
AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\include,$(SolutionDir)..\lib\windows\jpeg\include,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)..\lib\windows\png\include,$(SolutionDir)source\blender\makesdna"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
@ -156,7 +156,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\avi&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)lib\windows\jpeg\include&quot;;&quot;$(SolutionDir)lib\windows\zlib\include&quot;;&quot;$(SolutionDir)lib\windows\png\include&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\avi&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)..\lib\windows\jpeg\include&quot;;&quot;$(SolutionDir)..\lib\windows\zlib\include&quot;;&quot;$(SolutionDir)..\lib\windows\png\include&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)..\lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,WITH_QUICKTIME"
StringPooling="TRUE"
RuntimeLibrary="0"
@ -196,6 +196,9 @@
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="..\..\..\..\source\blender\imbuf\intern\IMB_anim.h">
</File>
<File
RelativePath="$(SolutionDir)source\blender\imbuf\intern\allocimbuf.c">
</File>
@ -254,10 +257,7 @@
RelativePath="$(SolutionDir)source\blender\imbuf\intern\jpeg.c">
</File>
<File
RelativePath="$(SolutionDir)source\blender\imbuf\intern\png_decode.c">
</File>
<File
RelativePath="$(SolutionDir)source\blender\imbuf\intern\png_encode.c">
RelativePath="..\..\..\..\source\blender\imbuf\intern\png.c">
</File>
<File
RelativePath="$(SolutionDir)source\blender\imbuf\intern\readimage.c">

@ -82,7 +82,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(SolutionDir)lib\windows\blender\img\debug\BL_img.lib"
OutputFile="$(SolutionDir)..\lib\windows\blender\img\debug\BL_img.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>

@ -22,7 +22,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\include;$(SolutionDir)source\blender\blenloader;$(SolutionDir)source\blender\streamglue\;$(SolutionDir)source\blender\readblenfile\;$(SolutionDir)source\blender\writeblenfile\;$(SolutionDir)source\blender\deflate\;$(SolutionDir)source\blender\inflate\;$(SolutionDir)lib\windows\zlib\include;$(SolutionDir)source\blender\readblenfile;$(SolutionDir)source\kernel\gen_messaging;$(SolutionDir)source\blender\readstreamglue;$(SolutionDir)source\blender\writestreamglue;$(SolutionDir)source\blender\blenkernel;$(SolutionDir)source\blender\makesdna;$(SolutionDir)source\blender\render\extern\include;$(SolutionDir)source\blender\blenlib;$(SolutionDir)source\blender\bpython\include"
AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\include;$(SolutionDir)source\blender\blenloader;$(SolutionDir)source\blender\streamglue\;$(SolutionDir)source\blender\readblenfile\;$(SolutionDir)source\blender\writeblenfile\;$(SolutionDir)source\blender\deflate\;$(SolutionDir)source\blender\inflate\;$(SolutionDir)..\lib\windows\zlib\include;$(SolutionDir)source\blender\readblenfile;$(SolutionDir)source\kernel\gen_messaging;$(SolutionDir)source\blender\readstreamglue;$(SolutionDir)source\blender\writestreamglue;$(SolutionDir)source\blender\blenkernel;$(SolutionDir)source\blender\makesdna;$(SolutionDir)source\blender\render\extern\include;$(SolutionDir)source\blender\blenlib;$(SolutionDir)source\blender\python"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -68,7 +68,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\readblenfile,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\bpython\include"
AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\readblenfile,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\python"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -113,7 +113,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\readblenfile,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\bpython\include"
AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\readblenfile,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\python"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
@ -158,7 +158,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\blenloader,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)lib\windows\zlib\include,$(SolutionDir)source\blender\readblenfile,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\bpython\include"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\blenloader,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\streamglue\,$(SolutionDir)source\blender\readblenfile\,$(SolutionDir)source\blender\writeblenfile\,$(SolutionDir)source\blender\deflate\,$(SolutionDir)source\blender\inflate\,$(SolutionDir)..\lib\windows\zlib\include,$(SolutionDir)source\blender\readblenfile,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\blender\writestreamglue,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\python"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"

@ -44,7 +44,7 @@
OutputFile="$(SolutionDir)source\blender\makesdna\intern/DNA_makesdna.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="$(SolutionDir)lib\windows\guardedalloc\lib"
AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\guardedalloc\lib"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="DNA_makesdna.pdb"
SubSystem="1"/>
@ -164,7 +164,7 @@ DNA_makesdna.exe dna.c
OutputFile="$(SolutionDir)source\blender\makesdna\intern/DNA_makesdna.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)obj\windows\blender\blenlib"
AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\guardedalloc\lib,$(SolutionDir)obj\windows\blender\blenlib"
ProgramDatabaseFile="DNA_makesdna.pdb"
SubSystem="1"/>
<Tool
@ -222,7 +222,7 @@ DNA_makesdna.exe dna.c
OutputFile="$(SolutionDir)source\blender\makesdna\intern/DNA_makesdna.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)obj\windows\blender\blenlib\debug"
AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\guardedalloc\lib,$(SolutionDir)obj\windows\blender\blenlib\debug"
IgnoreDefaultLibraryNames="libc.lib"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="DNA_makesdna.pdb"

@ -126,6 +126,9 @@
<File
RelativePath="$(SolutionDir)source\blender\radiosity\intern\source\radpreprocess.c">
</File>
<File
RelativePath="..\..\..\..\source\blender\radiosity\intern\source\radrender.c">
</File>
</Filter>
<Filter
Name="Header Files"

@ -22,7 +22,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\misc&quot;;&quot;$(SolutionDir)source\kernel&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\radiosity\extern\include&quot;;&quot;$(SolutionDir)source\blender\render\intern\include&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\bpython\include&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\misc&quot;;&quot;$(SolutionDir)source\kernel&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\radiosity\extern\include&quot;;&quot;$(SolutionDir)source\blender\render\intern\include&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\python&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)..\lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,WITH_QUICKTIME"
StringPooling="TRUE"
RuntimeLibrary="0"
@ -69,7 +69,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\misc&quot;;&quot;$(SolutionDir)source\kernel&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\radiosity\extern\include&quot;;&quot;$(SolutionDir)source\blender\render\intern\include&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\bpython\include&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;"
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@ -68,7 +68,7 @@
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@ -22,7 +22,7 @@
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@ -123,7 +123,25 @@
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@ -22,7 +22,7 @@
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@ -22,7 +22,7 @@
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Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\renderui,$(SolutionDir)source\gameengine\soundsystem\,$(SolutionDir)lib\windows\python\include\python2.2\,$(SolutionDir)source\blender\renderconverter,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\misc,$(SolutionDir)source\blender\bpython\include,$(SolutionDir)source\blender\radiosity\extern\include,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)lib\windows\decimation\include,$(SolutionDir)source\blender\blenpluginapi\,$(SolutionDir)intern\keymaker"
AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\renderui,$(SolutionDir)source\gameengine\soundsystem\,$(SolutionDir)..\lib\windows\python\include\python2.2\,$(SolutionDir)source\blender\renderconverter,$(SolutionDir)source\blender\verify,$(SolutionDir)source\blender\readstreamglue,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\misc,$(SolutionDir)source\blender\python,$(SolutionDir)source\blender\radiosity\extern\include,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)..\lib\windows\decimation\include,$(SolutionDir)source\blender\blenpluginapi\,$(SolutionDir)intern\keymaker"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,_CONSOLE,NAN_GAME,GAME"
StringPooling="TRUE"
RuntimeLibrary="0"

@ -22,7 +22,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)source\gameengine\Converter\&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\gameengine\ketsji&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\scenegraph&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)source\sumo\fuzzics\include&quot;;&quot;$(SolutionDir)source\gameengine\network\loopbacknetwork&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\blender\misc&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)..\lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)source\gameengine\Converter\&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\gameengine\ketsji&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\scenegraph&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)source\sumo\fuzzics\include&quot;;&quot;$(SolutionDir)source\gameengine\network\loopbacknetwork&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\blender\misc&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;"
PreprocessorDefinitions="WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -69,7 +69,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\bmfont,$(SolutionDir)source\gameengine\Converter\,$(SolutionDir)source\blender\imbuf,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\blender\misc,$(SolutionDir)source\blender\blenloader"
AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\bmfont,$(SolutionDir)source\gameengine\Converter\,$(SolutionDir)source\blender\imbuf,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\blender\misc,$(SolutionDir)source\blender\blenloader"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"

@ -21,7 +21,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\ode,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\BlenderRoutines,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\BlOde"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\ode,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\BlenderRoutines,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\BlOde"
PreprocessorDefinitions="WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -67,7 +67,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\BlOde,$(SolutionDir)source\gameengine\physics\Dummy,$(SolutionDir)intern\string,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\BlenderRoutines,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\ode,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\BlOde,$(SolutionDir)source\gameengine\physics\Dummy,$(SolutionDir)intern\string,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\BlenderRoutines,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\ode,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
@ -113,7 +113,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)source\gameengine\physics&quot;;&quot;$(SolutionDir)source\gameengine\physics\ode&quot;;&quot;$(SolutionDir)source\gameengine\physics\dummy&quot;;&quot;$(SolutionDir)source\gameengine\physics\common&quot;;&quot;$(SolutionDir)source\gameengine\physics\BlOde&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\BlenderRoutines&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\sumo\Fuzzics\include&quot;;&quot;$(SolutionDir)source\gameengine\Ketsji&quot;;&quot;$(SolutionDir)source\gameengine\SceneGraph&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_openal&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\ketsji\kxnetwork&quot;;&quot;$(SolutionDir)source\gameengine\physics\sumo&quot;;&quot;$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)source\gameengine\physics&quot;;&quot;$(SolutionDir)source\gameengine\physics\ode&quot;;&quot;$(SolutionDir)source\gameengine\physics\dummy&quot;;&quot;$(SolutionDir)source\gameengine\physics\common&quot;;&quot;$(SolutionDir)source\gameengine\physics\BlOde&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\BlenderRoutines&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\sumo\Fuzzics\include&quot;;&quot;$(SolutionDir)source\gameengine\Ketsji&quot;;&quot;$(SolutionDir)source\gameengine\SceneGraph&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_openal&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\ketsji\kxnetwork&quot;;&quot;$(SolutionDir)source\gameengine\physics\sumo&quot;;&quot;$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include&quot;"
PreprocessorDefinitions="WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -160,7 +160,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\ode,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\BlenderRoutines,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\BlOde"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\ode,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\BlenderRoutines,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\BlOde"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"

@ -22,7 +22,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -69,7 +69,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -115,7 +115,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
StringPooling="TRUE"
RuntimeLibrary="2"
@ -160,7 +160,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="c:\cygwin\home\stl,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
AdditionalIncludeDirectories="c:\cygwin\home\stl,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
StringPooling="TRUE"
RuntimeLibrary="0"
@ -186,7 +186,7 @@
Name="VCPostBuildEventTool"
CommandLine="ECHO Copying lib
XCOPY /Y $(SolutionDir)obj\windows\gameengine\expressions\*.lib $(SolutionDir)lib\windows\gameengine\expressions\lib\*.lib
XCOPY /Y $(SolutionDir)obj\windows\gameengine\expressions\*.lib $(SolutionDir)..\lib\windows\gameengine\expressions\lib\*.lib
ECHO Done
"/>

@ -21,7 +21,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include"
PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -68,7 +68,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
StringPooling="TRUE"
RuntimeLibrary="0"
@ -114,7 +114,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
StringPooling="TRUE"
RuntimeLibrary="2"
@ -159,7 +159,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include"
PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
BasicRuntimeChecks="3"
RuntimeLibrary="3"

@ -23,7 +23,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\ketsji&quot;;&quot;$(SolutionDir)source\gameengine\ketsji\kxnetwork&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)source\gameengine\scenegraph&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_openal&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\network\loopbacknetwork&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\sumo\fuzzics\include&quot;;&quot;$(SolutionDir)lib\windows\openal\include&quot;;&quot;$(SolutionDir)source\gameengine\gameplayer\common&quot;;&quot;$(SolutionDir)source/blender/blenkernel&quot;;&quot;$(SolutionDir)source/blender/makesdna&quot;;&quot;$(SolutionDir)source/blender/blenlib&quot;;&quot;$(SolutionDir)source/blender/blenloader&quot;;&quot;$(SolutionDir)source/blender/render/extern/include&quot;;&quot;$(SolutionDir)source/blender/imbuf&quot;;&quot;$(SolutionDir)source\gameengine\converter&quot;;&quot;$(SolutionDir)source\gameengine\GamePlayer\common&quot;;&quot;$(SolutionDir)source\gameengine\GamePlayer\common\windows&quot;;&quot;$(SolutionDir)intern\iksolver\extern&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\ketsji&quot;;&quot;$(SolutionDir)source\gameengine\ketsji\kxnetwork&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)source\gameengine\scenegraph&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_openal&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\network\loopbacknetwork&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\sumo\fuzzics\include&quot;;&quot;$(SolutionDir)..\lib\windows\openal\include&quot;;&quot;$(SolutionDir)source\gameengine\gameplayer\common&quot;;&quot;$(SolutionDir)source/blender/blenkernel&quot;;&quot;$(SolutionDir)source/blender/makesdna&quot;;&quot;$(SolutionDir)source/blender/blenlib&quot;;&quot;$(SolutionDir)source/blender/blenloader&quot;;&quot;$(SolutionDir)source/blender/render/extern/include&quot;;&quot;$(SolutionDir)source/blender/imbuf&quot;;&quot;$(SolutionDir)source\gameengine\converter&quot;;&quot;$(SolutionDir)source\gameengine\GamePlayer\common&quot;;&quot;$(SolutionDir)source\gameengine\GamePlayer\common\windows&quot;;&quot;$(SolutionDir)intern\iksolver\extern&quot;"
PreprocessorDefinitions="WIN32;_WINDOWS;_USRDLL"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -46,7 +46,7 @@
OutputFile="$(SolutionDir)obj\windows\debug\Blender3DPlugin.ocx"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="$(SolutionDir)lib\windows\ode\lib\mt_dll,$(SolutionDir)lib\windows\openal\lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib\windows\moto\lib,$(SolutionDir)../../../../../lib/windows/bmfont/lib,$(SolutionDir)../../../../../lib/windows/string/lib,$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)lib\windows\openssl\lib\mt_dll,$(SolutionDir)lib\windows\jpeg\lib,$(SolutionDir)lib\windows\bmfont/lib,$(SolutionDir)lib\windows\string\lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)lib\windows\openssl\lib\,$(SolutionDir)lib\windows\zlib\lib\,$(SolutionDir)lib\windows\blenkey\lib\,$(SolutionDir)lib\windows\png\lib"
AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\ode\lib\mt_dll,$(SolutionDir)..\lib\windows\openal\lib,$(SolutionDir)..\lib\windows\guardedalloc\lib,$(SolutionDir)..\lib\windows\moto\lib,$(SolutionDir)../../../../../lib/windows/bmfont/lib,$(SolutionDir)../../../../../lib/windows/string/lib,$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)..\lib\windows\openssl\lib\mt_dll,$(SolutionDir)..\lib\windows\jpeg\lib,$(SolutionDir)..\lib\windows\bmfont/lib,$(SolutionDir)..\lib\windows\string\lib,$(SolutionDir)..\lib\windows\python\lib,$(SolutionDir)..\lib\windows\openssl\lib\,$(SolutionDir)..\lib\windows\zlib\lib\,$(SolutionDir)..\lib\windows\blenkey\lib\,$(SolutionDir)..\lib\windows\png\lib"
IgnoreDefaultLibraryNames="libc.lib,libcmt.lib,msvcrt.lib"
ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
GenerateDebugInformation="TRUE"
@ -86,7 +86,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\GamePlayer\common,$(SolutionDir)source\gameengine\GamePlayer\common\windows,$(SolutionDir)lib\windows\iksolver\include"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\GamePlayer\common,$(SolutionDir)source\gameengine\GamePlayer\common\windows,$(SolutionDir)..\lib\windows\iksolver\include"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL"
StringPooling="TRUE"
RuntimeLibrary="2"
@ -108,7 +108,7 @@
OutputFile="$(SolutionDir)obj\windows\Blender3DPlugin.ocx"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="$(SolutionDir)lib\windows\ode\lib\mt_dll,$(SolutionDir)lib\windows\openal\lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib\windows\moto\lib,$(SolutionDir)lib\windows\bmfont/lib,$(SolutionDir)lib\windows\string\lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)lib\windows\openssl\lib\mt_dll,$(SolutionDir)lib\windows\jpeg\lib,$(SolutionDir)lib\windows\zlib\lib\,$(SolutionDir)lib\windows\blenkey\lib\,$(SolutionDir)lib\windows\png\lib"
AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\ode\lib\mt_dll,$(SolutionDir)..\lib\windows\openal\lib,$(SolutionDir)..\lib\windows\guardedalloc\lib,$(SolutionDir)..\lib\windows\moto\lib,$(SolutionDir)..\lib\windows\bmfont/lib,$(SolutionDir)..\lib\windows\string\lib,$(SolutionDir)..\lib\windows\python\lib,$(SolutionDir)..\lib\windows\openssl\lib\mt_dll,$(SolutionDir)..\lib\windows\jpeg\lib,$(SolutionDir)..\lib\windows\zlib\lib\,$(SolutionDir)..\lib\windows\blenkey\lib\,$(SolutionDir)..\lib\windows\png\lib"
IgnoreDefaultLibraryNames="libc.lib,libcmt.lib,msvcrtd.lib"
ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.pdb"

@ -22,7 +22,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\Converter,$(SolutionDir)source\gameengine\soundsystem\snd_dummy,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\GamePlayer\common\,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python1.5,$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\Converter,$(SolutionDir)source\gameengine\soundsystem\snd_dummy,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\GamePlayer\common\,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
@ -67,7 +67,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\gameengine\Converter&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_dummy&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\ketsji&quot;;&quot;$(SolutionDir)source\gameengine\GamePlayer\common\&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\ketsji\kxnetwork&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)source\gameengine\scenegraph&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_openal&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\network\loopbacknetwork&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\sumo\fuzzics\include&quot;;&quot;$(SolutionDir)lib\windows\openal\include&quot;;&quot;$(SolutionDir)source/blender/blenkernel&quot;;&quot;$(SolutionDir)source/blender/makesdna&quot;;&quot;$(SolutionDir)source/blender/blenlib&quot;;&quot;$(SolutionDir)source/blender/blenloader&quot;;&quot;$(SolutionDir)source/blender/render/extern/include&quot;;&quot;$(SolutionDir)source/blender/imbuf&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\gameengine\Converter&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_dummy&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\ketsji&quot;;&quot;$(SolutionDir)source\gameengine\GamePlayer\common\&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\ketsji\kxnetwork&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)source\gameengine\scenegraph&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_openal&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\network\loopbacknetwork&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\sumo\fuzzics\include&quot;;&quot;$(SolutionDir)..\lib\windows\openal\include&quot;;&quot;$(SolutionDir)source/blender/blenkernel&quot;;&quot;$(SolutionDir)source/blender/makesdna&quot;;&quot;$(SolutionDir)source/blender/blenlib&quot;;&quot;$(SolutionDir)source/blender/blenloader&quot;;&quot;$(SolutionDir)source/blender/render/extern/include&quot;;&quot;$(SolutionDir)source/blender/imbuf&quot;"
PreprocessorDefinitions="WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -113,7 +113,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\Converter,$(SolutionDir)source\gameengine\soundsystem\snd_dummy,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\GamePlayer\common\,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\Converter,$(SolutionDir)source\gameengine\soundsystem\snd_dummy,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\GamePlayer\common\,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf"
PreprocessorDefinitions="WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -158,7 +158,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\Converter,$(SolutionDir)source\gameengine\soundsystem\snd_dummy,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\GamePlayer\common\,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\Converter,$(SolutionDir)source\gameengine\soundsystem\snd_dummy,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\GamePlayer\common\,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"

@ -22,7 +22,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\ode\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\Physics\Ode,$(SolutionDir)source\gameengine\Physics,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\bmfont,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/readblenfile,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)intern\string,$(SolutionDir)lib\windows\ghost\include,$(SolutionDir)lib\windows\iksolver\include"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\ode\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\Physics\Ode,$(SolutionDir)source\gameengine\Physics,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\bmfont,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/readblenfile,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)intern\string,$(SolutionDir)..\lib\windows\ghost\include,$(SolutionDir)..\lib\windows\iksolver\include"
PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
StringPooling="TRUE"
RuntimeLibrary="0"
@ -44,7 +44,7 @@
OutputFile="$(SolutionDir)obj\windows\blenderplayer.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="$(SolutionDir)lib\windows\ode\lib,$(SolutionDir)lib\windows\bmfont\lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib\windows\string\lib,$(SolutionDir)lib\windows\ghost\lib,$(SolutionDir)lib\windows\jpeg/lib,$(SolutionDir)lib\windows\moto\lib\,$(SolutionDir)lib\windows\png\lib,$(SolutionDir)lib\windows\zlib\lib,$(SolutionDir)lib\windows\ode-0.03\lib,$(SolutionDir)../../../../../lib/windows/fmod/lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\blenkey\lib\"
AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\ode\lib,$(SolutionDir)..\lib\windows\bmfont\lib,$(SolutionDir)..\lib\windows\guardedalloc\lib,$(SolutionDir)..\lib\windows\string\lib,$(SolutionDir)..\lib\windows\ghost\lib,$(SolutionDir)..\lib\windows\jpeg/lib,$(SolutionDir)..\lib\windows\moto\lib\,$(SolutionDir)..\lib\windows\png\lib,$(SolutionDir)..\lib\windows\zlib\lib,$(SolutionDir)..\lib\windows\ode-0.03\lib,$(SolutionDir)../../../../../lib/windows/fmod/lib,$(SolutionDir)..\lib\windows\python\lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)..\lib\windows\openssl\lib,$(SolutionDir)..\lib\windows\blenkey\lib\"
IgnoreDefaultLibraryNames="libcd.lib,libc.lib,msvcrt.lib,msvcrtd.lib,msvcprt.lib"
ProgramDatabaseFile="$(SolutionDir)obj\windows/blenderplayer.pdb"
SubSystem="1"/>
@ -77,7 +77,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\gameengine\Physics\Ode&quot;;&quot;$(SolutionDir)source\gameengine\Physics&quot;;&quot;$(SolutionDir)lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\ketsji&quot;;&quot;$(SolutionDir)source\gameengine\ketsji\kxnetwork&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)source\gameengine\scenegraph&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_openal&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\network\loopbacknetwork&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)source\sumo\fuzzics\include&quot;;&quot;$(SolutionDir)lib\windows\openal\include&quot;;&quot;$(SolutionDir)source\gameengine\gameplayer\common&quot;;&quot;$(SolutionDir)source/blender/blenkernel&quot;;&quot;$(SolutionDir)source/blender/makesdna&quot;;&quot;$(SolutionDir)source/blender/blenlib&quot;;&quot;$(SolutionDir)source/blender/blenloader&quot;;&quot;$(SolutionDir)source/blender/readblenfile&quot;;&quot;$(SolutionDir)source/blender/render/extern/include&quot;;&quot;$(SolutionDir)source/blender/imbuf&quot;;&quot;$(SolutionDir)source\gameengine\converter&quot;;&quot;$(SolutionDir)source\gameengine\gameplayer\common\windows&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)intern\ghost&quot;;&quot;$(SolutionDir)intern\iksolver\extern&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\gameengine\Physics\Ode&quot;;&quot;$(SolutionDir)source\gameengine\Physics&quot;;&quot;$(SolutionDir)..\lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\ketsji&quot;;&quot;$(SolutionDir)source\gameengine\ketsji\kxnetwork&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)source\gameengine\scenegraph&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_openal&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\network\loopbacknetwork&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)source\sumo\fuzzics\include&quot;;&quot;$(SolutionDir)..\lib\windows\openal\include&quot;;&quot;$(SolutionDir)source\gameengine\gameplayer\common&quot;;&quot;$(SolutionDir)source/blender/blenkernel&quot;;&quot;$(SolutionDir)source/blender/makesdna&quot;;&quot;$(SolutionDir)source/blender/blenlib&quot;;&quot;$(SolutionDir)source/blender/blenloader&quot;;&quot;$(SolutionDir)source/blender/readblenfile&quot;;&quot;$(SolutionDir)source/blender/render/extern/include&quot;;&quot;$(SolutionDir)source/blender/imbuf&quot;;&quot;$(SolutionDir)source\gameengine\converter&quot;;&quot;$(SolutionDir)source\gameengine\gameplayer\common\windows&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)intern\ghost&quot;;&quot;$(SolutionDir)intern\iksolver\extern&quot;"
PreprocessorDefinitions="WIN32,_CONSOLE,dSINGLE"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
@ -99,7 +99,7 @@
OutputFile="$(SolutionDir)obj\windows\debug\blenderplayer.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="$(SolutionDir)lib\windows\ode\lib,$(SolutionDir)lib\windows\bmfont\lib\,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib\windows\string\lib\,$(SolutionDir)lib\windows\ghost\lib\,$(SolutionDir)lib\windows\jpeg\lib,$(SolutionDir)lib\windows\moto\lib\,$(SolutionDir)lib\windows\zlib\lib\,$(SolutionDir)lib\windows\png\lib\,$(SolutionDir)lib\windows\ode-0.03\lib,$(SolutionDir)../../../../../lib/windows/fmod/lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\blenkey\lib\"
AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\ode\lib,$(SolutionDir)..\lib\windows\bmfont\lib\,$(SolutionDir)..\lib\windows\guardedalloc\lib,$(SolutionDir)..\lib\windows\string\lib\,$(SolutionDir)..\lib\windows\ghost\lib\,$(SolutionDir)..\lib\windows\jpeg\lib,$(SolutionDir)..\lib\windows\moto\lib\,$(SolutionDir)..\lib\windows\zlib\lib\,$(SolutionDir)..\lib\windows\png\lib\,$(SolutionDir)..\lib\windows\ode-0.03\lib,$(SolutionDir)../../../../../lib/windows/fmod/lib,$(SolutionDir)..\lib\windows\python\lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)..\lib\windows\openssl\lib,$(SolutionDir)..\lib\windows\blenkey\lib\"
IgnoreDefaultLibraryNames="libcd.lib,libc.lib,libcmt.lib,msvcrt.lib,msvcrtd.lib,msvcprtd.lib"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(SolutionDir)obj\windows\debug/blenderplayer.pdb"

@ -22,7 +22,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)lib/windows/python/include/python2.0,$(SolutionDir)source/blender/encrypt,$(SolutionDir)source/blender/blenkernel,$(SolutionDir)source/blender/makesdna,$(SolutionDir)source/blender/blenlib,$(SolutionDir)source/blender/blenloader,$(SolutionDir)source/blender/render/extern/include,$(SolutionDir)source/gameengine/Rasterizer,$(SolutionDir)lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)source/gameengine/GameLogic,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source/blender/imbuf,$(SolutionDir)source/gameengine/SoundSystem,$(SolutionDir)source/gameengine/SoundSystem/SND_OpenAL,$(SolutionDir)source/gameengine/Ketsji,$(SolutionDir)source/gameengine/Expressions,$(SolutionDir)source/gameengine/SceneGraph,$(SolutionDir)source/gameengine/ketsji/kxnetwork,$(SolutionDir)source/gameengine/network,$(SolutionDir)source/gameengine/network/loopbacknetwork,$(SolutionDir)source/gameengine/GamePlayer/common,$(SolutionDir)lib/windows/iksolver/include,$(SolutionDir)source/gameengine/SoundSystem/SND_Dummy"
AdditionalIncludeDirectories="$(SolutionDir)..\lib/windows/python/include/python2.0,$(SolutionDir)source/blender/encrypt,$(SolutionDir)source/blender/blenkernel,$(SolutionDir)source/blender/makesdna,$(SolutionDir)source/blender/blenlib,$(SolutionDir)source/blender/blenloader,$(SolutionDir)source/blender/render/extern/include,$(SolutionDir)source/gameengine/Rasterizer,$(SolutionDir)..\lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)source/gameengine/GameLogic,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source/blender/imbuf,$(SolutionDir)source/gameengine/SoundSystem,$(SolutionDir)source/gameengine/SoundSystem/SND_OpenAL,$(SolutionDir)source/gameengine/Ketsji,$(SolutionDir)source/gameengine/Expressions,$(SolutionDir)source/gameengine/SceneGraph,$(SolutionDir)source/gameengine/ketsji/kxnetwork,$(SolutionDir)source/gameengine/network,$(SolutionDir)source/gameengine/network/loopbacknetwork,$(SolutionDir)source/gameengine/GamePlayer/common,$(SolutionDir)..\lib/windows/iksolver/include,$(SolutionDir)source/gameengine/SoundSystem/SND_Dummy"
PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
StringPooling="TRUE"
RuntimeLibrary="4"
@ -44,7 +44,7 @@
OutputFile="$(SolutionDir)obj\windows\BlenderLoader.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="$(SolutionDir)lib/windows/moto/lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib/windows/python/lib,$(SolutionDir)lib/windows/jpeg/lib,$(SolutionDir)lib/windows/sdl/SDL-1.1.7\Lib"
AdditionalLibraryDirectories="$(SolutionDir)..\lib/windows/moto/lib,$(SolutionDir)..\lib\windows\guardedalloc\lib,$(SolutionDir)..\lib/windows/python/lib,$(SolutionDir)..\lib/windows/jpeg/lib,$(SolutionDir)..\lib/windows/sdl/SDL-1.1.7\Lib"
ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pdb"
SubSystem="1"/>
<Tool
@ -76,7 +76,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)lib/windows/python/include/python1.5,$(SolutionDir)source/blender/encrypt,$(SolutionDir)source/blender/blenkernel,$(SolutionDir)source/blender/makesdna,$(SolutionDir)source/blender/blenlib,$(SolutionDir)source/blender/blenloader,$(SolutionDir)source/blender/render/extern/include,$(SolutionDir)source/gameengine/Rasterizer,$(SolutionDir)lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)source/gameengine/GameLogic,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)../../../../../source/blender/imbuf,$(SolutionDir)../../../../../source/gameengine/SoundSystem,source/gameengine/SoundSystem/SND_OpenAL,$(SolutionDir)source/gameengine/Ketsji,$(SolutionDir)source/gameengine/Expressions,$(SolutionDir)source/gameengine/SceneGraph,$(SolutionDir)source/gameengine/ketsji/kxnetwork,$(SolutionDir)source/gameengine/network,$(SolutionDir)source/gameengine/network/loopbacknetwork,$(SolutionDir)source/gameengine/GamePlayer/common,$(SolutionDir)lib/windows/iksolver/include"
AdditionalIncludeDirectories="$(SolutionDir)..\lib/windows/python/include/python1.5,$(SolutionDir)source/blender/encrypt,$(SolutionDir)source/blender/blenkernel,$(SolutionDir)source/blender/makesdna,$(SolutionDir)source/blender/blenlib,$(SolutionDir)source/blender/blenloader,$(SolutionDir)source/blender/render/extern/include,$(SolutionDir)source/gameengine/Rasterizer,$(SolutionDir)..\lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)source/gameengine/GameLogic,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)../../../../../source/blender/imbuf,$(SolutionDir)../../../../../source/gameengine/SoundSystem,source/gameengine/SoundSystem/SND_OpenAL,$(SolutionDir)source/gameengine/Ketsji,$(SolutionDir)source/gameengine/Expressions,$(SolutionDir)source/gameengine/SceneGraph,$(SolutionDir)source/gameengine/ketsji/kxnetwork,$(SolutionDir)source/gameengine/network,$(SolutionDir)source/gameengine/network/loopbacknetwork,$(SolutionDir)source/gameengine/GamePlayer/common,$(SolutionDir)..\lib/windows/iksolver/include"
PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE"
StringPooling="TRUE"
RuntimeLibrary="5"
@ -99,7 +99,7 @@
OutputFile="$(SolutionDir)obj\windows\profile\BlenderLoader.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib/windows/python/lib,$(SolutionDir)lib/windows/jpeg/lib,$(SolutionDir)lib/windows/sdl/SDL-1.1.7\Lib"
AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\guardedalloc\lib,$(SolutionDir)..\lib/windows/python/lib,$(SolutionDir)..\lib/windows/jpeg/lib,$(SolutionDir)..\lib/windows/sdl/SDL-1.1.7\Lib"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\BlenderLoader___Win32_Profile/BlenderLoader.pdb"
SubSystem="1"/>
@ -132,7 +132,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)lib/windows/python/include/python1.5,$(SolutionDir)source/blender/encrypt,$(SolutionDir)source/blender/blenkernel,$(SolutionDir)source/blender/makesdna,$(SolutionDir)source/blender/blenlib,$(SolutionDir)source/blender/blenloader,$(SolutionDir)source/blender/render/extern/include,$(SolutionDir)source/gameengine/Rasterizer,lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)source/gameengine/GameLogic,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source/blender/imbuf,$(SolutionDir)source/gameengine/SoundSystem,$(SolutionDir)source/gameengine/SoundSystem/SND_OpenAL,$(SolutionDir)source/gameengine/Ketsji,$(SolutionDir)source/gameengine/Expressions,$(SolutionDir)source/gameengine/SceneGraph,$(SolutionDir)source/gameengine/ketsji/kxnetwork,$(SolutionDir)source/gameengine/network,$(SolutionDir)source/gameengine/network/loopbacknetwork,$(SolutionDir)source/gameengine/GamePlayer/common,$(SolutionDir)lib/windows/iksolver/include"
AdditionalIncludeDirectories="$(SolutionDir)..\lib/windows/python/include/python1.5,$(SolutionDir)source/blender/encrypt,$(SolutionDir)source/blender/blenkernel,$(SolutionDir)source/blender/makesdna,$(SolutionDir)source/blender/blenlib,$(SolutionDir)source/blender/blenloader,$(SolutionDir)source/blender/render/extern/include,$(SolutionDir)source/gameengine/Rasterizer,lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)source/gameengine/GameLogic,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source/blender/imbuf,$(SolutionDir)source/gameengine/SoundSystem,$(SolutionDir)source/gameengine/SoundSystem/SND_OpenAL,$(SolutionDir)source/gameengine/Ketsji,$(SolutionDir)source/gameengine/Expressions,$(SolutionDir)source/gameengine/SceneGraph,$(SolutionDir)source/gameengine/ketsji/kxnetwork,$(SolutionDir)source/gameengine/network,$(SolutionDir)source/gameengine/network/loopbacknetwork,$(SolutionDir)source/gameengine/GamePlayer/common,$(SolutionDir)..\lib/windows/iksolver/include"
PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
@ -155,7 +155,7 @@
OutputFile="$(SolutionDir)obj\windows\debug\BlenderLoader.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib/windows/python/lib,$(SolutionDir)lib/windows/jpeg/lib,$(SolutionDir)lib/windows/sdl/SDL-1.1.7\Lib"
AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\guardedalloc\lib,$(SolutionDir)..\lib/windows/python/lib,$(SolutionDir)..\lib/windows/jpeg/lib,$(SolutionDir)..\lib/windows/sdl/SDL-1.1.7\Lib"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.pdb"
SubSystem="1"/>
@ -219,37 +219,37 @@
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
</Filter>
<File
RelativePath="$(SolutionDir)lib\windows\openal\lib\alc\ALc.obj">
RelativePath="$(SolutionDir)..\lib\windows\openal\lib\alc\ALc.obj">
</File>
<File
RelativePath="$(SolutionDir)lib\windows\openal\lib\alu\ALu.obj">
RelativePath="$(SolutionDir)..\lib\windows\openal\lib\alu\ALu.obj">
</File>
<File
RelativePath="$(SolutionDir)lib\windows\openal\lib\alut\ALut.obj">
RelativePath="$(SolutionDir)..\lib\windows\openal\lib\alut\ALut.obj">
</File>
<File
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\OpenAL32.obj">
RelativePath="$(SolutionDir)..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj">
</File>
<File
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alBuffer.obj">
RelativePath="$(SolutionDir)..\lib\windows\openal\lib\OpenAL32\alBuffer.obj">
</File>
<File
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alEax.obj">
RelativePath="$(SolutionDir)..\lib\windows\openal\lib\OpenAL32\alEax.obj">
</File>
<File
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alError.obj">
RelativePath="$(SolutionDir)..\lib\windows\openal\lib\OpenAL32\alError.obj">
</File>
<File
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alExtension.obj">
RelativePath="$(SolutionDir)..\lib\windows\openal\lib\OpenAL32\alExtension.obj">
</File>
<File
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alListener.obj">
RelativePath="$(SolutionDir)..\lib\windows\openal\lib\OpenAL32\alListener.obj">
</File>
<File
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alSource.obj">
RelativePath="$(SolutionDir)..\lib\windows\openal\lib\OpenAL32\alSource.obj">
</File>
<File
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alState.obj">
RelativePath="$(SolutionDir)..\lib\windows\openal\lib\OpenAL32\alState.obj">
</File>
</Files>
<Globals>

@ -21,7 +21,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)lib\windows\iksolver\include,$(SolutionDir)../../../../../intern\moto\include"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)..\lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)..\lib\windows\iksolver\include,$(SolutionDir)../../../../../intern\moto\include"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
RuntimeLibrary="5"
UsePrecompiledHeader="2"
@ -43,7 +43,7 @@
OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)lib\windows\blenkey\lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\iksolver\lib\"
AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)..\lib\windows\blenkey\lib,$(SolutionDir)..\lib\windows\openssl\lib,$(SolutionDir)..\lib\windows\iksolver\lib\"
ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/NPBlender.pdb"
@ -81,7 +81,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows_sdk,$(SolutionDir)lib\windows\iksolver\include,$(SolutionDir)../../../../../intern\moto\include"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows_sdk,$(SolutionDir)..\lib\windows\iksolver\include,$(SolutionDir)../../../../../intern\moto\include"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
StringPooling="TRUE"
RuntimeLibrary="4"
@ -103,7 +103,7 @@
OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)lib\windows\blenkey\lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\iksolver\lib\"
AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)..\lib\windows\blenkey\lib,$(SolutionDir)..\lib\windows\openssl\lib,$(SolutionDir)..\lib\windows\iksolver\lib\"
ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.def"
ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/NPBlender.pdb"
SubSystem="2"
@ -140,7 +140,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)..\lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
StringPooling="TRUE"
RuntimeLibrary="5"

@ -21,7 +21,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\gameplayer\Netscape2\windows,$(SolutionDir)lib\windows\iksolver\include"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)..\lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\gameplayer\Netscape2\windows,$(SolutionDir)..\lib\windows\iksolver\include"
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS"
RuntimeLibrary="5"
UsePrecompiledHeader="2"
@ -43,7 +43,7 @@
OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)lib\windows\blenkey\lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\iksolver\lib\"
AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)..\lib\windows\blenkey\lib,$(SolutionDir)..\lib\windows\openssl\lib,$(SolutionDir)..\lib\windows\iksolver\lib\"
ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/npBlender3DPlugin.pdb"
@ -81,7 +81,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\gameplayer\Netscape2\windows,$(SolutionDir)lib\windows\iksolver\include"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)..\lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\gameplayer\Netscape2\windows,$(SolutionDir)..\lib\windows\iksolver\include"
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS"
StringPooling="TRUE"
RuntimeLibrary="4"
@ -103,7 +103,7 @@
OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)lib\windows\blenkey\lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\iksolver\lib\,$(SolutionDir)../../../../../lib/windows/openal/lib"
AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)..\lib\windows\blenkey\lib,$(SolutionDir)..\lib\windows\openssl\lib,$(SolutionDir)..\lib\windows\iksolver\lib\,$(SolutionDir)../../../../../lib/windows/openal/lib"
ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/npBlender3DPlugin.pdb"
SubSystem="2"
@ -140,7 +140,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\gameplayer\Netscape2\windows,$(SolutionDir)lib\windows\iksolver\include"
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)..\lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\gameplayer\Netscape2\windows,$(SolutionDir)..\lib\windows\iksolver\include"
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS"
StringPooling="TRUE"
RuntimeLibrary="5"

@ -21,7 +21,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\python\include\python2.0"
AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)..\lib\windows\python\include\python2.0"
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
StringPooling="TRUE"
RuntimeLibrary="4"
@ -43,7 +43,7 @@
OutputFile="$(SolutionDir)obj\windows\gp.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="$(SolutionDir)lib\windows\python\lib\"
AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\python\lib\"
ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp/gp.pdb"
SubSystem="2"/>
<Tool
@ -78,7 +78,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\python\include\python1.5"
AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)..\lib\windows\python\include\python1.5"
PreprocessorDefinitions="_DEBUG,WIN32"
RuntimeLibrary="5"
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug/gp.pch"
@ -97,7 +97,7 @@
OutputFile="$(SolutionDir)obj\windows\debug\gp.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="$(SolutionDir)lib\windows\python\lib\"
AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\python\lib\"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug/gp.pdb"
SubSystem="2"/>

@ -20,7 +20,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\python\include\python1.5"
AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)..\lib\windows\python\include\python1.5"
PreprocessorDefinitions="WIN32;PLUGIN;_DEBUG"
RuntimeLibrary="1"
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug/gpplugin.pch"
@ -40,7 +40,7 @@
OutputFile="$(SolutionDir)obj\windows\debug\npWebGP.dll"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="$(SolutionDir)lib\windows\python\lib"
AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\python\lib"
ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP.def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug/npWebGP.pdb"
@ -78,7 +78,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\python\include\python2.0"
AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)..\lib\windows\python\include\python2.0"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;GPPLUGIN_EXPORTS"
StringPooling="TRUE"
RuntimeLibrary="0"
@ -100,7 +100,7 @@
OutputFile="$(SolutionDir)obj\windows\npWebGP.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="$(SolutionDir)lib\windows\python\lib\"
AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\python\lib\"
ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.pdb"
ImportLibrary="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.lib"/>
<Tool

@ -22,7 +22,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)lib\windows\python\include\python2.0"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)..\lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)..\lib\windows\python\include\python2.0"
PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
StringPooling="TRUE"
RuntimeLibrary="4"
@ -44,7 +44,7 @@
OutputFile=".\Release/GP_sdl.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="$(SolutionDir)lib\windows\sdl\sdl-1.1.7\lib,$(SolutionDir)lib\windows\python\lib"
AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\sdl\sdl-1.1.7\lib,$(SolutionDir)..\lib\windows\python\lib"
ProgramDatabaseFile=".\Release/GP_sdl.pdb"
SubSystem="1"/>
<Tool
@ -76,7 +76,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)lib\windows\python\include\python1.5"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)..\lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)..\lib\windows\python\include\python1.5"
PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
StringPooling="TRUE"
RuntimeLibrary="5"
@ -99,7 +99,7 @@
OutputFile=".\GP_sdl___Win32_Profile/GP_sdl.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="$(SolutionDir)lib\windows\sdl\sdl-1.1.7\lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)lib\windows\openal\lib\lib_release"
AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\sdl\sdl-1.1.7\lib,$(SolutionDir)..\lib\windows\python\lib,$(SolutionDir)..\lib\windows\openal\lib\lib_release"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\GP_sdl___Win32_Profile/GP_sdl.pdb"
SubSystem="1"/>
@ -132,7 +132,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)lib\windows\python\include\python1.5"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)..\lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)..\lib\windows\python\include\python1.5"
PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
@ -155,7 +155,7 @@
OutputFile=".\Debug/GP_sdl.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="$(SolutionDir)lib\windows\sdl\sdl-1.1.7\lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)lib\windows\openal\lib\lib_release"
AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\sdl\sdl-1.1.7\lib,$(SolutionDir)..\lib\windows\python\lib,$(SolutionDir)..\lib\windows\openal\lib\lib_release"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Debug/GP_sdl.pdb"
SubSystem="1"/>
@ -219,37 +219,37 @@
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
</Filter>
<File
RelativePath="$(SolutionDir)lib\windows\openal\lib\alc\ALc.obj">
RelativePath="$(SolutionDir)..\lib\windows\openal\lib\alc\ALc.obj">
</File>
<File
RelativePath="$(SolutionDir)lib\windows\openal\lib\alu\ALu.obj">
RelativePath="$(SolutionDir)..\lib\windows\openal\lib\alu\ALu.obj">
</File>
<File
RelativePath="$(SolutionDir)lib\windows\openal\lib\alut\ALut.obj">
RelativePath="$(SolutionDir)..\lib\windows\openal\lib\alut\ALut.obj">
</File>
<File
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\OpenAL32.obj">
RelativePath="$(SolutionDir)..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj">
</File>
<File
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alBuffer.obj">
RelativePath="$(SolutionDir)..\lib\windows\openal\lib\OpenAL32\alBuffer.obj">
</File>
<File
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alEax.obj">
RelativePath="$(SolutionDir)..\lib\windows\openal\lib\OpenAL32\alEax.obj">
</File>
<File
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alError.obj">
RelativePath="$(SolutionDir)..\lib\windows\openal\lib\OpenAL32\alError.obj">
</File>
<File
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alExtension.obj">
RelativePath="$(SolutionDir)..\lib\windows\openal\lib\OpenAL32\alExtension.obj">
</File>
<File
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alListener.obj">
RelativePath="$(SolutionDir)..\lib\windows\openal\lib\OpenAL32\alListener.obj">
</File>
<File
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alSource.obj">
RelativePath="$(SolutionDir)..\lib\windows\openal\lib\OpenAL32\alSource.obj">
</File>
<File
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alState.obj">
RelativePath="$(SolutionDir)..\lib\windows\openal\lib\OpenAL32\alState.obj">
</File>
</Files>
<Globals>

@ -21,7 +21,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\physics\common\dummy,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)source\gameengine\physics\BlOde"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\physics\common\dummy,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)source\gameengine\physics\BlOde"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
StringPooling="TRUE"
RuntimeLibrary="2"
@ -66,7 +66,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\physics\common\dummy,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)source\gameengine\physics\BlOde"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\physics\common\dummy,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)source\gameengine\physics\BlOde"
PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -112,7 +112,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)source\gameengine\physics\BlOde,$(SolutionDir)source\gameengine\physics\common\dummy,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\sumo\include"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)source\gameengine\physics\BlOde,$(SolutionDir)source\gameengine\physics\common\dummy,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\sumo\include"
PreprocessorDefinitions="JANCODEPANCO,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -159,7 +159,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)source\gameengine\physics\common\dummy,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)source\gameengine\physics\BlOde"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)source\gameengine\physics\common\dummy,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)source\gameengine\physics\BlOde"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
StringPooling="TRUE"
RuntimeLibrary="0"

@ -21,7 +21,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\Network"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\Network"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
@ -67,7 +67,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\Network"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\Network"
PreprocessorDefinitions="WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -114,7 +114,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\Network"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.0,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\Network"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
@ -159,7 +159,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\Network"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\Network"
PreprocessorDefinitions="WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"

@ -22,7 +22,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\terraplay\include"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)..\lib\windows\terraplay\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
@ -69,7 +69,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\terraplay\include"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)..\lib\windows\terraplay\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
@ -114,7 +114,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\terraplay\include"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)..\lib\windows\terraplay\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="4"
@ -160,7 +160,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\terraplay\include"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)..\lib\windows\terraplay\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="5"
@ -207,7 +207,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\terraplay\include"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)..\lib\windows\terraplay\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"

@ -21,7 +21,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\ode\include,$(SolutionDir)source\gameengine\physics\common"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\ode\include,$(SolutionDir)source\gameengine\physics\common"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -66,7 +66,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\ode\include,$(SolutionDir)source\gameengine\physics\common"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\ode\include,$(SolutionDir)source\gameengine\physics\common"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="4"
@ -111,7 +111,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\ode\include,$(SolutionDir)source\gameengine\physics\common"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\ode\include,$(SolutionDir)source\gameengine\physics\common"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
@ -156,7 +156,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\ode\include,$(SolutionDir)source\gameengine\physics\common"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\ode\include,$(SolutionDir)source\gameengine\physics\common"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"

@ -21,7 +21,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\openal,$(SolutionDir)source\gameengine\soundsystem\fmod,$(SolutionDir)source\gameengine\soundsystem\dummy,$(SolutionDir)intern\string,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\kernel\gen_system"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\fmod\include,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\openal,$(SolutionDir)source\gameengine\soundsystem\fmod,$(SolutionDir)source\gameengine\soundsystem\dummy,$(SolutionDir)intern\string,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
@ -66,7 +66,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\openal,$(SolutionDir)source\gameengine\soundsystem\fmod,$(SolutionDir)source\gameengine\soundsystem\dummy,$(SolutionDir)intern\string,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\kernel\gen_system"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\fmod\include,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\openal,$(SolutionDir)source\gameengine\soundsystem\fmod,$(SolutionDir)source\gameengine\soundsystem\dummy,$(SolutionDir)intern\string,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -111,7 +111,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\openal,$(SolutionDir)source\gameengine\soundsystem\fmod,$(SolutionDir)source\gameengine\soundsystem\dummy,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system"
AdditionalIncludeDirectories="$(SolutionDir)..\lib\windows\fmod\include,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\openal,$(SolutionDir)source\gameengine\soundsystem\fmod,$(SolutionDir)source\gameengine\soundsystem\dummy,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
@ -157,7 +157,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\include,$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\openal,$(SolutionDir)source\gameengine\soundsystem\fmod,$(SolutionDir)source\gameengine\soundsystem\dummy,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system"
AdditionalIncludeDirectories="$(SolutionDir)source\blender\include,$(SolutionDir)..\lib\windows\fmod\include,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\openal,$(SolutionDir)source\gameengine\soundsystem\fmod,$(SolutionDir)source\gameengine\soundsystem\dummy,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"

@ -22,7 +22,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source/gameengine/soundsystem/intern&quot;;&quot;$(SolutionDir)source/gameengine/soundsystem&quot;;&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)lib\windows\fmod\include&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source/gameengine/soundsystem/intern&quot;;&quot;$(SolutionDir)source/gameengine/soundsystem&quot;;&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)..\lib\windows\fmod\include&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -67,7 +67,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)../../../../source/gameengine/soundsystem/intern,$(SolutionDir)../../../../source/gameengine/soundsystem,$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)../../../../../intern\moto\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
AdditionalIncludeDirectories="$(SolutionDir)../../../../source/gameengine/soundsystem/intern,$(SolutionDir)../../../../source/gameengine/soundsystem,$(SolutionDir)..\lib\windows\fmod\include,$(SolutionDir)../../../../../intern\moto\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
@ -112,7 +112,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)../../../../source/gameengine/soundsystem/intern,$(SolutionDir)../../../../source/gameengine/soundsystem,$(SolutionDir)../../../../../intern\moto\include,$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)../../../../source/gameengine/soundsystem/intern,$(SolutionDir)../../../../source/gameengine/soundsystem,$(SolutionDir)../../../../../intern\moto\include,$(SolutionDir)..\lib\windows\fmod\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
@ -157,7 +157,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)../../../../source/gameengine/soundsystem/intern,$(SolutionDir)../../../../source/gameengine/soundsystem,$(SolutionDir)../../../../../intern\moto\include,$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)../../../../source/gameengine/soundsystem/intern,$(SolutionDir)../../../../source/gameengine/soundsystem,$(SolutionDir)../../../../../intern\moto\include,$(SolutionDir)..\lib\windows\fmod\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"

@ -21,7 +21,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\kernel\gen_system"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
@ -67,7 +67,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\kernel\gen_system"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
@ -112,7 +112,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\kernel\gen_system"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -157,7 +157,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\kernel\gen_system"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)..\lib\windows\openal\include,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"