Fix crash using non-camera object as camera

Also sync with master to avoid conflicts
This commit is contained in:
Campbell Barton 2017-06-02 15:12:39 +10:00
parent f59b1179c5
commit 7beb173d70

@ -514,9 +514,9 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
}
/* And now, the dashed lines! */
{
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR);
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR);
{
float viewport_size[4];
glGetFloatv(GL_VIEWPORT, viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
@ -533,85 +533,87 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
immUniformThemeColor(TH_VIEW_OVERLAY);
imm_draw_line_box(shdr_pos, x1i, y1i, x2i, y2i);
}
/* border */
if (scene->r.mode & R_BORDER) {
float x3, y3, x4, y4;
/* border */
if (scene->r.mode & R_BORDER) {
float x3, y3, x4, y4;
x3 = floorf(x1 + (scene->r.border.xmin * (x2 - x1))) - 1;
y3 = floorf(y1 + (scene->r.border.ymin * (y2 - y1))) - 1;
x4 = floorf(x1 + (scene->r.border.xmax * (x2 - x1))) + (U.pixelsize - 1);
y4 = floorf(y1 + (scene->r.border.ymax * (y2 - y1))) + (U.pixelsize - 1);
x3 = floorf(x1 + (scene->r.border.xmin * (x2 - x1))) - 1;
y3 = floorf(y1 + (scene->r.border.ymin * (y2 - y1))) - 1;
x4 = floorf(x1 + (scene->r.border.xmax * (x2 - x1))) + (U.pixelsize - 1);
y4 = floorf(y1 + (scene->r.border.ymax * (y2 - y1))) + (U.pixelsize - 1);
immUniformColor3f(1.0f, 0.25f, 0.25f);
imm_draw_line_box(shdr_pos, x3, y3, x4, y4);
immUniformColor3f(1.0f, 0.25f, 0.25f);
imm_draw_line_box(shdr_pos, x3, y3, x4, y4);
}
/* safety border */
if (ca) {
immUniformThemeColorBlend(TH_VIEW_OVERLAY, TH_BACK, 0.25f);
if (ca->dtx & CAM_DTX_CENTER) {
float x3, y3;
x3 = x1 + 0.5f * (x2 - x1);
y3 = y1 + 0.5f * (y2 - y1);
immBegin(PRIM_LINES, 4);
immVertex2f(shdr_pos, x1, y3);
immVertex2f(shdr_pos, x2, y3);
immVertex2f(shdr_pos, x3, y1);
immVertex2f(shdr_pos, x3, y2);
immEnd();
}
/* safety border */
if (ca) {
immUniformThemeColorBlend(TH_VIEW_OVERLAY, TH_BACK, 0.25f);
if (ca->dtx & CAM_DTX_CENTER_DIAG) {
immBegin(PRIM_LINES, 4);
if (ca->dtx & CAM_DTX_CENTER) {
float x3, y3;
immVertex2f(shdr_pos, x1, y1);
immVertex2f(shdr_pos, x2, y2);
x3 = x1 + 0.5f * (x2 - x1);
y3 = y1 + 0.5f * (y2 - y1);
immVertex2f(shdr_pos, x1, y2);
immVertex2f(shdr_pos, x2, y1);
immBegin(PRIM_LINES, 4);
immEnd();
}
immVertex2f(shdr_pos, x1, y3);
immVertex2f(shdr_pos, x2, y3);
if (ca->dtx & CAM_DTX_THIRDS) {
drawviewborder_grid3(shdr_pos, x1, x2, y1, y2, 1.0f / 3.0f);
}
immVertex2f(shdr_pos, x3, y1);
immVertex2f(shdr_pos, x3, y2);
if (ca->dtx & CAM_DTX_GOLDEN) {
drawviewborder_grid3(shdr_pos, x1, x2, y1, y2, 1.0f - (1.0f / 1.61803399f));
}
immEnd();
}
if (ca->dtx & CAM_DTX_GOLDEN_TRI_A) {
drawviewborder_triangle(shdr_pos, x1, x2, y1, y2, 0, 'A');
}
if (ca->dtx & CAM_DTX_CENTER_DIAG) {
immBegin(PRIM_LINES, 4);
if (ca->dtx & CAM_DTX_GOLDEN_TRI_B) {
drawviewborder_triangle(shdr_pos, x1, x2, y1, y2, 0, 'B');
}
immVertex2f(shdr_pos, x1, y1);
immVertex2f(shdr_pos, x2, y2);
if (ca->dtx & CAM_DTX_HARMONY_TRI_A) {
drawviewborder_triangle(shdr_pos, x1, x2, y1, y2, 1, 'A');
}
immVertex2f(shdr_pos, x1, y2);
immVertex2f(shdr_pos, x2, y1);
if (ca->dtx & CAM_DTX_HARMONY_TRI_B) {
drawviewborder_triangle(shdr_pos, x1, x2, y1, y2, 1, 'B');
}
immEnd();
}
if (ca->flag & CAM_SHOW_SAFE_MARGINS) {
UI_draw_safe_areas(
shdr_pos, x1, x2, y1, y2,
scene->safe_areas.title, scene->safe_areas.action);
if (ca->dtx & CAM_DTX_THIRDS) {
drawviewborder_grid3(shdr_pos, x1, x2, y1, y2, 1.0f / 3.0f);
}
if (ca->dtx & CAM_DTX_GOLDEN) {
drawviewborder_grid3(shdr_pos, x1, x2, y1, y2, 1.0f - (1.0f / 1.61803399f));
}
if (ca->dtx & CAM_DTX_GOLDEN_TRI_A) {
drawviewborder_triangle(shdr_pos, x1, x2, y1, y2, 0, 'A');
}
if (ca->dtx & CAM_DTX_GOLDEN_TRI_B) {
drawviewborder_triangle(shdr_pos, x1, x2, y1, y2, 0, 'B');
}
if (ca->dtx & CAM_DTX_HARMONY_TRI_A) {
drawviewborder_triangle(shdr_pos, x1, x2, y1, y2, 1, 'A');
}
if (ca->dtx & CAM_DTX_HARMONY_TRI_B) {
drawviewborder_triangle(shdr_pos, x1, x2, y1, y2, 1, 'B');
}
if (ca->flag & CAM_SHOW_SAFE_MARGINS) {
UI_draw_safe_areas(shdr_pos, x1, x2, y1, y2,
scene->safe_areas.title, scene->safe_areas.action);
if (ca->flag & CAM_SHOW_SAFE_CENTER) {
UI_draw_safe_areas(shdr_pos, x1, x2, y1, y2,
scene->safe_areas.title_center, scene->safe_areas.action_center);
}
if (ca->flag & CAM_SHOW_SAFE_CENTER) {
UI_draw_safe_areas(
shdr_pos, x1, x2, y1, y2,
scene->safe_areas.title_center, scene->safe_areas.action_center);
}
}
@ -654,15 +656,17 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
* 2.0f round corner effect was nearly not visible anyway... */
imm_draw_line_box(shdr_pos, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
}
immUnbindProgram();
}
immUnbindProgram();
/* end dashed lines */
/* camera name - draw in highlighted text color */
if (ca && (ca->flag & CAM_SHOWNAME)) {
UI_FontThemeColor(BLF_default(), TH_TEXT_HI);
BLF_draw_default(x1i, y1i - (0.7f * U.widget_unit), 0.0f,
v3d->camera->id.name + 2, sizeof(v3d->camera->id.name) - 2);
BLF_draw_default(
x1i, y1i - (0.7f * U.widget_unit), 0.0f,
v3d->camera->id.name + 2, sizeof(v3d->camera->id.name) - 2);
}
}