Fix for [#29910] Crash on reading KX_SoundActuator.sound

aud is now imported automatically on BGE start.
This commit is contained in:
Joerg Mueller 2012-02-07 11:22:50 +00:00
parent 72889d8935
commit 77ab18ebc3

@ -1880,6 +1880,14 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur
Py_DECREF(mod); Py_DECREF(mod);
} }
#ifdef WITH_AUDASPACE
/* accessing a SoundActuator's sound results in a crash if aud is not initialised... */
{
PyObject *mod= PyImport_ImportModuleLevel((char *)"aud", NULL, NULL, NULL, 0);
Py_DECREF(mod);
}
#endif
initPyTypes(); initPyTypes();
bpy_import_main_set(maggie); bpy_import_main_set(maggie);
@ -1924,6 +1932,14 @@ PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLev
Py_NoSiteFlag=1; Py_NoSiteFlag=1;
Py_FrozenFlag=1; Py_FrozenFlag=1;
#ifdef WITH_AUDASPACE
/* accessing a SoundActuator's sound results in a crash if aud is not initialised... */
{
PyObject *mod= PyImport_ImportModuleLevel((char *)"aud", NULL, NULL, NULL, 0);
Py_DECREF(mod);
}
#endif
initPyTypes(); initPyTypes();
bpy_import_main_set(maggie); bpy_import_main_set(maggie);