forked from bartvdbraak/blender
missed updating warp modifier UI, gave a py error when selecting texture UI layer.
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@ -675,7 +675,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
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if md.texture_coords == 'OBJECT':
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layout.prop(md, "texture_coordinate_object", text="Object")
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elif md.texture_coords == 'UV' and ob.type == 'MESH':
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layout.prop_object(md, "uv_layer", ob.data, "uv_textures")
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layout.prop_search(md, "uv_layer", ob.data, "uv_textures")
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def WAVE(self, layout, ob, md):
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split = layout.split()
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