forked from bartvdbraak/blender
Code cleanup: use GPUDataSource enum instead of int
Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D1026
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@ -124,7 +124,7 @@ typedef struct GPUInput {
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GPUNode *node;
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GPUType type; /* datatype */
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int source; /* data source */
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GPUDataSource source; /* data source */
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int id; /* unique id as created by code generator */
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int texid; /* number for multitexture, starting from zero */
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