code cleanup: headers

This commit is contained in:
Campbell Barton 2012-08-01 20:39:14 +00:00
parent 8a0f6aa2f2
commit 829c48a991
4 changed files with 8 additions and 157 deletions

@ -29,54 +29,21 @@
* \ingroup spnode * \ingroup spnode
*/ */
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include <errno.h> #include <errno.h>
#include "MEM_guardedalloc.h"
#include "DNA_ID.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h" #include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_world_types.h"
#include "DNA_action_types.h"
#include "DNA_anim_types.h"
#include "BLI_math.h" #include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_action.h"
#include "BKE_animsys.h"
#include "BKE_context.h" #include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_image.h" #include "BKE_image.h"
#include "BKE_library.h" #include "BKE_library.h"
#include "BKE_main.h" #include "BKE_main.h"
#include "BKE_node.h" #include "BKE_node.h"
#include "BKE_material.h"
#include "BKE_modifier.h"
#include "BKE_paint.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_texture.h"
#include "BKE_report.h" #include "BKE_report.h"
#include "RE_pipeline.h" #include "ED_node.h" /* own include */
#include "IMB_imbuf_types.h"
#include "ED_node.h"
#include "ED_image.h"
#include "ED_screen.h" #include "ED_screen.h"
#include "ED_space_api.h"
#include "ED_render.h" #include "ED_render.h"
#include "RNA_access.h" #include "RNA_access.h"
@ -86,19 +53,9 @@
#include "WM_api.h" #include "WM_api.h"
#include "WM_types.h" #include "WM_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h" #include "UI_view2d.h"
#include "IMB_imbuf.h" #include "node_intern.h" /* own include */
#include "RNA_enum_types.h"
#include "GPU_material.h"
#include "node_intern.h"
#include "NOD_socket.h"
/* can be called from menus too, but they should do own undopush and redraws */ /* can be called from menus too, but they should do own undopush and redraws */
bNode *node_add_node(SpaceNode *snode, Main *bmain, Scene *scene, bNode *node_add_node(SpaceNode *snode, Main *bmain, Scene *scene,

@ -29,32 +29,17 @@
* \ingroup spnode * \ingroup spnode
*/ */
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include <errno.h>
#include "MEM_guardedalloc.h" #include "MEM_guardedalloc.h"
#include "DNA_ID.h"
#include "DNA_lamp_types.h" #include "DNA_lamp_types.h"
#include "DNA_material_types.h" #include "DNA_material_types.h"
#include "DNA_node_types.h" #include "DNA_node_types.h"
#include "DNA_object_types.h" #include "DNA_object_types.h"
#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_world_types.h" #include "DNA_world_types.h"
#include "DNA_action_types.h"
#include "DNA_anim_types.h"
#include "BLI_math.h" #include "BLI_math.h"
#include "BLI_blenlib.h" #include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_action.h"
#include "BKE_animsys.h"
#include "BKE_context.h" #include "BKE_context.h"
#include "BKE_depsgraph.h" #include "BKE_depsgraph.h"
#include "BKE_global.h" #include "BKE_global.h"
@ -63,18 +48,16 @@
#include "BKE_main.h" #include "BKE_main.h"
#include "BKE_node.h" #include "BKE_node.h"
#include "BKE_material.h" #include "BKE_material.h"
#include "BKE_modifier.h"
#include "BKE_paint.h" #include "BKE_paint.h"
#include "BKE_scene.h" #include "BKE_scene.h"
#include "BKE_screen.h" #include "BKE_screen.h"
#include "BKE_texture.h" #include "BKE_texture.h"
#include "BKE_report.h"
#include "RE_pipeline.h" #include "RE_pipeline.h"
#include "IMB_imbuf_types.h" #include "IMB_imbuf_types.h"
#include "ED_node.h" #include "ED_node.h" /* own include */
#include "ED_image.h" #include "ED_image.h"
#include "ED_screen.h" #include "ED_screen.h"
#include "ED_space_api.h" #include "ED_space_api.h"
@ -82,23 +65,18 @@
#include "RNA_access.h" #include "RNA_access.h"
#include "RNA_define.h" #include "RNA_define.h"
#include "RNA_enum_types.h"
#include "WM_api.h" #include "WM_api.h"
#include "WM_types.h" #include "WM_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h" #include "UI_view2d.h"
#include "IMB_imbuf.h" #include "IMB_imbuf.h"
#include "RNA_enum_types.h"
#include "GPU_material.h" #include "GPU_material.h"
#include "node_intern.h" #include "node_intern.h" /* own include */
#include "NOD_socket.h"
/* ***************** composite job manager ********************** */ /* ***************** composite job manager ********************** */

@ -29,55 +29,24 @@
* \ingroup spnode * \ingroup spnode
*/ */
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include <errno.h>
#include "MEM_guardedalloc.h" #include "MEM_guardedalloc.h"
#include "DNA_ID.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h" #include "DNA_node_types.h"
#include "DNA_object_types.h" #include "DNA_object_types.h"
#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_world_types.h"
#include "DNA_action_types.h"
#include "DNA_anim_types.h" #include "DNA_anim_types.h"
#include "BLI_math.h"
#include "BLI_blenlib.h" #include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_action.h" #include "BKE_action.h"
#include "BKE_animsys.h" #include "BKE_animsys.h"
#include "BKE_context.h" #include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h" #include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_library.h" #include "BKE_library.h"
#include "BKE_main.h" #include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_material.h"
#include "BKE_modifier.h"
#include "BKE_paint.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_texture.h"
#include "BKE_report.h" #include "BKE_report.h"
#include "RE_pipeline.h" #include "ED_node.h" /* own include */
#include "IMB_imbuf_types.h"
#include "ED_node.h"
#include "ED_image.h"
#include "ED_screen.h" #include "ED_screen.h"
#include "ED_space_api.h"
#include "ED_render.h" #include "ED_render.h"
#include "RNA_access.h" #include "RNA_access.h"
@ -87,17 +56,9 @@
#include "WM_api.h" #include "WM_api.h"
#include "WM_types.h" #include "WM_types.h"
#include "UI_interface.h"
#include "UI_resources.h" #include "UI_resources.h"
#include "UI_view2d.h"
#include "IMB_imbuf.h" #include "node_intern.h" /* own include */
#include "RNA_enum_types.h"
#include "GPU_material.h"
#include "node_intern.h"
#include "NOD_socket.h" #include "NOD_socket.h"
static EnumPropertyItem socket_in_out_items[] = { static EnumPropertyItem socket_in_out_items[] = {

@ -29,76 +29,31 @@
* \ingroup spnode * \ingroup spnode
*/ */
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include <errno.h>
#include "MEM_guardedalloc.h" #include "MEM_guardedalloc.h"
#include "DNA_ID.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h" #include "DNA_node_types.h"
#include "DNA_object_types.h" #include "DNA_object_types.h"
#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_world_types.h"
#include "DNA_action_types.h"
#include "DNA_anim_types.h"
#include "BLI_math.h" #include "BLI_math.h"
#include "BLI_blenlib.h" #include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_action.h"
#include "BKE_animsys.h"
#include "BKE_context.h" #include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_library.h"
#include "BKE_main.h" #include "BKE_main.h"
#include "BKE_node.h" #include "BKE_node.h"
#include "BKE_material.h"
#include "BKE_modifier.h"
#include "BKE_paint.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_texture.h"
#include "BKE_report.h"
#include "RE_pipeline.h" #include "ED_node.h" /* own include */
#include "IMB_imbuf_types.h"
#include "ED_node.h"
#include "ED_image.h"
#include "ED_screen.h" #include "ED_screen.h"
#include "ED_space_api.h"
#include "ED_render.h" #include "ED_render.h"
#include "RNA_access.h" #include "RNA_access.h"
#include "RNA_define.h" #include "RNA_define.h"
#include "RNA_enum_types.h"
#include "WM_api.h" #include "WM_api.h"
#include "WM_types.h" #include "WM_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h" #include "UI_view2d.h"
#include "IMB_imbuf.h" #include "node_intern.h" /* own include */
#include "RNA_enum_types.h"
#include "GPU_material.h"
#include "node_intern.h"
#include "NOD_socket.h"
/* ****************** Add *********************** */ /* ****************** Add *********************** */