forked from bartvdbraak/blender
pep8 edits and remove commented code from last commit.
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@ -185,7 +185,6 @@ def main():
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includes = list(set(includes) | set(dirname(f) for f in files_rel if is_c_header(f)))
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includes.sort()
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PROJECT_NAME = "Blender"
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f = open(join(base, "%s.files" % PROJECT_NAME), 'w')
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f.write("\n".join(files_rel))
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@ -28,6 +28,7 @@ StructMetaPropGroup = _bpy.StructMetaPropGroup
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bpy_types.BlendDataLibraries.load = _bpy._library_load
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class Context(StructRNA):
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__slots__ = ()
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@ -30,6 +30,7 @@
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# but results are far more accurate
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#
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def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean, dirt_only):
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from mathutils import Vector
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from math import acos
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@ -624,7 +624,6 @@ class MATERIAL_PT_physics(MaterialButtonsPanel, bpy.types.Panel):
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row.prop(phys, "friction")
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row.prop(phys, "elasticity", slider=True)
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row = layout.row()
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row.label(text="Force Field:")
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@ -775,7 +774,6 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel, bpy.types.Panel):
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col.prop(mat, "use_cast_approximate")
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class MATERIAL_PT_transp_game(MaterialButtonsPanel, bpy.types.Panel):
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bl_label = "Transparency"
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bl_options = {'DEFAULT_CLOSED'}
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@ -790,4 +790,3 @@ def unregister():
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if __name__ == "__main__":
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register()
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@ -533,7 +533,6 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, bpy.types.Panel):
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sub.prop(fluid, "use_initial_rest_length")
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sub.prop(fluid, "spring_frames", text="Frames")
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elif part.physics_type == 'KEYED':
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split = layout.split()
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sub = split.column()
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@ -915,6 +914,7 @@ class PARTICLE_PT_render(ParticleButtonsPanel, bpy.types.Panel):
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row.prop(part, "particle_size")
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row.prop(part, "size_random", slider=True)
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class PARTICLE_PT_draw(ParticleButtonsPanel, bpy.types.Panel):
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bl_label = "Display"
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bl_options = {'DEFAULT_CLOSED'}
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@ -853,8 +853,6 @@ class USERPREF_PT_addons(bpy.types.Panel):
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bl_region_type = 'WINDOW'
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bl_options = {'HIDE_HEADER'}
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# _addons_cats = None
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# _addons_sups = None
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_addons_fake_modules = {}
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@classmethod
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@ -875,27 +873,6 @@ class USERPREF_PT_addons(bpy.types.Panel):
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# collect the categories that can be filtered on
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addons = [(mod, addon_utils.module_bl_info(mod)) for mod in addon_utils.modules(USERPREF_PT_addons._addons_fake_modules)]
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# XXX. we need dynamic enums to properly support this.
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"""
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cats = {info["category"] for mod, info in addons}
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cats.discard("")
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if USERPREF_PT_addons._addons_cats != cats:
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bpy.types.WindowManager.addon_filter = EnumProperty(items=[(cat, cat, "") for cat in ["All", "Enabled", "Disabled"] + sorted(cats)], name="Category", description="Filter add-ons by category")
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bpy.types.WindowManager.addon_search = StringProperty(name="Search", description="Search within the selected filter")
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USERPREF_PT_addons._addons_cats = cats
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[('All', 'All', ''), ('Enabled', 'Enabled', ''), ('Disabled', 'Disabled', ''), ('3D View', '3D View', ''), ('Add Curve', 'Add Curve', ''), ('Add Mesh', 'Add Mesh', ''), ('Animation', 'Animation', ''), ('Development', 'Development', ''), ('Game Engine', 'Game Engine', ''), ('Import-Export', 'Import-Export', ''), ('Mesh', 'Mesh', ''), ('Object', 'Object', ''), ('Render', 'Render', ''), ('Rigging', 'Rigging', ''), ('System', 'System', '')]
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sups_default = {'OFFICIAL', 'COMMUNITY'}
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sups = sups_default | {info["support"] for mod, info in addons}
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sups.discard("")
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if USERPREF_PT_addons._addons_sups != sups:
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bpy.types.WindowManager.addon_support = EnumProperty(items=[(sup, sup.title(), "") for sup in reversed(sorted(sups))], name="Support", description="Display support level", default=sups_default, options={'ENUM_FLAG'})
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USERPREF_PT_addons._addons_sups = sups
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"""
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split = layout.split(percentage=0.2)
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col = split.column()
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col.prop(context.window_manager, "addon_search", text="", icon='VIEWZOOM')
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