forked from bartvdbraak/blender
OpenSubdiv: Avoid having bad-level call
This is always asking for problems. Additionally, that call was leading to OpenGL calls happening from threads.
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672f2efbe6
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82921ce420
@ -296,7 +296,7 @@ const struct OpenSubdiv_TopologyRefinerDescr *openSubdiv_getGLMeshTopologyRefine
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int openSubdiv_supportGPUDisplay(void)
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{
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// TODO: simplify extension check once Blender adopts GL 3.2
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return GPU_legacy_support() &&
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return openSubdiv_gpu_legacy_support() &&
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(GLEW_VERSION_3_2 ||
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(GLEW_VERSION_3_1 && GLEW_EXT_geometry_shader4) ||
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(GLEW_VERSION_3_0 && GLEW_EXT_geometry_shader4 && GLEW_ARB_uniform_buffer_object && (GLEW_ARB_texture_buffer_object || GLEW_EXT_texture_buffer_object)));
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@ -141,10 +141,9 @@ void openSubdiv_osdGLMeshDisplay(OpenSubdiv_GLMesh *gl_mesh,
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/* ** Utility functions ** */
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int openSubdiv_supportGPUDisplay(void);
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int openSubdiv_getAvailableEvaluators(void);
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void openSubdiv_init(void);
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void openSubdiv_init(bool gpu_legacy_support);
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void openSubdiv_cleanup(void);
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extern bool GPU_legacy_support(void);
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bool openSubdiv_gpu_legacy_support(void);
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#ifdef __cplusplus
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}
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@ -41,6 +41,8 @@
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# include "opensubdiv_device_context_cuda.h"
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#endif /* OPENSUBDIV_HAS_CUDA */
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static bool gpu_legacy_support_global = false;
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int openSubdiv_getAvailableEvaluators(void)
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{
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if (!openSubdiv_supportGPUDisplay()) {
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@ -80,13 +82,19 @@ int openSubdiv_getAvailableEvaluators(void)
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return flags;
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}
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void openSubdiv_init(void)
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void openSubdiv_init(bool gpu_legacy_support)
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{
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/* Ensure all OpenGL strings are cached. */
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(void)openSubdiv_getAvailableEvaluators();
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gpu_legacy_support_global = gpu_legacy_support;
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}
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void openSubdiv_cleanup(void)
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{
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openSubdiv_osdGLDisplayDeinit();
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}
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bool openSubdiv_gpu_legacy_support(void)
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{
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return gpu_legacy_support_global;
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}
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@ -44,6 +44,7 @@
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#include "opensubdiv_converter_capi.h"
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#include "GL/glew.h"
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#include "GPU_extensions.h"
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#define OSD_LOG if (false) printf
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@ -987,7 +988,7 @@ void ccgSubSurf__delete_pending(void)
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void BKE_subsurf_osd_init(void)
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{
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openSubdiv_init();
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openSubdiv_init(GPU_legacy_support());
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BLI_spin_init(&delete_spin);
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}
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