"Fix" for [#25184] Forces for growing hair - update inconsistency - as discussed with Jahka on Saturday on IRC

* New option to "Regrow hair" for each frame.
* This was perhaps more a feature request, but there was a similar useful feature called "animated hair" in particles at some point.
* The previous behavior for hair growing was inconsistent to say the least, so this is a nice option to have.
This commit is contained in:
Janne Karhu 2010-12-13 10:45:24 +00:00
parent c85adcc2e4
commit 7bf5d9449c
6 changed files with 13 additions and 4 deletions

@ -125,7 +125,9 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel, bpy.types.Panel):
if psys.is_edited:
split.operator("particle.edited_clear", text="Free Edit")
else:
split.label(text="")
row = split.row()
row.enabled = particle_panel_enabled(context, psys)
row.prop(part, "regrow_hair")
row = split.row()
row.enabled = particle_panel_enabled(context, psys)
row.prop(part, "hair_step")

@ -3473,7 +3473,7 @@ static void default_particle_settings(ParticleSettings *part)
part->bb_uv_split=1;
part->bb_align=PART_BB_VIEW;
part->bb_split_offset=PART_BB_OFF_LINEAR;
part->flag=PART_REACT_MULTIPLE|PART_HAIR_GEOMETRY|PART_EDISTR|PART_TRAND;
part->flag=PART_EDISTR|PART_TRAND;
part->sta= 1.0;
part->end= 200.0;

@ -4006,7 +4006,7 @@ static void psys_prepare_physics(ParticleSimulationData *sim)
static int hair_needs_recalc(ParticleSystem *psys)
{
if(!(psys->flag & PSYS_EDITED) && (!psys->edit || !psys->edit->edited) &&
((psys->flag & PSYS_HAIR_DONE)==0 || psys->recalc & PSYS_RECALC_RESET)) {
((psys->flag & PSYS_HAIR_DONE)==0 || psys->recalc & PSYS_RECALC_RESET || (psys->part->flag & PART_HAIR_REGROW && !psys->edit))) {
return 1;
}

@ -11173,6 +11173,8 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
for(part = main->particle.first; part; part = part->id.next) {
if(part->boids)
part->boids->pitch = 1.0f;
part->flag &= ~PART_HAIR_REGROW; /* this was a deprecated flag before */
}
for (sc= main->screen.first; sc; sc= sc->id.next) {

@ -273,7 +273,7 @@ typedef struct ParticleSystem{ /* note, make sure all (runtime) are NULL's in
/* for dopesheet */
#define PART_DS_EXPAND 8
#define PART_HAIR_GEOMETRY 16
#define PART_HAIR_REGROW 16 /* regrow hair for each frame */
#define PART_UNBORN 32 /*show unborn particles*/
#define PART_DIED 64 /*show died particles*/

@ -1183,6 +1183,11 @@ static void rna_def_particle_settings(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Multi React", "React multiple times");
RNA_def_property_update(prop, 0, "rna_Particle_reset");
prop= RNA_def_property(srna, "regrow_hair", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_HAIR_REGROW);
RNA_def_property_ui_text(prop, "Regrow", "Regrow hair for each frame");
RNA_def_property_update(prop, 0, "rna_Particle_redo");
prop= RNA_def_property(srna, "show_unborn", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_UNBORN);
RNA_def_property_ui_text(prop, "Unborn", "Show particles before they are emitted");