forked from bartvdbraak/blender
working correct with translucency. Removed a check that presumably is an optimization, but can't work correct and also gives no noticable performance difference in my tests.
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@ -429,10 +429,6 @@ static float area_lamp_energy(float (*area)[3], float *co, float *vn)
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double cross[4][3]; /* cross products of this */
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double rad[4]; /* angles between vecs */
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/* extra test for dot */
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if ( INPR(co, vn) <= 0.0f)
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return 0.0f;
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VECSUB(vec[0], co, area[0]);
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VECSUB(vec[1], co, area[1]);
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VECSUB(vec[2], co, area[2]);
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