forked from bartvdbraak/blender
* Tweak to fix:
[#8358] Performance regression with raytraced refraction Now shadows are only sampled once in reflections/refractions. For cases where this would be a problem (perfect specular reflection/refraction), the full OSA takes care of it.
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@ -1900,7 +1900,8 @@ static void ray_shadow_qmc(ShadeInput *shi, LampRen *lar, float *lampco, float *
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else max_samples = 1;
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} else {
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if (do_soft) max_samples = lar->ray_totsamp;
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else max_samples = (R.osa > 4)?R.osa:5;
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else if (shi->depth == 0) max_samples = (R.osa > 4)?R.osa:5;
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else max_samples = 1;
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}
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ray_shadow_jittered_coords(shi, max_samples, jitco, &totjitco);
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