forked from bartvdbraak/blender
add x3d/vrml importer into the menu.
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ac64114d1b
commit
792bf1535f
@ -27,7 +27,20 @@ if "bpy" in locals():
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import bpy
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from bpy.props import *
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from io_utils import ExportHelper
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from io_utils import ImportHelper, ExportHelper
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class ImportX3D(bpy.types.Operator, ImportHelper):
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'''Load a BVH motion capture file'''
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bl_idname = "import_scene.x3d"
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bl_label = "Import X3D/VRML"
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filename_ext = ".x3d"
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filter_glob = StringProperty(default="*.x3d;*.wrl", options={'HIDDEN'})
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def execute(self, context):
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from . import import_x3d
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return import_x3d.load(self, context, **self.as_keywords(ignore=("filter_glob",)))
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class ExportX3D(bpy.types.Operator, ExportHelper):
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@ -47,16 +60,22 @@ class ExportX3D(bpy.types.Operator, ExportHelper):
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return export_x3d.save(self, context, **self.as_keywords(ignore=("check_existing", "filter_glob")))
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def menu_func(self, context):
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def menu_func_import(self, context):
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self.layout.operator(ImportX3D.bl_idname, text="X3D Extensible 3D (.x3d/.wrl)")
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def menu_func_export(self, context):
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self.layout.operator(ExportX3D.bl_idname, text="X3D Extensible 3D (.x3d)")
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def register():
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bpy.types.INFO_MT_file_export.append(menu_func)
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bpy.types.INFO_MT_file_import.append(menu_func_import)
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bpy.types.INFO_MT_file_export.append(menu_func_export)
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def unregister():
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bpy.types.INFO_MT_file_export.remove(menu_func)
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bpy.types.INFO_MT_file_import.remove(menu_func_import)
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bpy.types.INFO_MT_file_export.remove(menu_func_export)
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# NOTES
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# - blender version is hardcoded
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@ -2632,89 +2632,11 @@ def load_web3d(path, PREF_FLAT=False, PREF_CIRCLE_DIV=16, HELPER_FUNC=None):
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del child_dict
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def load_ui(path):
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Draw = Blender.Draw
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PREF_HIERARCHY = Draw.Create(0)
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PREF_CIRCLE_DIV = Draw.Create(16)
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def load(operator, context, filepath=""):
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# Get USER Options
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pup_block = [ \
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'Import...',\
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('Hierarchy', PREF_HIERARCHY, 'Import transform nodes as empties to create a parent/child hierarchy'),\
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('Circle Div:', PREF_CIRCLE_DIV, 3, 128, 'Number of divisions to use for circular primitives')
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]
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load_web3d(filepath,
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PREF_FLAT=True,
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PREF_CIRCLE_DIV=16,
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)
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if not Draw.PupBlock('Import X3D/VRML...', pup_block):
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return
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Window.WaitCursor(1)
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load_web3d(path,\
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(not PREF_HIERARCHY.val),\
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PREF_CIRCLE_DIV.val,\
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)
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Window.WaitCursor(0)
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# Testing stuff
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# load_web3d('/test.x3d')
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# load_web3d('/_Cylinder.x3d')
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# Testing below
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# load_web3d('m:\\root\\Desktop\\_Cylinder.wrl')
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# load_web3d('/_Cylinder.wrl')
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# load_web3d('/fe/wrl/Vrml/EGS/BCKGD.WRL')
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# load_web3d('/fe/wrl/Vrml/EGS/GRNDPLNE.WRL')
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# load_web3d('/fe/wrl/Vrml/EGS/INDEXFST.WRL')
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# load_web3d('/fe/wrl/panel1c.wrl')
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# load_web3d('/test.wrl')
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# load_web3d('/fe/wrl/dulcimer.wrl')
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# load_web3d('/fe/wrl/rccad/Ju-52.wrl') # Face index out of range
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# load_web3d('/fe/wrl/16lat.wrl') # spotlight
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# load_web3d('/fe/wrl/Vrml/EGS/FOG.WRL') # spotlight
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# load_web3d('/fe/wrl/Vrml/EGS/LOD.WRL') # vcolor per face
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# load_web3d('/fe/wrl/new/daybreak_final.wrl') # no faces in mesh, face duplicate error
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# load_web3d('/fe/wrl/new/earth.wrl')
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# load_web3d('/fe/wrl/new/hendrix.ei.dtu.dk/vrml/talairach/fourd/TalaDruryRight.wrl') # define/use fields
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load_web3d('/fe/wrl/new/imac.wrl') # extrusion and define/use fields, face index is a float somehow
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# load_web3d('/fe/wrl/new/www.igs.net/~mascott/vrml/vrml2/mcastle.wrl')
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# load_web3d('/fe/wrl/new/www.igs.net/~mascott/vrml/vrml2/tower.wrl')
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# load_web3d('/fe/wrl/new/www.igs.net/~mascott/vrml/vrml2/temple.wrl')
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# load_web3d('/fe/wrl/brain.wrl') # field define test 'a IS b'
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# load_web3d('/fe/wrl/new/coaster.wrl') # fields that are confusing to read.
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# X3D
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# load_web3d('/fe/x3d/www.web3d.org/x3d/content/examples/Basic/StudentProjects/PlayRoom.x3d') # invalid UVs
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def test():
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import os
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files = os.popen('find /fe/wrl -iname "*.wrl"').readlines()
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# files = os.popen('find /fe/x3d -iname "*.x3d"').readlines()
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# files = os.popen('find /fe/x3d/X3dExamplesSavage -iname "*.x3d"').readlines()
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files.sort()
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tot = len(files)
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for i, f in enumerate(files):
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if i < 9:
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continue
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#if i != 1068:
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# continue
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#if i != 12686:
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# continue
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f = f.strip()
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print(f, i, tot)
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sce = bpy.data.scenes.new(str(i) + '_' + f.split('/')[-1])
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# bpy.context.scene = sce # XXX25
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# Window.
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load_web3d(f, PREF_FLAT=False)
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# test()
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return {'FINISHED'}
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