forked from bartvdbraak/blender
Cycles: Fix typo
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7602b6bf62
@ -189,16 +189,16 @@ ccl_device_inline bool bvh_unaligned_node_intersect_child_robust(
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const float far_y = max(tLowerXYZ.y, tUpperXYZ.y);
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const float far_z = max(tLowerXYZ.z, tUpperXYZ.z);
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const float near = max4(0.0f, near_x, near_y, near_z);
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const float gar = min4(t, far_x, far_y, far_z);
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const float far = min4(t, far_x, far_y, far_z);
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*dist = near;
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if(difl != 0.0f) {
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/* TODO(sergey): Same as for QBVH, needs a proper use. */
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const float round_down = 1.0f - difl;
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const float round_up = 1.0f + difl;
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return round_down*near <= round_up*gar;
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return round_down*near <= round_up*far;
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}
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else {
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return near <= gar;
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return near <= far;
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}
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}
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