BGE Animations: The return type for KX_GameObject.getActionFrame() was an integer when it should have been a float. I've fixed this and converted the tabs in the new BGE animation docs to space. I have also added more info on return types for KX_GameObject.getActionFrame() and KX_GameObject.isPlayingAction().

This commit is contained in:
Mitchell Stokes 2011-08-31 22:32:14 +00:00
parent d8394b9d67
commit 812d5d2e5c
2 changed files with 35 additions and 31 deletions

@ -1579,6 +1579,7 @@ Game Types (bge.types)
:type layer: integer
:return: The current frame of the action
:rtype: float
.. method:: setActionFrame(frame, layer=0)
@ -1596,6 +1597,9 @@ Game Types (bge.types)
:arg layer: The layer to check for a playing action.
:type layer: integer
:return: Whether or not the action is playing
:rtype: boolean
.. class:: KX_IpoActuator(SCA_IActuator)
IPO actuator activates an animation.

@ -3124,7 +3124,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, getActionFrame,
layer_check(layer, "getActionFrame");
return PyLong_FromLong(GetActionFrame(layer));
return PyFloat_FromDouble(GetActionFrame(layer));
}
KX_PYMETHODDEF_DOC(KX_GameObject, setActionFrame,