forked from bartvdbraak/blender
* Made the editmode text cursor draw inverted, so you can actually see where it is on a black background
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@ -2927,13 +2927,15 @@ static void drawnurb(Base *base, Nurb *nurb, int dt)
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static void tekentextcurs(void)
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{
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cpack(0);
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set_inverted_drawing(1);
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glBegin(GL_QUADS);
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glVertex2fv(G.textcurs[0]);
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glVertex2fv(G.textcurs[1]);
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glVertex2fv(G.textcurs[2]);
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glVertex2fv(G.textcurs[3]);
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glEnd();
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set_inverted_drawing(0);
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}
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static void drawspiral(float *cent, float rad, float tmat[][4], int start)
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@ -3804,6 +3806,7 @@ void draw_object(Base *base, int flag)
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}
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if (cu->linewidth != 0.0) {
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cpack(0xff44ff);
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BIF_ThemeColor(TH_WIRE);
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VECCOPY(vec1, ob->orig);
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VECCOPY(vec2, ob->orig);
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