cleanup for redefined vars

This commit is contained in:
Campbell Barton 2012-01-18 06:55:51 +00:00
parent a7c1e339cf
commit 7f08c71f43
4 changed files with 13 additions and 17 deletions

@ -133,7 +133,7 @@ def cmake_advanced_info():
""" Extracr includes and defines from cmake.
"""
def create_eclipse_project(CMAKE_DIR):
def create_eclipse_project():
print("CMAKE_DIR %r" % CMAKE_DIR)
if sys.platform == "win32":
cmd = 'cmake "%s" -G"Eclipse CDT4 - MinGW Makefiles"' % CMAKE_DIR
@ -145,7 +145,7 @@ def cmake_advanced_info():
includes = []
defines = []
create_eclipse_project(CMAKE_DIR)
create_eclipse_project()
from xml.dom.minidom import parse
tree = parse(join(CMAKE_DIR, ".cproject"))

@ -160,7 +160,6 @@ def build_info(use_c=True, use_cxx=True, ignore_prefix_list=None):
def queue_processes(process_funcs, job_total=-1):
""" Takes a list of function arg pairs, each function must return a process
"""
import sys
if job_total == -1:
import multiprocessing

@ -38,17 +38,17 @@ addons_fake_modules = {}
def paths():
# RELEASE SCRIPTS: official scripts distributed in Blender releases
paths = _bpy.utils.script_paths("addons")
addon_paths = _bpy.utils.script_paths("addons")
# CONTRIB SCRIPTS: good for testing but not official scripts yet
# if folder addons_contrib/ exists, scripts in there will be loaded too
paths += _bpy.utils.script_paths("addons_contrib")
addon_paths += _bpy.utils.script_paths("addons_contrib")
# EXTERN SCRIPTS: external projects scripts
# if folder addons_extern/ exists, scripts in there will be loaded too
paths += _bpy.utils.script_paths("addons_extern")
addon_paths += _bpy.utils.script_paths("addons_extern")
return paths
return addon_paths
def modules(module_cache):

@ -281,10 +281,7 @@ def script_paths(subdir=None, user_pref=True, check_all=False):
prefs = _bpy.context.user_preferences
# add user scripts dir
if user_pref:
user_script_path = prefs.filepaths.script_directory
else:
user_script_path = None
user_script = prefs.filepaths.script_directory if user_pref else None
if check_all:
# all possible paths
@ -294,7 +291,7 @@ def script_paths(subdir=None, user_pref=True, check_all=False):
# only paths blender uses
base_paths = _bpy_script_paths()
for path in base_paths + (user_script_path, ):
for path in base_paths + (user_script, ):
if path:
path = _os.path.normpath(path)
if path not in scripts and _os.path.isdir(path):
@ -303,13 +300,13 @@ def script_paths(subdir=None, user_pref=True, check_all=False):
if subdir is None:
return scripts
script_paths = []
scripts_subdir = []
for path in scripts:
path_subdir = _os.path.join(path, subdir)
if _os.path.isdir(path_subdir):
script_paths.append(path_subdir)
scripts_subdir.append(path_subdir)
return script_paths
return scripts_subdir
def refresh_script_paths():
@ -464,7 +461,7 @@ def keyconfig_set(filepath):
keyconfigs.active = kc_new
def user_resource(type, path="", create=False):
def user_resource(resource_type, path="", create=False):
"""
Return a user resource path (normally from the users home directory).
@ -479,7 +476,7 @@ def user_resource(type, path="", create=False):
:rtype: string
"""
target_path = _user_resource(type, path)
target_path = _user_resource(resource_type, path)
if create:
# should always be true.