forked from bartvdbraak/blender
bugfix where separating the armature would also separate the active-unselected bone because editmode enabled the selection when toggled.
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@ -416,7 +416,9 @@ void ED_armature_from_edit(Object *obedit)
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newBone->flag= eBone->flag;
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if (eBone == arm->act_edbone) {
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newBone->flag |= BONE_SELECTED; /* important, editbones can be active with only 1 point selected */
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/* don't change active selection, this messes up separate which uses
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* editmode toggle and can separate active bone which is de-selected originally */
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/* newBone->flag |= BONE_SELECTED; */ /* important, editbones can be active with only 1 point selected */
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arm->act_edbone= NULL;
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arm->act_bone= newBone;
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}
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