forked from bartvdbraak/blender
code cleanup: headers
This commit is contained in:
parent
8a0f6aa2f2
commit
829c48a991
@ -29,54 +29,21 @@
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* \ingroup spnode
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* \ingroup spnode
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*/
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#include <errno.h>
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#include <errno.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_ID.h"
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#include "DNA_lamp_types.h"
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#include "DNA_material_types.h"
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#include "DNA_node_types.h"
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#include "DNA_node_types.h"
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#include "DNA_object_types.h"
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#include "DNA_particle_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_world_types.h"
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#include "DNA_action_types.h"
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#include "DNA_anim_types.h"
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#include "BLI_math.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "BKE_action.h"
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#include "BKE_animsys.h"
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#include "BKE_context.h"
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#include "BKE_context.h"
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#include "BKE_depsgraph.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_image.h"
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#include "BKE_library.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_main.h"
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#include "BKE_node.h"
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#include "BKE_node.h"
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#include "BKE_material.h"
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#include "BKE_modifier.h"
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#include "BKE_paint.h"
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#include "BKE_scene.h"
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#include "BKE_screen.h"
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#include "BKE_texture.h"
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#include "BKE_report.h"
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#include "BKE_report.h"
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#include "RE_pipeline.h"
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#include "ED_node.h" /* own include */
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#include "IMB_imbuf_types.h"
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#include "ED_node.h"
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#include "ED_image.h"
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#include "ED_screen.h"
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#include "ED_screen.h"
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#include "ED_space_api.h"
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#include "ED_render.h"
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#include "ED_render.h"
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#include "RNA_access.h"
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#include "RNA_access.h"
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@ -86,19 +53,9 @@
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#include "WM_api.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "WM_types.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "UI_view2d.h"
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#include "IMB_imbuf.h"
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#include "node_intern.h" /* own include */
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#include "RNA_enum_types.h"
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#include "GPU_material.h"
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#include "node_intern.h"
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#include "NOD_socket.h"
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/* can be called from menus too, but they should do own undopush and redraws */
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/* can be called from menus too, but they should do own undopush and redraws */
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bNode *node_add_node(SpaceNode *snode, Main *bmain, Scene *scene,
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bNode *node_add_node(SpaceNode *snode, Main *bmain, Scene *scene,
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@ -29,32 +29,17 @@
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* \ingroup spnode
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* \ingroup spnode
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*/
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#include <errno.h>
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#include "MEM_guardedalloc.h"
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#include "MEM_guardedalloc.h"
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#include "DNA_ID.h"
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#include "DNA_lamp_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_material_types.h"
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#include "DNA_material_types.h"
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#include "DNA_node_types.h"
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#include "DNA_node_types.h"
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#include "DNA_object_types.h"
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#include "DNA_object_types.h"
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#include "DNA_particle_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_world_types.h"
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#include "DNA_world_types.h"
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#include "DNA_action_types.h"
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#include "DNA_anim_types.h"
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#include "BLI_math.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "BKE_action.h"
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#include "BKE_animsys.h"
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#include "BKE_context.h"
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#include "BKE_context.h"
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#include "BKE_depsgraph.h"
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#include "BKE_depsgraph.h"
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#include "BKE_global.h"
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#include "BKE_global.h"
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@ -63,18 +48,16 @@
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#include "BKE_main.h"
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#include "BKE_main.h"
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#include "BKE_node.h"
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#include "BKE_node.h"
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#include "BKE_material.h"
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#include "BKE_material.h"
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#include "BKE_modifier.h"
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#include "BKE_paint.h"
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#include "BKE_paint.h"
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#include "BKE_scene.h"
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#include "BKE_scene.h"
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#include "BKE_screen.h"
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#include "BKE_screen.h"
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#include "BKE_texture.h"
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#include "BKE_texture.h"
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#include "BKE_report.h"
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#include "RE_pipeline.h"
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#include "RE_pipeline.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf_types.h"
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#include "ED_node.h"
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#include "ED_node.h" /* own include */
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#include "ED_image.h"
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#include "ED_image.h"
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#include "ED_screen.h"
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#include "ED_screen.h"
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#include "ED_space_api.h"
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#include "ED_space_api.h"
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@ -82,23 +65,18 @@
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#include "RNA_access.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "RNA_define.h"
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#include "RNA_enum_types.h"
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#include "WM_api.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "WM_types.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "UI_view2d.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf.h"
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#include "RNA_enum_types.h"
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#include "GPU_material.h"
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#include "GPU_material.h"
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#include "node_intern.h"
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#include "node_intern.h" /* own include */
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#include "NOD_socket.h"
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/* ***************** composite job manager ********************** */
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/* ***************** composite job manager ********************** */
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@ -29,55 +29,24 @@
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* \ingroup spnode
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* \ingroup spnode
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*/
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#include <errno.h>
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#include "MEM_guardedalloc.h"
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#include "MEM_guardedalloc.h"
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#include "DNA_ID.h"
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#include "DNA_lamp_types.h"
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#include "DNA_material_types.h"
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#include "DNA_node_types.h"
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#include "DNA_node_types.h"
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#include "DNA_object_types.h"
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#include "DNA_object_types.h"
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#include "DNA_particle_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_world_types.h"
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#include "DNA_action_types.h"
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#include "DNA_anim_types.h"
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#include "DNA_anim_types.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "BKE_action.h"
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#include "BKE_action.h"
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#include "BKE_animsys.h"
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#include "BKE_animsys.h"
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#include "BKE_context.h"
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#include "BKE_context.h"
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#include "BKE_depsgraph.h"
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#include "BKE_global.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_library.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_main.h"
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#include "BKE_node.h"
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#include "BKE_material.h"
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#include "BKE_modifier.h"
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#include "BKE_paint.h"
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#include "BKE_scene.h"
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#include "BKE_screen.h"
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#include "BKE_texture.h"
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#include "BKE_report.h"
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#include "BKE_report.h"
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#include "RE_pipeline.h"
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#include "ED_node.h" /* own include */
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#include "IMB_imbuf_types.h"
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#include "ED_node.h"
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#include "ED_image.h"
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#include "ED_screen.h"
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#include "ED_screen.h"
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#include "ED_space_api.h"
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#include "ED_render.h"
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#include "ED_render.h"
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#include "RNA_access.h"
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#include "RNA_access.h"
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@ -87,17 +56,9 @@
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#include "WM_api.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "WM_types.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "IMB_imbuf.h"
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#include "node_intern.h" /* own include */
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#include "RNA_enum_types.h"
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#include "GPU_material.h"
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#include "node_intern.h"
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#include "NOD_socket.h"
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#include "NOD_socket.h"
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static EnumPropertyItem socket_in_out_items[] = {
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static EnumPropertyItem socket_in_out_items[] = {
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@ -29,76 +29,31 @@
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* \ingroup spnode
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* \ingroup spnode
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*/
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#include <errno.h>
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#include "MEM_guardedalloc.h"
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#include "MEM_guardedalloc.h"
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#include "DNA_ID.h"
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#include "DNA_lamp_types.h"
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#include "DNA_material_types.h"
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#include "DNA_node_types.h"
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#include "DNA_node_types.h"
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#include "DNA_object_types.h"
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#include "DNA_object_types.h"
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#include "DNA_particle_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_world_types.h"
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#include "DNA_action_types.h"
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#include "DNA_anim_types.h"
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#include "BLI_math.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "BKE_action.h"
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#include "BKE_animsys.h"
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#include "BKE_context.h"
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#include "BKE_context.h"
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#include "BKE_depsgraph.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_main.h"
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#include "BKE_node.h"
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#include "BKE_node.h"
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#include "BKE_material.h"
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#include "BKE_modifier.h"
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#include "BKE_paint.h"
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#include "BKE_scene.h"
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#include "BKE_screen.h"
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#include "BKE_texture.h"
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#include "BKE_report.h"
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#include "RE_pipeline.h"
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#include "ED_node.h" /* own include */
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#include "IMB_imbuf_types.h"
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#include "ED_node.h"
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#include "ED_image.h"
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#include "ED_screen.h"
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#include "ED_screen.h"
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#include "ED_space_api.h"
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#include "ED_render.h"
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#include "ED_render.h"
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#include "RNA_access.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "RNA_define.h"
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#include "RNA_enum_types.h"
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#include "WM_api.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "WM_types.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "UI_view2d.h"
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#include "IMB_imbuf.h"
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#include "node_intern.h" /* own include */
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#include "RNA_enum_types.h"
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#include "GPU_material.h"
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#include "node_intern.h"
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#include "NOD_socket.h"
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/* ****************** Add *********************** */
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/* ****************** Add *********************** */
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