BGE Animations: The return type for KX_GameObject.getActionFrame() was an integer when it should have been a float. I've fixed this and converted the tabs in the new BGE animation docs to space. I have also added more info on return types for KX_GameObject.getActionFrame() and KX_GameObject.isPlayingAction().

This commit is contained in:
Mitchell Stokes 2011-08-31 22:32:14 +00:00
parent d8394b9d67
commit 812d5d2e5c
2 changed files with 35 additions and 31 deletions

@ -1542,59 +1542,63 @@ Game Types (bge.types)
.. method:: playAction(name, start_frame, end_frame, layer=0, priority=0 blendin=0, play_mode=ACT_MODE_PLAY, layer_weight=0.0, ipo_flags=0, speed=1.0)
Plays an action.
:arg name: the name of the action
:type name: string
:type name: string
:arg start: the start frame of the action
:type start: float
:type start: float
:arg end: the end frame of the action
:type end: float
:type end: float
:arg layer: the layer the action will play in (actions in different layers are added/blended together)
:type layer: integer
:type layer: integer
:arg priority: only play this action if there isn't an action currently playing in this layer with a higher (lower number) priority
:type priority: integer
:type priority: integer
:arg blendin: the amount of blending between this animation and the previous one on this layer
:type blendin: float
:type blendin: float
:arg play_mode: the play mode
:type play_mode: KX_ACTION_PLAY, KX_ACTION_LOOP, or KX_ACTION_PING_PONG
:type play_mode: KX_ACTION_PLAY, KX_ACTION_LOOP, or KX_ACTION_PING_PONG
:arg layer_weight: how much of the previous layer to use for blending (0 = add)
:type layer_weight: float
:type layer_weight: float
:arg ipo_flags: flags for the old IPO behaviors (force, etc)
:type ipo_flags: int bitfield
:type ipo_flags: int bitfield
:arg speed: the playback speed of the action as a factor (1.0 = normal speed, 2.0 = 2x speed, etc)
:type speed: float
:type speed: float
.. method:: stopAction(layer=0)
Stop playing the action on the given layer.
:arg layer: The layer to stop playing.
:type layer: integer
Stop playing the action on the given layer.
:arg layer: The layer to stop playing.
:type layer: integer
.. method:: getActionFrame(layer=0)
Gets the current frame of the action playing in the supplied layer.
:arg layer: The layer that you want to get the frame from.
:type layer: integer
:return: The current frame of the action
:arg layer: The layer that you want to get the frame from.
:type layer: integer
:return: The current frame of the action
:rtype: float
.. method:: setActionFrame(frame, layer=0)
Set the current frame of the action playing in the supplied layer.
:arg layer: The layer where you want to set the frame
:type layer: integer
:arg frame: The frame to set the action to
:type frame: float
:arg layer: The layer where you want to set the frame
:type layer: integer
:arg frame: The frame to set the action to
:type frame: float
.. method:: isPlayingAction(layer=0)
Checks to see if there is an action playing in the given layer.
:arg layer: The layer to check for a playing action.
:type layer: integer
:arg layer: The layer to check for a playing action.
:type layer: integer
:return: Whether or not the action is playing
:rtype: boolean
.. class:: KX_IpoActuator(SCA_IActuator)

@ -3124,7 +3124,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, getActionFrame,
layer_check(layer, "getActionFrame");
return PyLong_FromLong(GetActionFrame(layer));
return PyFloat_FromDouble(GetActionFrame(layer));
}
KX_PYMETHODDEF_DOC(KX_GameObject, setActionFrame,