More compile fixes - Game Engine

This commit is contained in:
Joshua Leung 2016-03-13 23:34:42 +13:00
parent 6ba8eb17f5
commit 81e7f6b8a0

@ -630,8 +630,8 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
mat3_to_compatible_eul(blenderObject->rot, blenderObject->rot, tmat);
insert_keyframe(NULL, &blenderObject->id, NULL, NULL, "location", -1, (float)frameNumber, INSERTKEY_FAST);
insert_keyframe(NULL, &blenderObject->id, NULL, NULL, "rotation_euler", -1, (float)frameNumber, INSERTKEY_FAST);
insert_keyframe(NULL, &blenderObject->id, NULL, NULL, "location", -1, (float)frameNumber, BEZT_KEYTYPE_JITTER, INSERTKEY_FAST);
insert_keyframe(NULL, &blenderObject->id, NULL, NULL, "rotation_euler", -1, (float)frameNumber, BEZT_KEYTYPE_JITTER, INSERTKEY_FAST);
#if 0
const MT_Point3& position = gameObj->NodeGetWorldPosition();