add x3d/vrml importer into the menu.

This commit is contained in:
Campbell Barton 2011-01-12 08:20:09 +00:00
parent ac64114d1b
commit 792bf1535f
2 changed files with 29 additions and 88 deletions

@ -27,7 +27,20 @@ if "bpy" in locals():
import bpy
from bpy.props import *
from io_utils import ExportHelper
from io_utils import ImportHelper, ExportHelper
class ImportX3D(bpy.types.Operator, ImportHelper):
'''Load a BVH motion capture file'''
bl_idname = "import_scene.x3d"
bl_label = "Import X3D/VRML"
filename_ext = ".x3d"
filter_glob = StringProperty(default="*.x3d;*.wrl", options={'HIDDEN'})
def execute(self, context):
from . import import_x3d
return import_x3d.load(self, context, **self.as_keywords(ignore=("filter_glob",)))
class ExportX3D(bpy.types.Operator, ExportHelper):
@ -47,16 +60,22 @@ class ExportX3D(bpy.types.Operator, ExportHelper):
return export_x3d.save(self, context, **self.as_keywords(ignore=("check_existing", "filter_glob")))
def menu_func(self, context):
def menu_func_import(self, context):
self.layout.operator(ImportX3D.bl_idname, text="X3D Extensible 3D (.x3d/.wrl)")
def menu_func_export(self, context):
self.layout.operator(ExportX3D.bl_idname, text="X3D Extensible 3D (.x3d)")
def register():
bpy.types.INFO_MT_file_export.append(menu_func)
bpy.types.INFO_MT_file_import.append(menu_func_import)
bpy.types.INFO_MT_file_export.append(menu_func_export)
def unregister():
bpy.types.INFO_MT_file_export.remove(menu_func)
bpy.types.INFO_MT_file_import.remove(menu_func_import)
bpy.types.INFO_MT_file_export.remove(menu_func_export)
# NOTES
# - blender version is hardcoded

@ -2632,89 +2632,11 @@ def load_web3d(path, PREF_FLAT=False, PREF_CIRCLE_DIV=16, HELPER_FUNC=None):
del child_dict
def load_ui(path):
Draw = Blender.Draw
PREF_HIERARCHY = Draw.Create(0)
PREF_CIRCLE_DIV = Draw.Create(16)
def load(operator, context, filepath=""):
# Get USER Options
pup_block = [ \
'Import...',\
('Hierarchy', PREF_HIERARCHY, 'Import transform nodes as empties to create a parent/child hierarchy'),\
('Circle Div:', PREF_CIRCLE_DIV, 3, 128, 'Number of divisions to use for circular primitives')
]
load_web3d(filepath,
PREF_FLAT=True,
PREF_CIRCLE_DIV=16,
)
if not Draw.PupBlock('Import X3D/VRML...', pup_block):
return
Window.WaitCursor(1)
load_web3d(path,\
(not PREF_HIERARCHY.val),\
PREF_CIRCLE_DIV.val,\
)
Window.WaitCursor(0)
# Testing stuff
# load_web3d('/test.x3d')
# load_web3d('/_Cylinder.x3d')
# Testing below
# load_web3d('m:\\root\\Desktop\\_Cylinder.wrl')
# load_web3d('/_Cylinder.wrl')
# load_web3d('/fe/wrl/Vrml/EGS/BCKGD.WRL')
# load_web3d('/fe/wrl/Vrml/EGS/GRNDPLNE.WRL')
# load_web3d('/fe/wrl/Vrml/EGS/INDEXFST.WRL')
# load_web3d('/fe/wrl/panel1c.wrl')
# load_web3d('/test.wrl')
# load_web3d('/fe/wrl/dulcimer.wrl')
# load_web3d('/fe/wrl/rccad/Ju-52.wrl') # Face index out of range
# load_web3d('/fe/wrl/16lat.wrl') # spotlight
# load_web3d('/fe/wrl/Vrml/EGS/FOG.WRL') # spotlight
# load_web3d('/fe/wrl/Vrml/EGS/LOD.WRL') # vcolor per face
# load_web3d('/fe/wrl/new/daybreak_final.wrl') # no faces in mesh, face duplicate error
# load_web3d('/fe/wrl/new/earth.wrl')
# load_web3d('/fe/wrl/new/hendrix.ei.dtu.dk/vrml/talairach/fourd/TalaDruryRight.wrl') # define/use fields
load_web3d('/fe/wrl/new/imac.wrl') # extrusion and define/use fields, face index is a float somehow
# load_web3d('/fe/wrl/new/www.igs.net/~mascott/vrml/vrml2/mcastle.wrl')
# load_web3d('/fe/wrl/new/www.igs.net/~mascott/vrml/vrml2/tower.wrl')
# load_web3d('/fe/wrl/new/www.igs.net/~mascott/vrml/vrml2/temple.wrl')
# load_web3d('/fe/wrl/brain.wrl') # field define test 'a IS b'
# load_web3d('/fe/wrl/new/coaster.wrl') # fields that are confusing to read.
# X3D
# load_web3d('/fe/x3d/www.web3d.org/x3d/content/examples/Basic/StudentProjects/PlayRoom.x3d') # invalid UVs
def test():
import os
files = os.popen('find /fe/wrl -iname "*.wrl"').readlines()
# files = os.popen('find /fe/x3d -iname "*.x3d"').readlines()
# files = os.popen('find /fe/x3d/X3dExamplesSavage -iname "*.x3d"').readlines()
files.sort()
tot = len(files)
for i, f in enumerate(files):
if i < 9:
continue
#if i != 1068:
# continue
#if i != 12686:
# continue
f = f.strip()
print(f, i, tot)
sce = bpy.data.scenes.new(str(i) + '_' + f.split('/')[-1])
# bpy.context.scene = sce # XXX25
# Window.
load_web3d(f, PREF_FLAT=False)
# test()
return {'FINISHED'}