BGE player was using un-initialized variables for initializing the canvas color.

This commit is contained in:
Campbell Barton 2011-03-25 00:23:02 +00:00
parent 561b6e34f0
commit 737ca9ad5f

@ -124,16 +124,16 @@ bool RAS_OpenGLRasterizer::Init()
glFrontFace(GL_CCW);
m_last_frontface = true;
glClearColor(m_redback,m_greenback,m_blueback,m_alphaback);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
m_redback = 0.4375;
m_greenback = 0.4375;
m_blueback = 0.4375;
m_alphaback = 0.0;
glClearColor(m_redback,m_greenback,m_blueback,m_alphaback);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glShadeModel(GL_SMOOTH);
return true;