[#20550] Workflow Odity For Objects On Layers Not Being Viewed

always keep the first editmode objects layer enabled in cases where switching hides the editmode object.
This commit is contained in:
Campbell Barton 2010-01-30 15:23:17 +00:00
parent 026b5bacca
commit 80be34d8c9

@ -187,6 +187,7 @@ static int layers_exec(bContext *C, wmOperator *op)
v3d->layact= 1;
}
else {
int bit;
nr--;
if(RNA_boolean_get(op->ptr, "extend")) {
@ -194,21 +195,30 @@ static int layers_exec(bContext *C, wmOperator *op)
v3d->lay &= ~(1<<nr);
else
v3d->lay |= (1<<nr);
} else
} else {
v3d->lay = (1<<nr);
/* sanity check - when in editmode disallow switching the editmode layer off since its confusing
* an alternative would be to always draw the editmode object. */
if(scene->obedit && (scene->obedit->lay & v3d->lay)==0) {
for(bit=0; bit<32; bit++) {
if(scene->obedit->lay & (1<<bit)) {
v3d->lay |= 1<<bit;
break;
}
}
}
}
/* set active layer, ensure to always have one */
if(v3d->lay & (1<<nr))
v3d->layact= 1<<nr;
else if((v3d->lay & v3d->layact)==0) {
int bit= 0;
while(bit<32) {
for(bit=0; bit<32; bit++) {
if(v3d->lay & (1<<bit)) {
v3d->layact= 1<<bit;
break;
}
bit++;
}
}
}