forked from bartvdbraak/blender
Node selection: make node active before it could be unselected by extending
selection, which matches behavior of all other areas in blender.
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64aa98643d
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@ -368,9 +368,17 @@ static int node_mouse_select(Main *bmain, SpaceNode *snode, ARegion *ar, const i
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node = node_under_mouse_select(snode->edittree, mx, my);
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if (node) {
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node_toggle(node);
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ED_node_set_active(bmain, snode->edittree, node);
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if ((node->flag & SELECT) && (node->flag & NODE_ACTIVE) == 0) {
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/* if node is selected but not active make it active
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* before it'll be desleected
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*/
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ED_node_set_active(bmain, snode->edittree, node);
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}
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else {
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node_toggle(node);
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ED_node_set_active(bmain, snode->edittree, node);
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}
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selected = 1;
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}
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}
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