forked from bartvdbraak/blender
set pose channel names to match the length of bones, correct comment too which was glib and misleading.
This commit is contained in:
parent
a3d1e35d5e
commit
83a161985f
@ -184,7 +184,7 @@ typedef struct bPoseChannel {
|
|||||||
IDProperty *prop; /* User-Defined Properties on this PoseChannel */
|
IDProperty *prop; /* User-Defined Properties on this PoseChannel */
|
||||||
|
|
||||||
ListBase constraints;/* Constraints that act on this PoseChannel */
|
ListBase constraints;/* Constraints that act on this PoseChannel */
|
||||||
char name[72]; /* Channels need longer names than normal blender objects */
|
char name[64]; /* need to match bone name length: MAXBONENAME */
|
||||||
|
|
||||||
short flag; /* dynamic, for detecting transform changes */
|
short flag; /* dynamic, for detecting transform changes */
|
||||||
short ikflag; /* settings for IK bones */
|
short ikflag; /* settings for IK bones */
|
||||||
|
Loading…
Reference in New Issue
Block a user