forked from bartvdbraak/blender
Fix #30398: Mesh objects with curve modifiers render in thier 'rest' position, not thier 'pose' position
Do not recalculate curve's path if displist is building for orco -- in this case modifiers are not applying on curve which makes path be calculated and later used by dependent objects with it's non-modified state.
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@ -1401,7 +1401,7 @@ static void do_makeDispListCurveTypes(Scene *scene, Object *ob, ListBase *dispba
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curve_to_filledpoly(cu, nubase, dispbase);
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curve_to_filledpoly(cu, nubase, dispbase);
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}
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}
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if (cu->flag & CU_PATH) calc_curvepath(ob);
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if ((cu->flag & CU_PATH) && !forOrco) calc_curvepath(ob);
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/* make copy of 'undeformed" displist for texture space calculation
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/* make copy of 'undeformed" displist for texture space calculation
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* actually, it's not totally undeformed -- pre-tessellation modifiers are
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* actually, it's not totally undeformed -- pre-tessellation modifiers are
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