forked from bartvdbraak/blender
More compile fixes - Game Engine
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@ -630,8 +630,8 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
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mat3_to_compatible_eul(blenderObject->rot, blenderObject->rot, tmat);
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insert_keyframe(NULL, &blenderObject->id, NULL, NULL, "location", -1, (float)frameNumber, INSERTKEY_FAST);
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insert_keyframe(NULL, &blenderObject->id, NULL, NULL, "rotation_euler", -1, (float)frameNumber, INSERTKEY_FAST);
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insert_keyframe(NULL, &blenderObject->id, NULL, NULL, "location", -1, (float)frameNumber, BEZT_KEYTYPE_JITTER, INSERTKEY_FAST);
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insert_keyframe(NULL, &blenderObject->id, NULL, NULL, "rotation_euler", -1, (float)frameNumber, BEZT_KEYTYPE_JITTER, INSERTKEY_FAST);
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#if 0
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const MT_Point3& position = gameObj->NodeGetWorldPosition();
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