- malformed nmeshes could crash Blender with a sigsegv. Related to old
behavior that accepted "faces" with one or two verts.
- removing unused var (store_edges) + doc update.
This commit is contained in:
Willian Padovani Germano 2005-12-14 18:01:42 +00:00
parent 564ca3cede
commit 8304b73a08
3 changed files with 19 additions and 11 deletions

@ -90,7 +90,7 @@ extern void countall(void);
static PyObject *g_nmeshmodule = NULL;
static int unlink_existingMeshData( Mesh * mesh );
static int convert_NMeshToMesh( Mesh *mesh, BPy_NMesh *nmesh, int store_edges );
static int convert_NMeshToMesh( Mesh *mesh, BPy_NMesh *nmesh );
static void check_dverts(Mesh *me, int old_totverts);
static PyObject *NMesh_printDebug( PyObject * self );
static PyObject *NMesh_addEdge( PyObject * self, PyObject * args );
@ -1330,11 +1330,11 @@ static PyObject *NMesh_update( PyObject *self, PyObject *a, PyObject *kwd )
if( mesh ) {
old_totvert = mesh->totvert;
unlink_existingMeshData( mesh );
if( !convert_NMeshToMesh( mesh, nmesh, store_edges ) )
if( !convert_NMeshToMesh( mesh, nmesh ) )
return NULL;
if (mesh->dvert) check_dverts(mesh, old_totvert);
} else {
mesh = Mesh_fromNMesh( nmesh, store_edges );
mesh = Mesh_fromNMesh( nmesh );
/* if mesh is NULL, there was an error */
if( !mesh )
return NULL;
@ -1461,7 +1461,7 @@ static PyObject *NMesh_getVertexInfluences( PyObject * self, PyObject * args )
return influence_list;
}
Mesh *Mesh_fromNMesh( BPy_NMesh * nmesh , int store_edges )
Mesh *Mesh_fromNMesh( BPy_NMesh * nmesh )
{
Mesh *mesh = NULL;
@ -1476,7 +1476,7 @@ Mesh *Mesh_fromNMesh( BPy_NMesh * nmesh , int store_edges )
mesh->id.us = 0; /* no user yet */
G.totmesh++;
if( !convert_NMeshToMesh( mesh, nmesh, store_edges ) )
if( !convert_NMeshToMesh( mesh, nmesh ) )
return NULL;
return mesh;
@ -2890,6 +2890,14 @@ static void fill_medge_from_nmesh(Mesh * mesh, BPy_NMesh * nmesh)
}
}
/* tot_valid_faces_edges < 0 causes a sigsegv crash, so we
* clamp to prevent it
* (this is related to faces (correctly) requiring at least 3 verts now,
* which can break old scripts -- maybe we should also warn about the
* 'broken' mesh the user created, but for now, until we investigate
* better, this should do) */
if (tot_valid_faces_edges < 0) tot_valid_faces_edges = 0;
/* Now we have the total count of valid edges */
mesh->totedge=tot_valid_nmedges+tot_valid_faces_edges;
mesh->medge=MEM_callocN(mesh->totedge*sizeof(MEdge), "make mesh edges");
@ -2955,7 +2963,7 @@ static void check_dverts(Mesh *me, int old_totvert)
return;
}
static int convert_NMeshToMesh( Mesh * mesh, BPy_NMesh * nmesh, int store_edges)
static int convert_NMeshToMesh( Mesh * mesh, BPy_NMesh * nmesh)
{
MFace *newmf;
TFace *newtf;
@ -3183,7 +3191,7 @@ static PyObject *M_NMesh_PutRaw( PyObject * self, PyObject * args )
old_totvert = mesh->totvert;
unlink_existingMeshData( mesh );
if( !convert_NMeshToMesh( mesh, nmesh, store_edges ) )
if( !convert_NMeshToMesh( mesh, nmesh ) )
return NULL;
nmesh->mesh = mesh;
@ -3414,7 +3422,7 @@ Mesh *NMesh_FromPyObject( PyObject * pyobj, Object * ob )
if( nmesh->mesh ) {
mesh = nmesh->mesh;
} else {
mesh = Mesh_fromNMesh( nmesh, 1 );
mesh = Mesh_fromNMesh( nmesh );
if( !mesh ) /* NULL means an PyError */
return NULL;

@ -145,7 +145,7 @@ int NMesh_CheckPyObject( PyObject * pyobj );
void mesh_update( Mesh * mesh , Object * ob );
PyObject *new_NMesh( Mesh * oldmesh );
Mesh *Mesh_fromNMesh( BPy_NMesh * nmesh , int store_edges );
Mesh *Mesh_fromNMesh( BPy_NMesh * nmesh );
PyObject *NMesh_assignMaterials_toObject( BPy_NMesh * nmesh, Object * ob );
Material **nmesh_updateMaterials( BPy_NMesh * nmesh );
Material **newMaterialList_fromPyList( PyObject * list );

@ -188,7 +188,7 @@ def PutRaw(nmesh, name = None, recalc_normals = 1, store_edges = 0):
this nmesh data. It can be an existing mesh data object or a new one.
@param recalc_normals: If non-zero, the vertex normals for the mesh will
be recalculated.
@param store_edges: if non-zero, the edges data are stored
@param store_edges: deprecated, edges are always stored now.
@rtype: None or Object
@return: It depends on the 'name' parameter:
- I{name} refers to an existing mesh data obj already linked to an
@ -587,7 +587,7 @@ class NMesh:
@type recalc_normals: int (bool)
@param recalc_normals: if nonzero the vertex normals are recalculated.
@type store_edges: int (bool)
@param store_edges: if nonzero, then edge data is stored.
@param store_edges: deprecated, edges are always stored now.
@type vertex_shade: int (bool)
@param vertex_shade: if nonzero vertices are colored based on the
current lighting setup, like when there are no vertex colors and no