forked from bartvdbraak/blender
template for patch exporting objects in a scene.
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release/scripts/templates/batch_export.py
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33
release/scripts/templates/batch_export.py
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# exports each selected object into its own file
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import bpy
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import os
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# export to blend file location
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basedir = os.path.dirname(bpy.data.filepath)
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if not basedir:
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raise Exception("Blend file is not saved")
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selection = bpy.context.selected_objects
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bpy.ops.object.select_all(action='DESELECT')
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for obj in selection:
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obj.select = True
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name = bpy.path.clean_name(obj.name)
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fn = os.path.join(basedir, name)
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bpy.ops.export_scene.fbx(filepath=fn + ".fbx", use_selection=True)
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## Can be used for multiple formats
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# bpy.ops.export_scene.x3d(filepath=fn + ".x3d", use_selection=True)
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obj.select = False
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print("written:", fn)
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for obj in selection:
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obj.select = True
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