forked from bartvdbraak/blender
Fix #33641: cycles self intersection artifacts with motion blur and one of the
X/Y/Z coordinates close to 0.
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@ -457,12 +457,15 @@ __device_inline float3 ray_offset(float3 P, float3 Ng)
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{
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#ifdef __INTERSECTION_REFINE__
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const float epsilon_f = 1e-5f;
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/* ideally this should match epsilon_f, but instancing/mblur
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* precision makes it problematic */
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const float epsilon_test = 1e-1f;
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const int epsilon_i = 32;
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float3 res;
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/* x component */
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if(fabsf(P.x) < epsilon_f) {
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if(fabsf(P.x) < epsilon_test) {
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res.x = P.x + Ng.x*epsilon_f;
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}
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else {
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@ -472,7 +475,7 @@ __device_inline float3 ray_offset(float3 P, float3 Ng)
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}
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/* y component */
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if(fabsf(P.y) < epsilon_f) {
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if(fabsf(P.y) < epsilon_test) {
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res.y = P.y + Ng.y*epsilon_f;
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}
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else {
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@ -482,7 +485,7 @@ __device_inline float3 ray_offset(float3 P, float3 Ng)
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}
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/* z component */
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if(fabsf(P.z) < epsilon_f) {
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if(fabsf(P.z) < epsilon_test) {
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res.z = P.z + Ng.z*epsilon_f;
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}
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else {
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