2.5 Material Buttons:

* More tweaks by William. Thanks.
This commit is contained in:
Thomas Dinges 2009-06-16 12:54:34 +00:00
parent 8ab502b894
commit 7d02642114

@ -1,4 +1,4 @@
import bpy
class MaterialButtonsPanel(bpy.types.Panel):
@ -51,26 +51,22 @@ class MATERIAL_PT_material(MaterialButtonsPanel):
layout.itemR(mat, "alpha", slider=True)
row = layout.row()
row.active = mat.type in ('SURFACE', 'VOLUME')
row.itemR(mat, "shadeless")
row.itemR(mat, "wireframe")
rowsub = row.row()
rowsub.active = mat.shadeless== False
rowsub.itemR(mat, "tangent_shading")
class MATERIAL_PT_tangent(MaterialButtonsPanel):
__idname__= "MATERIAL_PT_tangent"
__label__ = "Tangent Shading"
class MATERIAL_PT_strand(MaterialButtonsPanel):
__idname__= "MATERIAL_PT_strand"
__label__ = "Strand"
__default_closed__ = True
def draw_header(self, context):
layout = self.layout
mat = context.material
layout.itemR(mat, "tangent_shading", text="",)
def draw(self, context):
layout = self.layout
tan = context.material.strand
mat = context.material
layout.active = mat.tangent_shading
split = layout.split()
@ -79,14 +75,21 @@ class MATERIAL_PT_tangent(MaterialButtonsPanel):
sub.itemR(tan, "start_size", text="Root")
sub.itemR(tan, "end_size", text="Tip")
sub.itemR(tan, "min_size", text="Minimum")
sub.itemR(tan, "blend_distance")
sub.itemR(tan, "blender_units")
colsub = sub.column()
colsub.active = mat.shadeless== False
colsub.itemR(tan, "tangent_shading")
sub = split.column()
sub.itemR(tan, "surface_diffuse")
sub.itemR(tan, "shape")
sub.itemR(tan, "width_fade")
sub.itemR(tan, "uv_layer")
colsub = sub.column()
colsub.active = mat.shadeless== False
colsub.itemR(tan, "surface_diffuse")
colsubsub = colsub.column()
colsubsub.active = tan.surface_diffuse
colsubsub.itemR(tan, "blend_distance", text="Distance")
class MATERIAL_PT_options(MaterialButtonsPanel):
__idname__= "MATERIAL_PT_options"
@ -144,24 +147,33 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel):
sub = split.column()
sub.itemR(mat, "diffuse_color", text="")
sub.itemR(mat, "diffuse_reflection", text="Reflection", slider=True)
sub.itemR(mat, "emit")
sub.itemR(mat, "ambient", slider=True)
sub.itemR(mat, "object_color")
colsub = sub.column()
colsub.active = mat.shadeless== False
colsub.itemR(mat, "ambient", slider=True)
colsub.itemR(mat, "emit")
sub.itemR(mat, "translucency", slider=True)
sub = split.column()
sub.itemR(mat, "object_color")
sub.active = mat.shadeless== False
sub.itemR(mat, "diffuse_reflection", text="Intensity", slider=True)
sub.itemR(mat, "vertex_color_light")
sub.itemR(mat, "vertex_color_paint")
sub.itemR(mat, "cubic")
layout.itemR(mat, "diffuse_shader", text="Shader")
row = layout.row()
row.active = mat.shadeless== False
row.itemR(mat, "diffuse_shader", text="Shader")
split = layout.split()
split.active = mat.shadeless== False
sub = split.column()
if mat.diffuse_shader == 'OREN_NAYAR':
sub.itemR(mat, "roughness")
sub = split.column()
if mat.diffuse_shader == 'MINNAERT':
sub.itemR(mat, "darkness")
sub = split.column()
if mat.diffuse_shader == 'TOON':
sub.itemR(mat, "diffuse_toon_size", text="Size")
sub = split.column()
@ -185,25 +197,30 @@ class MATERIAL_PT_specular(MaterialButtonsPanel):
layout = self.layout
mat = context.material
layout.active = mat.shadeless== False
split = layout.split()
sub = split.column()
sub.itemR(mat, "specular_color", text="")
sub = split.column()
sub.itemR(mat, "specular_reflection", text="Reflection", slider=True)
sub.itemR(mat, "specular_reflection", text="Intensity", slider=True)
layout.itemR(mat, "spec_shader", text="Shader")
split = layout.split()
sub = split.column()
if mat.spec_shader in ('COOKTORR', 'PHONG', 'BLINN'):
if mat.spec_shader in ('COOKTORR', 'PHONG'):
sub.itemR(mat, "specular_hardness", text="Hardness")
sub = split.column()
if mat.spec_shader == 'BLINN':
sub.itemR(mat, "specular_hardness", text="Hardness")
sub = split.column()
sub.itemR(mat, "specular_ior", text="IOR")
if mat.spec_shader == 'WARDISO':
sub.itemR(mat, "specular_slope", text="Slope")
sub.itemR(mat, "specular_hardness", text="Hardness")
if mat.spec_shader == 'TOON':
sub.itemR(mat, "specular_toon_size", text="Size")
sub = split.column()
@ -215,7 +232,7 @@ class MATERIAL_PT_sss(MaterialButtonsPanel):
__idname__= "MATERIAL_PT_sss"
__label__ = "Subsurface Scattering"
__default_closed__ = True
def poll(self, context):
mat = context.material
return (mat and mat.type == "SURFACE")
@ -229,15 +246,11 @@ class MATERIAL_PT_sss(MaterialButtonsPanel):
def draw(self, context):
layout = self.layout
sss = context.material.subsurface_scattering
mat = context.material
layout.active = sss.enabled
split = layout.split()
sub = split.column()
sub.itemR(sss, "ior")
sub.itemR(sss, "scale")
sub.itemR(sss, "radius", text="RGB Radius")
sub.itemR(sss, "error_tolerance")
split.active = mat.shadeless== False
sub = split.column()
sub.itemR(sss, "color", text="")
@ -247,6 +260,12 @@ class MATERIAL_PT_sss(MaterialButtonsPanel):
sub.itemL(text="Scattering Weight:")
sub.itemR(sss, "front")
sub.itemR(sss, "back")
sub = split.column()
sub.itemR(sss, "ior")
sub.itemR(sss, "scale")
sub.itemR(sss, "radius", text="RGB Radius")
sub.itemR(sss, "error_tolerance")
class MATERIAL_PT_raymir(MaterialButtonsPanel):
__idname__= "MATERIAL_PT_raymir"
@ -273,16 +292,18 @@ class MATERIAL_PT_raymir(MaterialButtonsPanel):
split = layout.split()
sub = split.column()
sub.itemR(raym, "reflect", text="Reflectivity", slider=True)
sub.itemR(mat, "mirror_color", text="")
sub.itemR(raym, "reflect", text="RayMir", slider=True)
sub.itemR(raym, "fresnel")
sub.itemR(raym, "fresnel_fac", text="Fac", slider=True)
sub = split.column()
sub.itemR(raym, "gloss", slider=True)
sub.itemR(raym, "gloss_threshold", slider=True)
sub.itemR(raym, "gloss_samples")
sub.itemR(raym, "gloss_anisotropic", slider=True)
colsub = sub.column()
colsub.active = raym.gloss < 1
colsub.itemR(raym, "gloss_threshold", slider=True, text="Threshold")
colsub.itemR(raym, "gloss_samples", text="Samples")
colsub.itemR(raym, "gloss_anisotropic", slider=True, text="Anisotropic")
row = layout.row()
row.itemR(raym, "distance", text="Max Dist")
@ -294,7 +315,7 @@ class MATERIAL_PT_raytransp(MaterialButtonsPanel):
__idname__= "MATERIAL_PT_raytransp"
__label__= "Ray Transparency"
__default_closed__ = True
def poll(self, context):
mat = context.material
return (mat and mat.type == "SURFACE")
@ -308,10 +329,12 @@ class MATERIAL_PT_raytransp(MaterialButtonsPanel):
def draw(self, context):
layout = self.layout
rayt = context.material.raytrace_transparency
mat = context.material
layout.active = rayt.enabled
split = layout.split()
split.active = mat.shadeless== False
sub = split.column()
sub.itemR(rayt, "ior")
@ -320,10 +343,13 @@ class MATERIAL_PT_raytransp(MaterialButtonsPanel):
sub = split.column()
sub.itemR(rayt, "gloss", slider=True)
sub.itemR(rayt, "gloss_threshold", slider=True)
sub.itemR(rayt, "gloss_samples")
colsub = sub.column()
colsub.active = rayt.gloss < 1
colsub.itemR(rayt, "gloss_threshold", slider=True, text="Threshold")
colsub.itemR(rayt, "gloss_samples", text="Samples")
flow = layout.column_flow()
flow.active = mat.shadeless== False
flow.itemR(rayt, "filter", slider=True)
flow.itemR(rayt, "limit")
flow.itemR(rayt, "falloff")
@ -392,5 +418,5 @@ bpy.types.register(MATERIAL_PT_raymir)
bpy.types.register(MATERIAL_PT_raytransp)
bpy.types.register(MATERIAL_PT_sss)
bpy.types.register(MATERIAL_PT_halo)
bpy.types.register(MATERIAL_PT_tangent)
bpy.types.register(MATERIAL_PT_options)
bpy.types.register(MATERIAL_PT_strand)
bpy.types.register(MATERIAL_PT_options)