Fix blender player (tm)

This commit is contained in:
Sergey Sharybin 2018-01-30 16:11:58 +01:00 committed by Dalai Felinto
parent 97d225ed6f
commit 7b675e0dc4

@ -548,7 +548,7 @@ void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_c
void ED_view3d_from_m4(float mat[4][4], float ofs[3], float quat[4], float *dist) RET_NONE void ED_view3d_from_m4(float mat[4][4], float ofs[3], float quat[4], float *dist) RET_NONE
void ED_view3d_update_viewmat(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[4][4], float winmat[4][4], const struct rcti *rect) RET_NONE void ED_view3d_update_viewmat(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[4][4], float winmat[4][4], const struct rcti *rect) RET_NONE
float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit) RET_ZERO float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit) RET_ZERO
void ED_view3d_shade_update(struct Main *bmain, struct Scene *scene, struct View3D *v3d, struct ScrArea *sa) RET_NONE void ED_view3d_shade_update(struct Main *bmain, struct View3D *v3d, struct ScrArea *sa) RET_NONE
void ED_node_shader_default(const struct bContext *C, struct ID *id) RET_NONE void ED_node_shader_default(const struct bContext *C, struct ID *id) RET_NONE
void ED_screen_animation_timer_update(struct bScreen *screen, int redraws, int refresh) RET_NONE void ED_screen_animation_timer_update(struct bScreen *screen, int redraws, int refresh) RET_NONE
struct bScreen *ED_screen_animation_playing(const struct wmWindowManager *wm) RET_NULL struct bScreen *ED_screen_animation_playing(const struct wmWindowManager *wm) RET_NULL