forked from bartvdbraak/blender
BGE Cleanup: Removing the empty KX_ClearBulletSharedShapes() function
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3182c54da6
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81e28b8802
@ -190,9 +190,6 @@ KX_BlenderSceneConverter::~KX_BlenderSceneConverter()
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}
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m_meshobjects.clear();
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#ifdef WITH_BULLET
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KX_ClearBulletSharedShapes();
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#endif
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/* free any data that was dynamically loaded */
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while (m_DynamicMaggie.size() != 0)
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@ -47,8 +47,7 @@ void KX_ConvertBulletObject(class KX_GameObject* gameobj,
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int activeLayerBitInfo,
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bool isCompoundChild,
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bool hasCompoundChildren);
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void KX_ClearBulletSharedShapes();
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bool KX_ReInstanceBulletShapeFromMesh(KX_GameObject *gameobj, KX_GameObject *from_gameobj, RAS_MeshObject* from_meshobj);
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#endif
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@ -567,11 +567,6 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
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}
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void KX_ClearBulletSharedShapes()
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{
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}
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/* Refresh the physics object from either an object or a mesh.
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* gameobj must be valid
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* from_gameobj and from_meshobj can be NULL
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