forked from bartvdbraak/blender
OSX: fix player bundle_creation
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768806adc0
commit
7ba71fff8c
@ -63,8 +63,18 @@ if(WIN32 AND NOT UNIX)
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endif()
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add_executable(blenderplayer ${EXETYPE} ${CMAKE_CURRENT_BINARY_DIR}/dna.c ../icons/winblender.rc)
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elseif(APPLE)
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add_executable(blenderplayer MACOSX_BUNDLE ${CMAKE_CURRENT_BINARY_DIR}/dna.c)
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add_executable(blenderplayer ${EXETYPE} ${CMAKE_CURRENT_BINARY_DIR}/dna.c)
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# setup Info.plist
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execute_process(COMMAND date "+%Y-%m-%d" OUTPUT_VARIABLE BLENDER_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
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set(PLAYER_SOURCEDIR ${CMAKE_SOURCE_DIR}/source/darwin/blenderplayer.app)
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set(PLAYER_SOURCEINFO ${PLAYER_SOURCEDIR}/Contents/Info.plist)
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set_target_properties(blenderplayer PROPERTIES
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MACOSX_BUNDLE_INFO_PLIST ${PLAYER_SOURCEINFO}
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${BLENDER_VERSION}
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MACOSX_BUNDLE_LONG_VERSION_STRING "${BLENDER_VERSION} ${BLENDER_DATE}")
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else()
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add_executable(blenderplayer ${CMAKE_CURRENT_BINARY_DIR}/dna.c)
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endif()
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@ -713,40 +713,66 @@ elseif(APPLE)
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# install blenderplayer bundle - copy of blender.app above. re-using macros et al
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# note we are using OSX Bundle as base and copying Blender dummy bundle on top of it
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if(WITH_GAMEENGINE AND WITH_PLAYER)
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set(SOURCEDIR ${CMAKE_SOURCE_DIR}/source/darwin/blenderplayer.app)
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set(SOURCEINFO ${SOURCEDIR}/Contents/Info.plist)
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set(TARGETDIR_VER ${TARGETDIR}/blenderplayer.app/Contents/MacOS/${BLENDER_VERSION})
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set(PLAYER_SOURCEDIR ${CMAKE_SOURCE_DIR}/source/darwin/blenderplayer.app)
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set(PLAYER_SOURCEINFO ${PLAYER_SOURCEDIR}/Contents/Info.plist)
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set(PLAYER_TARGETDIR_VER ${TARGETDIR}/blenderplayer.app/Contents/MacOS/${BLENDER_VERSION})
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# setup Info.plist
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execute_process(COMMAND date "+%Y-%m-%d" OUTPUT_VARIABLE BLENDER_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
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set_target_properties(blender PROPERTIES
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MACOSX_BUNDLE_INFO_PLIST ${SOURCEINFO}
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${BLENDER_VERSION}
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MACOSX_BUNDLE_LONG_VERSION_STRING "${BLENDER_VERSION} ${BLENDER_DATE}")
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# important to make a clean install each time else old scripts get loaded.
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# important to make a clean install each time else old scripts get loaded.
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install(
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CODE
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"file(REMOVE_RECURSE ${TARGETDIR_VER})"
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)
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# message after building.
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add_custom_command(
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TARGET blender POST_BUILD MAIN_DEPENDENCY blender
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COMMAND ${CMAKE_COMMAND} -E echo 'now run: \"make install\" to copy runtime files & scripts to ${TARGETDIR_VER}'
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"file(REMOVE_RECURSE ${PLAYER_TARGETDIR_VER})"
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)
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# handy install macro to exclude files, we use \$ escape for the "to"
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# argument when calling so ${BUILD_TYPE} does not get expanded
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macro(install_dir from to)
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install(
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DIRECTORY ${from}
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DESTINATION ${to}
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PATTERN ".svn" EXCLUDE
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PATTERN "*.pyc" EXCLUDE
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PATTERN "*.pyo" EXCLUDE
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PATTERN "*.orig" EXCLUDE
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PATTERN "*.rej" EXCLUDE
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PATTERN "__pycache__" EXCLUDE
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PATTERN "__MACOSX" EXCLUDE
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PATTERN ".DS_Store" EXCLUDE
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)
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endmacro()
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install(
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FILES ${SOURCEDIR}/Contents/PkgInfo
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FILES ${PLAYER_SOURCEDIR}/Contents/PkgInfo
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DESTINATION ${TARGETDIR}/blenderplayer.app/Contents
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)
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install_dir(
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${SOURCEDIR}/Contents/Resources
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${PLAYER_SOURCEDIR}/Contents/Resources
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\${TARGETDIR}/blenderplayer.app/Contents/
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)
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install(
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FILES ${CMAKE_SOURCE_DIR}/release/bin/.blender/.bfont.ttf
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DESTINATION ${PLAYER_TARGETDIR_VER}
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)
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# localization
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if(WITH_INTERNATIONAL)
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install(
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FILES ${CMAKE_SOURCE_DIR}/release/bin/.blender/.Blanguages
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DESTINATION ${PLAYER_TARGETDIR_VER}/datafiles
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)
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install(
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DIRECTORY
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${CMAKE_SOURCE_DIR}/release/bin/.blender/fonts
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${CMAKE_SOURCE_DIR}/release/bin/.blender/locale
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DESTINATION ${PLAYER_TARGETDIR_VER}/datafiles
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PATTERN ".svn" EXCLUDE
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)
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endif()
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# python
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if(WITH_PYTHON)
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add_custom_command(
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@ -759,10 +785,10 @@ elseif(APPLE)
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# copy extracted python files
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install_dir(
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${CMAKE_CURRENT_BINARY_DIR}/python
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\${TARGETDIR_VER}
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\${PLAYER_TARGETDIR_VER}
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)
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endif()
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endif()
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endif()
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