Depsgraph: Ensure collections are up to date after modifications

Before that copied collection in copy-on-write were running out
of sync with original ones. This was causing crash with the
following scenario:

- Delete some objects from scene
- Add particle system to an object
- Change particle mode to Hair

Thanks Dalai for debug session! Pair programming ftw!
This commit is contained in:
Sergey Sharybin 2018-06-07 14:39:58 +02:00
parent 30ec94561c
commit 8366c3ecd8

@ -59,7 +59,7 @@
static bool collection_child_add(Collection *parent, Collection *collection, int flag, const bool add_us);
static bool collection_child_remove(Collection *parent, Collection *collection);
static bool collection_object_add(Collection *collection, Object *ob, int flag, const bool add_us);
static bool collection_object_add(Main *bmain, Collection *collection, Object *ob, int flag, const bool add_us);
static bool collection_object_remove(Main *bmain, Collection *collection, Object *ob, const bool free_us);
static CollectionChild *collection_find_child(Collection *parent, Collection *collection);
@ -163,7 +163,7 @@ bool BKE_collection_delete(Main *bmain, Collection *collection, bool hierarchy)
/* Link child object into parent collections. */
for (CollectionParent *cparent = collection->parents.first; cparent; cparent = cparent->next) {
Collection *parent = cparent->collection;
collection_object_add(parent, cob->ob, 0, true);
collection_object_add(bmain, parent, cob->ob, 0, true);
}
/* Remove child object. */
@ -190,7 +190,7 @@ bool BKE_collection_delete(Main *bmain, Collection *collection, bool hierarchy)
* \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
*/
void BKE_collection_copy_data(
Main *UNUSED(bmain), Collection *collection_dst, const Collection *collection_src, const int flag)
Main *bmain, Collection *collection_dst, const Collection *collection_src, const int flag)
{
/* Do not copy collection's preview (same behavior as for objects). */
if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0 && false) { /* XXX TODO temp hack */
@ -211,7 +211,7 @@ void BKE_collection_copy_data(
collection_child_add(collection_dst, child->collection, flag, false);
}
for (CollectionObject *cob = collection_src->gobject.first; cob; cob = cob->next) {
collection_object_add(collection_dst, cob->ob, flag, false);
collection_object_add(bmain, collection_dst, cob->ob, flag, false);
}
}
@ -505,7 +505,7 @@ Collection *BKE_collection_object_find(Main *bmain, Collection *collection, Obje
/********************** Collection Objects *********************/
static bool collection_object_add(Collection *collection, Object *ob, int flag, const bool add_us)
static bool collection_object_add(Main *bmain, Collection *collection, Object *ob, int flag, const bool add_us)
{
if (ob->dup_group) {
/* Cyclic dependency check. */
@ -528,6 +528,10 @@ static bool collection_object_add(Collection *collection, Object *ob, int flag,
id_us_plus(&ob->id);
}
if ((flag & LIB_ID_CREATE_NO_MAIN) == 0) {
DEG_id_tag_update_ex(bmain, &collection->id, DEG_TAG_COPY_ON_WRITE);
}
return true;
}
@ -548,6 +552,8 @@ static bool collection_object_remove(Main *bmain, Collection *collection, Object
id_us_min(&ob->id);
}
DEG_id_tag_update_ex(bmain, &collection->id, DEG_TAG_COPY_ON_WRITE);
return true;
}
@ -560,7 +566,7 @@ bool BKE_collection_object_add(Main *bmain, Collection *collection, Object *ob)
return false;
}
if (!collection_object_add(collection, ob, 0, true)) {
if (!collection_object_add(bmain, collection, ob, 0, true)) {
return false;
}
@ -580,7 +586,7 @@ void BKE_collection_object_add_from(Main *bmain, Scene *scene, Object *ob_src, O
FOREACH_SCENE_COLLECTION_BEGIN(scene, collection)
{
if (BKE_collection_has_object(collection, ob_src)) {
collection_object_add(collection, ob_dst, 0, true);
collection_object_add(bmain, collection, ob_dst, 0, true);
}
}
FOREACH_SCENE_COLLECTION_END;