some pedantic load time speedup by not loading modules (math and subprocess in this case)

This commit is contained in:
Campbell Barton 2012-04-06 08:04:31 +00:00
parent eeb9977bfd
commit 743a9c2e1d
2 changed files with 14 additions and 14 deletions

@ -92,7 +92,6 @@ def randomize_selected(seed, delta, loc, rot, scale, scale_even, scale_min):
from bpy.props import (IntProperty,
BoolProperty,
FloatVectorProperty)
from math import pi
class RandomizeLocRotSize(Operator):
@ -136,8 +135,8 @@ class RandomizeLocRotSize(Operator):
rot = FloatVectorProperty(
name="Rotation",
description="Maximun rotation over each axis",
min=-pi,
max=pi,
min=-3.141592, # math.pi
max=+3.141592,
default=(0.0, 0.0, 0.0),
subtype='EULER',
)

@ -29,9 +29,6 @@ from bpy.props import (StringProperty,
from rna_prop_ui import rna_idprop_ui_prop_get, rna_idprop_ui_prop_clear
import subprocess
import os
class MESH_OT_delete_edgeloop(Operator):
'''Delete an edge loop by merging the faces on each side to a single face loop'''
@ -1200,20 +1197,24 @@ class WM_OT_blenderplayer_start(Operator):
bl_idname = "wm.blenderplayer_start"
bl_label = "Start"
blender_bin_path = bpy.app.binary_path
blender_bin_dir = os.path.dirname(blender_bin_path)
ext = os.path.splitext(blender_bin_path)[-1]
player_path = os.path.join(blender_bin_dir, "blenderplayer" + ext)
def execute(self, context):
import os
import sys
import subprocess
# these remain the same every execution
blender_bin_path = bpy.app.binary_path
blender_bin_dir = os.path.dirname(blender_bin_path)
ext = os.path.splitext(blender_bin_path)[-1]
player_path = os.path.join(blender_bin_dir, "blenderplayer" + ext)
# done static vars
if sys.platform == "darwin":
self.player_path = os.path.join(self.blender_bin_dir, "../../../blenderplayer.app/Contents/MacOS/blenderplayer")
player_path = os.path.join(blender_bin_dir, "../../../blenderplayer.app/Contents/MacOS/blenderplayer")
filepath = bpy.app.tempdir + "game.blend"
filepath = os.path.join(bpy.app.tempdir, "game.blend")
bpy.ops.wm.save_as_mainfile(filepath=filepath, check_existing=False, copy=True)
subprocess.call([self.player_path, filepath])
subprocess.call([player_path, filepath])
return {'FINISHED'}