forked from bartvdbraak/blender
fix for error disabling group visibility (which was flushed down to obects),
- objects were being selected rather then de-selected. - object restrict selection wasnt de-selecting either (as it does when changing the object in the outliner directly).
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c1ed602060
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7fdfd26f21
@ -256,10 +256,12 @@ void restrictbutton_gr_restrict_flag(void *poin, void *poin2, int flag)
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/* not in editmode */
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if (scene->obedit != gob->ob) {
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gob->ob->restrictflag |= flag;
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if (flag == OB_RESTRICT_VIEW)
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if ((gob->ob->flag & SELECT) == 0)
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ED_base_object_select(BKE_scene_base_find(scene, gob->ob), BA_SELECT);
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if (ELEM(flag, OB_RESTRICT_SELECT, OB_RESTRICT_VIEW)) {
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if ((gob->ob->flag & SELECT)) {
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ED_base_object_select(BKE_scene_base_find(scene, gob->ob), BA_DESELECT);
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}
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}
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}
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}
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}
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