forked from bartvdbraak/blender
Tweaks for Node Header UI code:
* Don't show "New material" operator, when object type can't have materials * Don't show "Use Nodes" for lamps in Blender Internal.
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@ -49,11 +49,14 @@ class NODE_HT_header(Header):
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layout.prop(snode, "shader_type", text="", expand=True)
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if not scene.render.use_shading_nodes or snode.shader_type == 'OBJECT':
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if id_from:
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layout.template_ID(id_from, "active_material", new="material.new")
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else:
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# Show material.new when no active ID/slot exists
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if not id_from and ob.type in {'MESH', 'CURVE', 'SURFACE', 'FONT', 'METABALL'}:
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layout.template_ID(ob, "active_material", new="material.new")
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if snode_id:
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# Material ID, but not for Lamps
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if id_from and ob.type != 'LAMP':
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layout.template_ID(id_from, "active_material", new="material.new")
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# Don't show "Use Nodes" Button when Engine is BI for Lamps
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if snode_id and not (scene.render.use_shading_nodes == 0 and ob.type == 'LAMP'):
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layout.prop(snode_id, "use_nodes")
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elif snode.tree_type == 'TEXTURE':
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