More FBX exporter conversion.

Experimenting with cross-compiling my branch with MinGW on Linux:
- tweaked config/linuxcross.py, source/blender/makesdna/intern/SConscript and tools/Blender.py
So far linking fails.
This commit is contained in:
Arystanbek Dyussenov 2009-07-16 08:20:15 +00:00
parent fb150e12c5
commit 73ad2d320c
6 changed files with 198 additions and 63 deletions

@ -2,13 +2,13 @@ LCGDIR = '#../lib/windows'
LIBDIR = '${LCGDIR}'
BF_PYTHON = LIBDIR + '/python'
BF_PYTHON_VERSION = '2.5'
BF_PYTHON_VERSION = '2.6'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = 'python'
BF_PYTHON_LIB = 'python25'
BF_PYTHON_LIB = 'python26'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib'
WITH_BF_OPENAL = True
WITH_BF_OPENAL = False # XXX (Arystan)
WITH_BF_STATICOPENAL = False
BF_OPENAL = LIBDIR + '/openal'
BF_OPENAL_INC = '${BF_OPENAL}/include'
@ -17,6 +17,12 @@ BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
# Warning, this static lib configuration is untested! users of this OS please confirm.
BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a'
# copied from win32-mingw-config.py (Arystan)
WITH_BF_FFMPEG = False
BF_FFMPEG_LIB = 'avformat swscale avcodec avutil avdevice xvidcore x264'
BF_FFMPEG_LIBPATH = LIBDIR + '/gcc/ffmpeg/lib'
BF_FFMPEG_INC = LIBDIR + '/gcc/ffmpeg/include'
# Warning, this static lib configuration is untested! users of this OS please confirm.
BF_CXX = '/usr'
WITH_BF_STATICCXX = False
@ -33,7 +39,7 @@ BF_PTHREADS_INC = '${BF_PTHREADS}/include'
BF_PTHREADS_LIB = 'pthreadGC2'
BF_PTHREADS_LIBPATH = '${BF_PTHREADS}/lib'
WITH_BF_OPENEXR = True
WITH_BF_OPENEXR = False
WITH_BF_STATICOPENEXR = False
BF_OPENEXR = LIBDIR + '/gcc/openexr'
BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR'
@ -58,6 +64,8 @@ BF_PNG_LIBPATH = '${BF_PNG}/lib'
BF_TIFF = LIBDIR + '/tiff'
BF_TIFF_INC = '${BF_TIFF}/include'
BF_TIFF_LIB = 'libtiff'
BF_TIFF_LIBPATH = '${BF_TIFF}/lib'
WITH_BF_ZLIB = True
BF_ZLIB = LIBDIR + '/zlib'
@ -69,16 +77,26 @@ WITH_BF_INTERNATIONAL = True
BF_GETTEXT = LIBDIR + '/gettext'
BF_GETTEXT_INC = '${BF_GETTEXT}/include'
BF_GETTEXT_LIB = 'gnu_gettext'
BF_GETTEXT_LIB = 'gettextlib'
# BF_GETTEXT_LIB = 'gnu_gettext'
BF_GETTEXT_LIBPATH = '${BF_GETTEXT}/lib'
WITH_BF_GAMEENGINE = False
WITH_BF_ODE = True
BF_ODE = LIBDIR + '/ode'
BF_ODE_INC = BF_ODE + '/include'
BF_ODE_LIB = BF_ODE + '/lib/libode.a'
WITH_BF_BULLET = True
BF_BULLET = '#extern/bullet2/src'
BF_BULLET_INC = '${BF_BULLET}'
BF_BULLET_LIB = 'extern_bullet'
BF_SOLID = '#extern/solid'
BF_SOLID_INC = '${BF_SOLID}'
BF_SOLID_LIB = 'extern_solid'
BF_WINTAB = LIBDIR + '/wintab'
BF_WINTAB_INC = '${BF_WINTAB}/INCLUDE'
@ -100,9 +118,12 @@ BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
# Mesa Libs should go here if your using them as well....
WITH_BF_STATICOPENGL = False
BF_OPENGL = 'C:\\MingW'
BF_OPENGL_INC = '${BF_OPENGL}/include'
BF_OPENGL_LIBINC = '${BF_OPENGL}/lib'
BF_OPENGL = ''
# BF_OPENGL = 'C:\\MingW'
BF_OPENGL_INC = ''
# BF_OPENGL_INC = '${BF_OPENGL}/include'
BF_OPENGL_LIBINC = ''
# BF_OPENGL_LIBINC = '${BF_OPENGL}/lib'
BF_OPENGL_LIB = 'opengl32 glu32'
BF_OPENGL_LIB_STATIC = [ '${BF_OPENGL}/lib/libGL.a', '${BF_OPENGL}/lib/libGLU.a',
'${BF_OPENGL}/lib/libXmu.a', '${BF_OPENGL}/lib/libXext.a',
@ -111,9 +132,13 @@ BF_OPENGL_LIB_STATIC = [ '${BF_OPENGL}/lib/libGL.a', '${BF_OPENGL}/lib/libGLU.a'
CC = 'i586-mingw32msvc-gcc'
CXX = 'i586-mingw32msvc-g++'
# Custom built MinGW (Arystan)
# CC = 'i586-pc-mingw32-gcc'
# CXX = 'i586-pc-mingw32-g++'
CCFLAGS = [ '-pipe', '-funsigned-char', '-fno-strict-aliasing' ]
CPPFLAGS = [ '-DXP_UNIX', '-DWIN32', '-DFREE_WINDOWS' ]
CPPFLAGS = [ '-DXP_UNIX', '-DWIN32', '-DFREE_WINDOWS', '-DLINUX_CROSS' ]
CXXFLAGS = ['-pipe', '-mwindows', '-funsigned-char', '-fno-strict-aliasing' ]
REL_CFLAGS = [ '-O2' ]
REL_CCFLAGS = [ '-O2' ]
@ -122,7 +147,7 @@ C_WARN = [ '-Wall' , '-Wno-char-subscripts', '-Wdeclaration-after-statement' ]
CC_WARN = [ '-Wall' ]
LLIBS = [ '-ldxguid', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz'] #'-lutil', '-lc', '-lm', '-ldl', '-lpthread' ]
LLIBS = [ '-ldxguid', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz', '-lstdc++'] #'-lutil', '-lc', '-lm', '-ldl', '-lpthread' ]
BF_DEBUG = False
BF_DEBUG_CCFLAGS= []
@ -134,3 +159,5 @@ BF_PROFILE_LINKFLAGS = ['-pg']
BF_BUILDDIR = '../build/linuxcross'
BF_INSTALLDIR='../install/linuxcross'
BF_DOCDIR='../install/doc'
# LINKFLAGS = ['-Wl,--start-group']

@ -60,9 +60,10 @@ except:
# except:
# os = None
import Blender
# import Blender
import bpy
from Blender.Mathutils import Matrix, Vector, RotationMatrix
import Mathutils
# from Blender.Mathutils import Matrix, Vector, RotationMatrix
import BPyObject
import BPyMesh
@ -258,9 +259,48 @@ def derived_paths(fname_orig, basepath, FORCE_CWD=False):
def mat4x4str(mat):
return '%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f,%.15f' % tuple([ f for v in mat for f in v ])
# XXX not used
# duplicated in OBJ exporter
def getVertsFromGroup(me, group_index):
ret = []
for i, v in enumerate(me.verts):
for g in v.groups:
if g.group == group_index:
ret.append((i, g.weight))
return ret
# ob must be OB_MESH
def BPyMesh_meshWeight2List(ob):
''' Takes a mesh and return its group names and a list of lists, one list per vertex.
aligning the each vert list with the group names, each list contains float value for the weight.
These 2 lists can be modified and then used with list2MeshWeight to apply the changes.
'''
me = ob.data
# Clear the vert group.
groupNames= [g.name for g in ob.vertex_groups]
len_groupNames= len(groupNames)
if not len_groupNames:
# no verts? return a vert aligned empty list
return [[] for i in xrange(len(me.verts))], []
else:
vWeightList= [[0.0]*len_groupNames for i in xrange(len(me.verts))]
for i, v in enumerate(me.verts):
for g in v.groups:
vWeightList[i][g.group] = g.weight
return groupNames, vWeightList
def meshNormalizedWeights(me):
try: # account for old bad BPyMesh
groupNames, vWeightList = BPyMesh.meshWeight2List(me)
groupNames, vWeightList = BPyMesh_meshWeight2List(me)
# groupNames, vWeightList = BPyMesh.meshWeight2List(me)
except:
return [],[]
@ -564,7 +604,7 @@ def write(filename, batch_objects = None, \
matrix_rot = mtx_x90 * matrix_rot
elif type =='CAMERA':
# elif ob and type =='Camera':
y = Vector(0,1,0) * matrix_rot
y = Mathutils.Vector(0,1,0) * matrix_rot
matrix_rot = matrix_rot * Mathutils.RotationMatrix(math.pi/2, 3, 'r', y)
return matrix_rot
@ -666,7 +706,7 @@ def write(filename, batch_objects = None, \
matrix_rot = mtx_x90 * matrix_rot
rot = tuple(matrix_rot.toEuler())
elif ob and ob.type =='Camera':
y = Vector(0,1,0) * matrix_rot
y = Mathutils.Vector(0,1,0) * matrix_rot
matrix_rot = matrix_rot * Mathutils.RotationMatrix(math.pi/2, 3, 'r', y)
rot = tuple(matrix_rot.toEuler())
else:
@ -1052,8 +1092,8 @@ def write(filename, batch_objects = None, \
file.write('\n\t\tTypeFlags: "Camera"')
file.write('\n\t\tGeometryVersion: 124')
file.write('\n\t\tPosition: %.6f,%.6f,%.6f' % loc)
file.write('\n\t\tUp: %.6f,%.6f,%.6f' % tuple(Vector(0,1,0) * matrix_rot) )
file.write('\n\t\tLookAt: %.6f,%.6f,%.6f' % tuple(Vector(0,0,-1)*matrix_rot) )
file.write('\n\t\tUp: %.6f,%.6f,%.6f' % tuple(Mathutils.Vector(0,1,0) * matrix_rot) )
file.write('\n\t\tLookAt: %.6f,%.6f,%.6f' % tuple(Mathutils.Vector(0,0,-1)*matrix_rot) )
#file.write('\n\t\tUp: 0,0,0' )
#file.write('\n\t\tLookAt: 0,0,0' )
@ -1458,7 +1498,8 @@ def write(filename, batch_objects = None, \
if my_mesh.blenTextures: do_textures = True
else: do_textures = False
do_uvs = me.faceUV
do_uvs = len(me.uv_layers) > 0
# do_uvs = me.faceUV
file.write('\n\tModel: "Model::%s", "Mesh" {' % my_mesh.fbxName)
@ -1490,20 +1531,24 @@ def write(filename, batch_objects = None, \
file.write('\n\t\tPolygonVertexIndex: ')
i=-1
for f in me.faces:
fi = [v.index for v in f]
fi = [v_index for j, v_index in enumerate(f.verts) if v_index != 0 or j != 3]
# fi = [v.index for v in f]
# flip the last index, odd but it looks like
# this is how fbx tells one face from another
fi[-1] = -(fi[-1]+1)
fi = tuple(fi)
if i==-1:
if len(f) == 3: file.write('%i,%i,%i' % fi )
if len(fi) == 3: file.write('%i,%i,%i' % fi )
# if len(f) == 3: file.write('%i,%i,%i' % fi )
else: file.write('%i,%i,%i,%i' % fi )
i=0
else:
if i==13:
file.write('\n\t\t')
i=0
if len(f) == 3: file.write(',%i,%i,%i' % fi )
if len(fi) == 3: file.write(',%i,%i,%i' % fi )
# if len(f) == 3: file.write(',%i,%i,%i' % fi )
else: file.write(',%i,%i,%i,%i' % fi )
i+=1
@ -1511,13 +1556,15 @@ def write(filename, batch_objects = None, \
i=-1
for ed in me.edges:
if i==-1:
file.write('%i,%i' % (ed.v1.index, ed.v2.index))
file.write('%i,%i' % (ed.verts[0], ed.verts[1]))
# file.write('%i,%i' % (ed.v1.index, ed.v2.index))
i=0
else:
if i==13:
file.write('\n\t\t')
i=0
file.write(',%i,%i' % (ed.v1.index, ed.v2.index))
file.write(',%i,%i' % (ed.verts[0], ed.verts[1]))
# file.write(',%i,%i' % (ed.v1.index, ed.v2.index))
i+=1
file.write('\n\t\tGeometryVersion: 124')
@ -1533,11 +1580,13 @@ def write(filename, batch_objects = None, \
i=-1
for v in me.verts:
if i==-1:
file.write('%.15f,%.15f,%.15f' % tuple(v.no)); i=0
file.write('%.15f,%.15f,%.15f' % tuple(v.normal)); i=0
# file.write('%.15f,%.15f,%.15f' % tuple(v.no)); i=0
else:
if i==2:
file.write('\n '); i=0
file.write(',%.15f,%.15f,%.15f' % tuple(v.no))
file.write(',%.15f,%.15f,%.15f' % tuple(v.normal))
# file.write(',%.15f,%.15f,%.15f' % tuple(v.no))
i+=1
file.write('\n\t\t}')
@ -1571,32 +1620,49 @@ def write(filename, batch_objects = None, \
ReferenceInformationType: "Direct"
Smoothing: ''')
SHARP = Blender.Mesh.EdgeFlags.SHARP
# SHARP = Blender.Mesh.EdgeFlags.SHARP
i=-1
for ed in me.edges:
if i==-1:
file.write('%i' % ((ed.flag&SHARP)!=0)); i=0
file.write('%i' % (ed.sharp)); i=0
# file.write('%i' % ((ed.flag&SHARP)!=0)); i=0
else:
if i==54:
file.write('\n '); i=0
file.write(',%i' % ((ed.flag&SHARP)!=0))
file.write(',%i' % (ed.sharp))
# file.write(',%i' % ((ed.flag&SHARP)!=0))
i+=1
file.write('\n\t\t}')
del SHARP
# del SHARP
# small utility function
# returns a slice of data depending on number of face verts
# data is either a MeshTextureFace or MeshColor
def face_data(data, face):
if f.verts[3] == 0:
totvert = 3
else:
totvert = 4
return data[:totvert]
# Write VertexColor Layers
# note, no programs seem to use this info :/
collayers = []
if me.vertexColors:
collayers = me.getColorLayerNames()
collayer_orig = me.activeColorLayer
if len(me.vertex_colors):
# if me.vertexColors:
collayers = me.vertex_colors
# collayers = me.getColorLayerNames()
collayer_orig = me.active_vertex_color
# collayer_orig = me.activeColorLayer
for colindex, collayer in enumerate(collayers):
me.activeColorLayer = collayer
# me.activeColorLayer = collayer
file.write('\n\t\tLayerElementColor: %i {' % colindex)
file.write('\n\t\t\tVersion: 101')
file.write('\n\t\t\tName: "%s"' % collayer)
file.write('\n\t\t\tName: "%s"' % collayer.name)
# file.write('\n\t\t\tName: "%s"' % collayer)
file.write('''
MappingInformationType: "ByPolygonVertex"
@ -1605,19 +1671,37 @@ def write(filename, batch_objects = None, \
i = -1
ii = 0 # Count how many Colors we write
for f in me.faces:
for col in f.col:
for f, cf in zip(me.faces, collayer.data):
colors = [cf.color1, cf.color2, cf.color3, cf.color4]
# determine number of verts
colors = face_data(colors, f)
for col in colors:
if i==-1:
file.write('%.4f,%.4f,%.4f,1' % (col[0]/255.0, col[1]/255.0, col[2]/255.0))
file.write('%.4f,%.4f,%.4f,1' % tuple(col))
i=0
else:
if i==7:
file.write('\n\t\t\t\t')
i=0
file.write(',%.4f,%.4f,%.4f,1' % (col[0]/255.0, col[1]/255.0, col[2]/255.0))
file.write(',%.4f,%.4f,%.4f,1' % tuple(col))
i+=1
ii+=1 # One more Color
# for f in me.faces:
# for col in f.col:
# if i==-1:
# file.write('%.4f,%.4f,%.4f,1' % (col[0]/255.0, col[1]/255.0, col[2]/255.0))
# i=0
# else:
# if i==7:
# file.write('\n\t\t\t\t')
# i=0
# file.write(',%.4f,%.4f,%.4f,1' % (col[0]/255.0, col[1]/255.0, col[2]/255.0))
# i+=1
# ii+=1 # One more Color
file.write('\n\t\t\tColorIndex: ')
i = -1
@ -1639,13 +1723,17 @@ def write(filename, batch_objects = None, \
# Write UV and texture layers.
uvlayers = []
if do_uvs:
uvlayers = me.getUVLayerNames()
uvlayer_orig = me.activeUVLayer
for uvindex, uvlayer in enumerate(uvlayers):
me.activeUVLayer = uvlayer
uvlayers = me.uv_textures
# uvlayers = me.getUVLayerNames()
uvlayer_orig = me.active_uv_texture
# uvlayer_orig = me.activeUVLayer
for uvindex, uvlayer in enumerate(me.uv_textures):
# for uvindex, uvlayer in enumerate(uvlayers):
# me.activeUVLayer = uvlayer
file.write('\n\t\tLayerElementUV: %i {' % uvindex)
file.write('\n\t\t\tVersion: 101')
file.write('\n\t\t\tName: "%s"' % uvlayer)
file.write('\n\t\t\tName: "%s"' % uvlayer.name)
# file.write('\n\t\t\tName: "%s"' % uvlayer)
file.write('''
MappingInformationType: "ByPolygonVertex"
@ -1655,8 +1743,13 @@ def write(filename, batch_objects = None, \
i = -1
ii = 0 # Count how many UVs we write
for f in me.faces:
for uv in f.uv:
for f, uf in zip(me.faces, uvlayer.data):
# for f in me.faces:
uvs = [uf.uv1, uf.uv2, uf.uv3, uf.uv4]
uvs = face_data(uvs, f)
for uv in uvs:
# for uv in f.uv:
if i==-1:
file.write('%.6f,%.6f' % tuple(uv))
i=0
@ -1686,7 +1779,8 @@ def write(filename, batch_objects = None, \
if do_textures:
file.write('\n\t\tLayerElementTexture: %i {' % uvindex)
file.write('\n\t\t\tVersion: 101')
file.write('\n\t\t\tName: "%s"' % uvlayer)
file.write('\n\t\t\tName: "%s"' % uvlayer.name)
# file.write('\n\t\t\tName: "%s"' % uvlayer)
if len(my_mesh.blenTextures) == 1:
file.write('\n\t\t\tMappingInformationType: "AllSame"')
@ -1710,7 +1804,8 @@ def write(filename, batch_objects = None, \
i+=1
i=-1
for f in me.faces:
for f in uvlayer.data:
# for f in me.faces:
img_key = f.image
if i==-1:
@ -1736,7 +1831,7 @@ def write(filename, batch_objects = None, \
TextureId: ''')
file.write('\n\t\t}')
me.activeUVLayer = uvlayer_orig
# me.activeUVLayer = uvlayer_orig
# Done with UV/textures.
@ -1765,13 +1860,21 @@ def write(filename, batch_objects = None, \
len_material_mapping_local = len(material_mapping_local)
mats = my_mesh.blenMaterialList
if me.active_uv_texture:
uv_faces = me.active_uv_texture.data
else:
uv_faces = [None] * len(me.faces)
i=-1
for f in me.faces:
try: mat = mats[f.mat]
for f, uf in zip(me.faces, uv_faces)
# for f in me.faces:
try: mat = mats[f.material_index]
# try: mat = mats[f.mat]
except:mat = None
if do_uvs: tex = f.image # WARNING - MULTI UV LAYER IMAGES NOT SUPPORTED :/
if do_uvs: tex = uf.image # WARNING - MULTI UV LAYER IMAGES NOT SUPPORTED :/
# if do_uvs: tex = f.image # WARNING - MULTI UV LAYER IMAGES NOT SUPPORTED :/
else: tex = None
if i==-1:
@ -1810,7 +1913,8 @@ def write(filename, batch_objects = None, \
TypedIndex: 0
}''')
if me.vertexColors:
if me.vertex_colors:
# if me.vertexColors:
file.write('''
LayerElement: {
Type: "LayerElementColor"
@ -2331,7 +2435,8 @@ Objects: {''')
if my_mesh.fbxBoneParent:
weights = None
else:
weights = meshNormalizedWeights(my_mesh.blenData)
weights = meshNormalizedWeights(my_mesh.blenObject)
# weights = meshNormalizedWeights(my_mesh.blenData)
#for bonename, bone, obname, bone_mesh, armob in ob_bones:
for my_bone in ob_bones:
@ -3216,6 +3321,7 @@ if __name__ == '__main__':
# - isinstance(inst, bpy.types.*) doesn't work on RNA objects: line 565
# - get rid of BPyObject_getObjectArmature, move it in RNA?
# - BATCH_ENABLE and BATCH_GROUP options: line 327
# - implement all BPyMesh_* used here with RNA
# TODO

@ -434,7 +434,7 @@ def write(filename, objects, scene,
# continue
if EXPORT_UV:
faceuv = len(me.uv_layers) > 0
faceuv = len(me.uv_textures) > 0
else:
faceuv = False
@ -508,7 +508,7 @@ def write(filename, objects, scene,
pass
elif faceuv:
# XXX update
tface = me.active_uv_layer.data
tface = me.active_uv_texture.data
# exception only raised if Python 2.3 or lower...
try:
@ -570,7 +570,7 @@ def write(filename, objects, scene,
uv_face_mapping = [[0,0,0,0] for f in faces] # a bit of a waste for tri's :/
uv_dict = {} # could use a set() here
uv_layer = me.active_uv_layer
uv_layer = me.active_uv_texture
for f, f_index in face_index_pairs:
tface = uv_layer.data[f_index]
@ -652,7 +652,7 @@ def write(filename, objects, scene,
# f_mat = min(f.mat, len(materialNames)-1)
if faceuv:
tface = me.active_uv_layer.data[face_index_pairs[f_index][1]]
tface = me.active_uv_texture.data[face_index_pairs[f_index][1]]
f_image = tface.image
f_uv= [tface.uv1, tface.uv2, tface.uv3]

@ -61,6 +61,6 @@ if env['OURPLATFORM'] != 'linuxcross':
else:
dna.Command ('dna.c', '', root_build_dir+os.sep+"makesdna $TARGET")
else:
dna.Command ('dna.c', '', root_build_dir+os.sep+"makesdna.exe $TARGET")
dna.Command ('dna.c', '', 'wine ' + root_build_dir+os.sep+"makesdna.exe $TARGET")
obj = ['intern/dna.c', 'intern/dna_genfile.c']
Return ('obj')

@ -182,7 +182,7 @@ static void rna_def_pose_channel(BlenderRNA *brna)
/* kaito says this should be not user-editable; I disagree; power users should be able to force this in python; he's the boss. */
prop= RNA_def_property(srna, "pose_matrix", PROP_FLOAT, PROP_MATRIX);
RNA_def_property_float_sdna(prop, "pose_mat");
RNA_def_property_float_sdna(prop, NULL, "pose_mat");
RNA_def_property_array(prop, 16);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Pose Matrix", "Final 4x4 matrix for this channel.");

@ -112,7 +112,6 @@ def setup_staticlibs(lenv):
#here libs for static linking
]
libincs = [
'/usr/lib',
lenv['BF_OPENGL_LIBPATH'],
lenv['BF_JPEG_LIBPATH'],
lenv['BF_PNG_LIBPATH'],
@ -120,6 +119,9 @@ def setup_staticlibs(lenv):
lenv['BF_ICONV_LIBPATH']
]
if lenv['OURPLATFORM'] != 'linuxcross':
libincs = ['/usr/lib'] + libincs
libincs += Split(lenv['BF_FREETYPE_LIBPATH'])
if lenv['WITH_BF_PYTHON']:
libincs += Split(lenv['BF_PYTHON_LIBPATH'])
@ -223,7 +225,7 @@ def buildinfo(lenv, build_type):
obj = []
if lenv['BF_BUILDINFO']:
if sys.platform=='win32':
if sys.platform=='win32' or lenv['OURPLATFORM']=='linuxcross':
build_info_file = open("source/creator/winbuildinfo.h", 'w')
build_info_file.write("char *build_date=\"%s\";\n"%build_date)
build_info_file.write("char *build_time=\"%s\";\n"%build_time)