Minor particle system fixes:

- Changed some tooltips.
- Refresh with reactors and shared particle settings.
- Copying of child particles.
This commit is contained in:
Brecht Van Lommel 2008-05-14 13:30:36 +00:00
parent d1e1332e07
commit 7806a44134
4 changed files with 27 additions and 6 deletions

@ -1056,6 +1056,7 @@ ParticleSystem *copy_particlesystem(ParticleSystem *psys)
psysn->effectors.first= psysn->effectors.last= 0;
psysn->pathcachebufs.first = psysn->pathcachebufs.last = NULL;
psysn->childcachebufs.first = psysn->childcachebufs.last = NULL;
psysn->reactevents.first = psysn->reactevents.last = NULL;
psysn->renderdata = NULL;

@ -3013,9 +3013,14 @@ void do_effects_panels(unsigned short event)
case B_PART_INIT_CHILD:
case B_PART_RECALC_CHILD:
if(psys) {
Base *base;
Object *bob;
ParticleSystem *bpsys;
int flush;
nr=0;
for(psys=ob->particlesystem.first; psys; psys=psys->next){
if(ELEM(psys->part->draw_as,PART_DRAW_OB,PART_DRAW_GR))
for(bpsys=ob->particlesystem.first; bpsys; bpsys=bpsys->next){
if(ELEM(bpsys->part->draw_as,PART_DRAW_OB,PART_DRAW_GR))
nr++;
}
if(nr)
@ -3023,6 +3028,21 @@ void do_effects_panels(unsigned short event)
else
ob->transflag &= ~OB_DUPLIPARTS;
if(psys->part->type==PART_REACTOR)
if(psys->target_ob)
DAG_object_flush_update(G.scene, psys->target_ob, OB_RECALC_DATA);
for(base = G.scene->base.first; base; base= base->next) {
bob= base->object;
flush= 0;
for(bpsys=bob->particlesystem.first; bpsys; bpsys=bpsys->next)
if(bpsys->part==psys->part)
flush= 1;
if(flush)
DAG_object_flush_update(G.scene, bob, OB_RECALC_DATA);
}
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);

@ -3288,7 +3288,7 @@ static void material_panel_map_to(Object *ob, Material *ma, int from_nodes)
//uiButSetFunc(but, particle_recalc_material, ma, NULL);
but=uiDefButBitS(block, TOG3, MAP_PA_KINK, B_MAT_PARTICLE, "Kink", 70,160,60,19, &(mtex->pmapto), 0, 0, 0, 0, "Causes the texture to affect the kink of child particles");
//uiButSetFunc(but, particle_recalc_material, ma, NULL);
but=uiDefButBitS(block, TOG3, MAP_PA_LENGTH, B_MAT_PARTICLE, "Length",130,160,60,19, &(mtex->pmapto), 0, 0, 0, 0, "Causes the texture to affect the length of particles");
but=uiDefButBitS(block, TOG3, MAP_PA_LENGTH, B_MAT_PARTICLE, "Length",130,160,60,19, &(mtex->pmapto), 0, 0, 0, 0, "Causes the texture to affect the length of child particles");
//uiButSetFunc(but, particle_recalc_material, ma, NULL);
but=uiDefButBitS(block, TOG3, MAP_PA_CLUMP, B_MAT_PARTICLE, "Clump", 190,160,60,19, &(mtex->pmapto), 0, 0, 0, 0, "Causes the texture to affect the clump of child particles");
//uiButSetFunc(but, particle_recalc_material, ma, NULL);

@ -5727,11 +5727,11 @@ void view3d_buttons(void)
}
else if(G.f & G_PARTICLEEDIT) {
uiBlockBeginAlign(block);
uiDefIconButBitS(block, TOG, SCE_SELECT_PATH, B_SEL_PATH, ICON_EDGESEL, xco,0,XIC,YIC, &G.scene->selectmode, 1.0, 0.0, 0, 0, "Path edit mode (Ctrl Tab 1)");
uiDefIconButBitS(block, TOG, SCE_SELECT_PATH, B_SEL_PATH, ICON_EDGESEL, xco,0,XIC,YIC, &G.scene->selectmode, 1.0, 0.0, 0, 0, "Path edit mode");
xco+= XIC;
uiDefIconButBitS(block, TOG, SCE_SELECT_POINT, B_SEL_POINT, ICON_VERTEXSEL, xco,0,XIC,YIC, &G.scene->selectmode, 1.0, 0.0, 0, 0, "Point select mode (Ctrl Tab 2)");
uiDefIconButBitS(block, TOG, SCE_SELECT_POINT, B_SEL_POINT, ICON_VERTEXSEL, xco,0,XIC,YIC, &G.scene->selectmode, 1.0, 0.0, 0, 0, "Point select mode");
xco+= XIC;
uiDefIconButBitS(block, TOG, SCE_SELECT_END, B_SEL_END, ICON_FACESEL, xco,0,XIC,YIC, &G.scene->selectmode, 1.0, 0.0, 0, 0, "Tip select mode (Ctrl Tab 3)");
uiDefIconButBitS(block, TOG, SCE_SELECT_END, B_SEL_END, ICON_FACESEL, xco,0,XIC,YIC, &G.scene->selectmode, 1.0, 0.0, 0, 0, "Tip select mode");
xco+= XIC;
uiBlockEndAlign(block);
if(G.vd->drawtype > OB_WIRE) {