forked from bartvdbraak/blender
small fix
void SB_estimate_transform no need for static now
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@ -3778,7 +3778,7 @@ float _det_m3(float m2[3][3])
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return det;
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return det;
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}
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}
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static void SB_estimate_transform(Object *ob,float lloc[3],float lrot[3][3],float lscale[3][3])
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void SB_estimate_transform(Object *ob,float lloc[3],float lrot[3][3],float lscale[3][3])
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{
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{
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BodyPoint *bp;
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BodyPoint *bp;
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ReferenceVert *rp;
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ReferenceVert *rp;
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