property editor for bone and object ID props, add/remove/edit

good example of how editing NON rna data results in very weired scripts :/
This commit is contained in:
Campbell Barton 2009-11-16 22:53:28 +00:00
parent 3087da0b25
commit 7636d17af6
4 changed files with 250 additions and 1 deletions

@ -0,0 +1,218 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
EVIL_PROP = "act_property"
EVIL_PROP_PATH = EVIL_PROP + '_path'
EVIL_PROP_VALUE = EVIL_PROP + '_value'
EVIL_PROP_PROP = EVIL_PROP + '_prop'
EVIL_PROP_PROP_ORIG = EVIL_PROP + '_prop_orig'
# nasty!, use a scene property to store the active edit item
def evil_prop_init():
Scene = bpy.types.Scene
if EVIL_PROP_PROP_ORIG not in Scene.bl_rna.properties:
Scene.StringProperty(attr=EVIL_PROP_PATH)
Scene.StringProperty(attr=EVIL_PROP_VALUE)
Scene.StringProperty(attr=EVIL_PROP_PROP)
Scene.StringProperty(attr=EVIL_PROP_PROP_ORIG)
def draw(layout, context, context_member):
def assign_props(prop, val, key):
prop.path = context_member
prop.property = key
try:
prop.value = str(val)
except:
pass
rna_item = eval("context." + context_member)
evil_prop_init()
scene = context.scene
global_path = getattr(scene, EVIL_PROP_PATH)
global_value = getattr(scene, EVIL_PROP_VALUE)
global_prop = getattr(scene, EVIL_PROP_PROP)
global_prop_orig = getattr(scene, EVIL_PROP_PROP_ORIG)
# print((global_path, global_value, global_prop, global_prop_orig))
items = rna_item.items()
items.sort()
row = layout.row()
props = row.itemO("wm.properties_add", properties=True, text="Add")
props.path = context_member
for key, val in items:
row = layout.row()
try:
val_draw = val = val.convert_to_pyobject()
except:
if type(val)==str:
val_draw = '"' + val + '"'
else:
val_draw = val
box = row.box()
if key == global_prop_orig and context_member == global_path:
split = box.split(percentage=0.7)
col = split.row()
col.itemR(scene, EVIL_PROP_PROP)
col.itemR(scene, EVIL_PROP_VALUE)
col = split.column()
prop = col.itemO("wm.properties_edit_end", properties=True, text="done")
assign_props(prop, val, key)
else:
split = box.split(percentage=0.5)
col = split.column()
col.itemL(text="%s = %s" % (key, str(val_draw)))
col = split.column()
prop = col.itemO("wm.properties_edit_begin", properties=True, text="edit")
assign_props(prop, val, key)
col = split.column()
prop = col.itemO("wm.properties_remove", properties=True, text="del")
assign_props(prop, val, key)
from bpy.props import *
rna_path = StringProperty(name="Property Edit",
description="Property path edit", maxlen=1024, default="")
rna_value = StringProperty(name="Property Value",
description="Property value edit", maxlen=1024, default="")
rna_property = StringProperty(name="Property Name",
description="Property name edit", maxlen=1024, default="")
class WM_OT_properties_edit_begin(bpy.types.Operator):
'''Internal use (edit a property path)'''
bl_idname = "wm.properties_edit_begin"
bl_label = "Edit Property"
path = rna_path
value = rna_value
property = rna_property
def execute(self, context):
scene = context.scene
setattr(scene, EVIL_PROP_PATH, self.path)
setattr(scene, EVIL_PROP_VALUE, self.value)
setattr(scene, EVIL_PROP_PROP, self.property)
setattr(scene, EVIL_PROP_PROP_ORIG, self.property)
return ('FINISHED',)
class WM_OT_properties_edit_end(bpy.types.Operator):
'''Internal use (edit a property path)'''
bl_idname = "wm.properties_edit_end"
bl_label = "Edit Property"
path = rna_path
value = rna_value
property = rna_property
def execute(self, context):
scene = context.scene
global_path = getattr(scene, EVIL_PROP_PATH)
global_value = getattr(scene, EVIL_PROP_VALUE)
global_prop = getattr(scene, EVIL_PROP_PROP)
setattr(scene, EVIL_PROP_PATH, "")
setattr(scene, EVIL_PROP_VALUE, "")
setattr(scene, EVIL_PROP_PROP, "")
setattr(scene, EVIL_PROP_PROP_ORIG, "")
try:
value = eval(global_value)
except:
value = '"' + global_value + '"' # keep as a string
# First remove
exec_str = "del context.%s['%s']" % (global_path, self.property)
# print(exec_str)
exec(exec_str)
# Reassign
exec_str = "context.%s['%s'] = %s" % (global_path, global_prop, value)
# print(exec_str)
exec(exec_str)
return ('FINISHED',)
class WM_OT_properties_add(bpy.types.Operator):
'''Internal use (edit a property path)'''
bl_idname = "wm.properties_add"
bl_label = "Add Property"
path = rna_path
def execute(self, context):
item = eval("context.%s" % self.path)
def unique_name(names):
prop = 'prop'
prop_new = prop
i = 1
while prop_new in names:
prop_new = prop + str(i)
i+=1
return prop_new
property = unique_name(item.keys())
item[property] = 1.0
return ('FINISHED',)
class WM_OT_properties_remove(bpy.types.Operator):
'''Internal use (edit a property path)'''
bl_idname = "wm.properties_remove"
bl_label = "Add Property"
path = rna_path
property = rna_property
def execute(self, context):
item = eval("context.%s" % self.path)
del item[self.property]
return ('FINISHED',)

@ -392,7 +392,6 @@ class WM_OT_reload_scripts(bpy.types.Operator):
'''
return ('FINISHED',)
bpy.ops.add(MESH_OT_delete_edgeloop)
bpy.ops.add(WM_OT_context_set_boolean)
@ -409,3 +408,10 @@ bpy.ops.add(WM_OT_doc_view)
bpy.ops.add(WM_OT_doc_edit)
bpy.ops.add(WM_OT_reload_scripts)
# experemental!
import rna_prop_ui
bpy.ops.add(rna_prop_ui.WM_OT_properties_edit_begin)
bpy.ops.add(rna_prop_ui.WM_OT_properties_edit_end)
bpy.ops.add(rna_prop_ui.WM_OT_properties_add)
bpy.ops.add(rna_prop_ui.WM_OT_properties_remove)

@ -274,9 +274,22 @@ class BONE_PT_deform(BoneButtonsPanel):
col.itemL(text="Offset:")
col.itemR(bone, "cyclic_offset")
class BONE_PT_properties(BoneButtonsPanel):
bl_label = "Properties"
bl_default_closed = True
def draw(self, context):
import rna_prop_ui
# reload(rna_prop_ui)
rna_prop_ui.draw(self.layout, context, "active_bone")
bpy.types.register(BONE_PT_context_bone)
bpy.types.register(BONE_PT_transform)
bpy.types.register(BONE_PT_transform_locks)
bpy.types.register(BONE_PT_relations)
bpy.types.register(BONE_PT_display)
bpy.types.register(BONE_PT_deform)
bpy.types.register(BONE_PT_properties)

@ -292,6 +292,17 @@ class OBJECT_PT_animation(ObjectButtonsPanel):
row.itemR(ob, "track_override_parent", text="Override Parent")
row.active = ob.parent != None
class OBJECT_PT_properties(ObjectButtonsPanel):
bl_label = "Properties"
bl_default_closed = True
def draw(self, context):
import rna_prop_ui
# reload(rna_prop_ui)
rna_prop_ui.draw(self.layout, context, "object")
bpy.types.register(OBJECT_PT_context_object)
bpy.types.register(OBJECT_PT_transform)
bpy.types.register(OBJECT_PT_transform_locks)
@ -300,3 +311,4 @@ bpy.types.register(OBJECT_PT_groups)
bpy.types.register(OBJECT_PT_display)
bpy.types.register(OBJECT_PT_duplication)
bpy.types.register(OBJECT_PT_animation)
bpy.types.register(OBJECT_PT_properties)