BGE animations: Fixing a crash that would happen if the property for a property mode action actuator was invalid.

This commit is contained in:
Mitchell Stokes 2011-09-03 19:33:07 +00:00
parent 451136e7c0
commit 8295480bbe

@ -217,6 +217,9 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
case ACT_ACTION_FROM_PROP:
CValue* prop = GetParent()->GetProperty(m_propname);
// If we don't have a property, we can't do anything, so just bail
if (!prop) return false;
playtype = BL_Action::ACT_MODE_PLAY;
start = end = prop->GetNumber();