forked from bartvdbraak/blender
Forgot to pass on current frame number to compositor, when render anims!
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@ -939,6 +939,7 @@ void RE_BlenderAnim(Render *re, Scene *scene, int sfra, int efra)
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mh->start_movie(&G.scene->r, re->rectx, re->recty);
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for(scene->r.cfra= sfra; scene->r.cfra<=efra; G.scene->r.cfra++) {
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re->r.cfra= scene->r.cfra; /* weak.... */
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do_render_final(re, scene);
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