forked from bartvdbraak/blender
Attempt GLSL compile fix in opensuse linux basically, we passed a vec3
as a float.
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parent
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@ -51,8 +51,8 @@ static void node_shader_init_anisotropic(bNodeTree *UNUSED(ntree), bNode *node)
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static int node_shader_gpu_bsdf_anisotropic(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
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{
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if (!in[3].link)
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in[3].link = GPU_builtin(GPU_VIEW_NORMAL);
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if (!in[4].link)
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in[4].link = GPU_builtin(GPU_VIEW_NORMAL);
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return GPU_stack_link(mat, "node_bsdf_anisotropic", in, out);
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}
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