Missed adding BVH callbacks in recent commit

This commit is contained in:
Campbell Barton 2015-07-23 13:09:14 +10:00
parent 0bf2b207e2
commit 748899a50a

@ -124,6 +124,29 @@ static void mesh_faces_nearest_point(void *userdata, int index, const float co[3
} while (t2);
}
/* copy of function above */
static void mesh_looptri_nearest_point(void *userdata, int index, const float co[3], BVHTreeNearest *nearest)
{
const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata;
const MVert *vert = data->vert;
const MLoopTri *lt = &data->looptri[index];
const float *vtri_co[3] = {
vert[data->loop[lt->tri[0]].v].co,
vert[data->loop[lt->tri[1]].v].co,
vert[data->loop[lt->tri[2]].v].co,
};
float nearest_tmp[3], dist_sq;
closest_on_tri_to_point_v3(nearest_tmp, co, UNPACK3(vtri_co));
dist_sq = len_squared_v3v3(co, nearest_tmp);
if (dist_sq < nearest->dist_sq) {
nearest->index = index;
nearest->dist_sq = dist_sq;
copy_v3_v3(nearest->co, nearest_tmp);
normal_tri_v3(nearest->no, UNPACK3(vtri_co));
}
}
/* copy of function above (warning, should de-duplicate with editmesh_bvh.c) */
static void editmesh_faces_nearest_point(void *userdata, int index, const float co[3], BVHTreeNearest *nearest)
{
@ -190,6 +213,32 @@ static void mesh_faces_spherecast(void *userdata, int index, const BVHTreeRay *r
} while (t2);
}
/* copy of function above */
static void mesh_looptri_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
{
const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata;
const MVert *vert = data->vert;
const MLoopTri *lt = &data->looptri[index];
const float *vtri_co[3] = {
vert[data->loop[lt->tri[0]].v].co,
vert[data->loop[lt->tri[1]].v].co,
vert[data->loop[lt->tri[2]].v].co,
};
float dist;
if (data->sphere_radius == 0.0f)
dist = bvhtree_ray_tri_intersection(ray, hit->dist, UNPACK3(vtri_co));
else
dist = sphereray_tri_intersection(ray, data->sphere_radius, hit->dist, UNPACK3(vtri_co));
if (dist >= 0 && dist < hit->dist) {
hit->index = index;
hit->dist = dist;
madd_v3_v3v3fl(hit->co, ray->origin, ray->direction, dist);
normal_tri_v3(hit->no, UNPACK3(vtri_co));
}
}
/* copy of function above (warning, should de-duplicate with editmesh_bvh.c) */
static void editmesh_faces_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
{
@ -906,8 +955,8 @@ static void bvhtree_from_mesh_looptri_setup_data(
data->raycast_callback = editmesh_faces_spherecast;
}
else {
data->nearest_callback = mesh_faces_nearest_point;
data->raycast_callback = mesh_faces_spherecast;
data->nearest_callback = mesh_looptri_nearest_point;
data->raycast_callback = mesh_looptri_spherecast;
data->vert = vert;
data->vert_allocated = vert_allocated;